Wuju Be Patient? [Master Yi Concept]
I actually think ability power Yi back in the day was a lot better design than attack damage / attack speed Yi will ever be. When saying this, I am not saying that AP Yi was at all in a health place for the game, but the gameplay he had was far more interesting, exciting, and fun because rather than mindlessly run at your enemy and AFK with auto attacks, you instead had to wait for the perfect moment to go in to get the resets and clean-up the fight.
I think Master Yi should be reworked to reflect what that gameplay had to offer and remove every single form of mindlessly running at your enemy, this is not fun to play against and honestly is very bland and offers nothing special to the table for his team or a reason to pick him outside of the fact that he looks cool.
Two majour points here:
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Alpha Strike needs to be dealt with because this has very anti-fun elements. It may be better to have this more glorified and placed on his ultimate on a long cooldown, treating the untargetable aspect with the power that it brings, with some kind of resetting mechanic with kills/assists with either a true cooldown refund or gaining a kill or assist allows Alpha Strike to be cast for free one time within X seconds, which obviously keeps occurring for every champion kill/assist that you acquire.
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It will get some adjustments, but Meditation plays into a patient swordsman waiting to strike and slay his foes the best, so making an ability kit based off of this mechanic will be the best interest. Maybe even just make it as his passive with the damage reduction removed, so if he stands still without attacking or casting abilities, he begins to meditate which heals himself each half-second of meditation, stronger at low health and scaling down as he gets healthier to make it hard for him to top off his health. Any disruptive crowd control will obviously stop the meditation process as it does now.
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Grant him some kind of team utility to fall back on and be useful for the team. This is very important to make him not all about dealing damage, but grants him something unique to the table as well so he gets picked over another assassin and not feel like a re-skin like all assassins do, this means we do not need to overload his kit with damage.
Attack Range: 200 units Movement: 350 units per second Attack Speed: 0.525 +4% per level (will be able to get off attacks very easily even at low attack speed) Base Attack Damage: Below Average for Melee Assassins
Meditation (Passive):
When Master Yi stands still for 1.5 seconds, without attacking or performing other actions, he will begin to Meditate, healing himself for 15 - 75 (+40%AP) health per half-second, decreasing by 1% per 1% health that he currently has.
Disruptive crowd control will knock Master Yi out of the ability to Meditate for 3 seconds.
Wuju Slash (Q):
Cooldown: 8 seconds; Cost: 70/80/90/100/110 mana; Range: 1000 units
Master Yi slashes his sword, unleashing a magic wave of energy in the target direction, dealing 50/75/100/125/150(+50%AP) magic damage to struck enemies.
If cast from Meditation, then Master Yi will follow up the first slash with a second slash after a 0.5 second delay, dealing the same damage. Minions struck by the first slash are dealt 50% damage from the second slash.
Enemies that were struck by the blade of the sword, within 200 range to Master Yi, then they are dealt 4/5/6/7/8%(+1% per 100AP) of the target's maximum health as bonus true damage for each slash.
Ionian Legacy (W):
Cooldown: 8 seconds; Cost: 50/60/70/80/90 mana; Range: 600/750/900/1050/1200 units
Passive: When Master Yi Meditates, he leaves behind an illusion of himself indefinitely, but only one illusion can be in play at a time.
Active: Master Yi blinks to his illusion and instantly begins to Meditate.
Expertise (E):
Cooldown: 20/17/14/11/8 seconds; Cost: 80/85/90/95/100 mana; Range: 375 units / 180 degrees
Master Yi slices his sword in a cone in the target direction, dealing 40/60/80/100/120(+40%AP) magic damage and destroying enemy projectiles, instantly Meditating afterwards.
Alpha Strike (R):
Cooldown: 140/110/80 seconds; Cost: 100 mana; Range: 750 / 500 units
Master Yi vanishes for 1 second, striking up to 5 enemies for 150/225/300(+100%AP) magic damage and appearing in front of his target's location afterwards. If enemies are below this threshold, then they are executed instead.
For the next 7 seconds, if Master Yi gains a champion kill or assist, then he can cast Alpha Strike again for free within the next 7 seconds, this process can repeat.