From The Shadows [Zed Ability Kit Concept]

Stacona·5/9/2018, 2:34:05 AM·1 votes·616 views

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Straight to the points:

  1. Make Zed more unique and grant him some kind of utility for his team to play around, so that he can be useful when behind meaning he does not need a feast or famine gameplay pattern. Also the obvious of try to make Zed (and every single assassin) different from each other rather than reskins of each other, but they all do the same thing.

  2. Make playing against Zed a lot less frustrating. This means a lot better counter play, one shots should be removed from the game straight up, and removing elements from Zed just to focus on an unique identity and making that shine through a lot harder.

  3. Assassins as pure killers is not good for League of Legends, they should be more like neutralizers this way you make them always useful without feast or famine and offer better counter play. The entire assassin class needs to be reworked and redefined for league of legends because their current job is not healthy for the game nor can you ever make it healthy. Besides you do not need non-counter playable levels of burst to kill your target anyways, there are a lot better ways to make assassins.


Attack Range: 125 units Movement: 350 units per second Energy Pool: 100 (halved to normal) Energy Regen: 20% energy per 5 seconds (normal is 50 energy per 5 seconds)


Endurance Training (Passive):

Zed increases his maximum energy pool by (+25%mana), based on bonus mana that he acquires. Zed also regenerates energy based on his maximum energy.

When a Shadow's ability strikes an enemy champion or epic monster, then Zed restores 10% energy.

Yellow Mana: Tear of the Goddess, Manamune, and Muramana are modified.

Razor Shuriken (Q): Cooldown: 3 seconds; Cost: 40 energy; Range: 900 units

Zed throws a spinning blade in the target direction, dealing 30/45/60/75/90(+55%bAD)(+40%AP) physical damage to struck enemies, multiple Razor Shurikens can damage the same target.

Living Shadow (W): Cooldown: 6/5/4/3/2 seconds; Cost: 25 energy; Range: 825 units

Zed creates a Shadow at the target location for 8 seconds, copying Razor Shuriken and Shadow Dust from their location. Multiple Shadows can be in play at a time.

Shadow Dust (E): Cooldown: 5 seconds; Cost: 30/35/40/45/50 energy; Range: 300 units

Zed slashes black dust around him, slowing struck enemies by 50% and blinding them for 1/1.25/1.5/1.75/2 seconds.

Shadow Swap (R): Cooldown: 170/140/110 seconds; Cost: 100 energy; Range: 1000 units

Passive: Zed permanently gains 25/50/75 maximum energy. While Zed is unseen by an enemy champion for at least 5 seconds, then Shadow Swap cooldowns 40/70/100% faster.

Active: Zed creates a Shadow at his location for 8 seconds and appears at the target location himself, his next basic attack for the next 5 seconds will deal 10/25/40(+70%AD) plus 50% of his missing energy as true damage, restores 25% of his missing energy, and allows him to swap places with a currently active Shadow. This process can constantly repeat for the next 8 seconds.

2nd Cast: Swap places with the target Shadow and gain another Shadow Swap basic attack.


Modified Tear of the Goddess / Manamune / Muramana: ~ Gain bonus attack damage equal to 10% max energy. ~ Refund 15% of your energy costs. (10% for Tear of the Goddess) ~ Consume 15% of your current energy on hit to deal bonus physical damage based on the energy consumed.

1 Comments

Geauxx5/9/2018, 11:31:06 PM1 votes

If you only want control mages, why dont you just say so.