[New Champion Concept] Wallie "The Trap Master"
My first of several ideas I have. I tried to come up with a champion who is uniquely adept in isolation tactics. Not like Kha Zix's Isolation. A champ who can isolate one or more champs from their team without being incredibly OP. However, Wallie has a complex kit that requires acute timing skill otherwise you can screw it all up. Needless to say i estimate a high skill cap. Its taken months of number analysis and careful computation. I know its not perfect so tear it apart so my next Champ concept will be up to par. Now without further ado I give you Wallie "The Trap Master"
Base Stats: Health: 581.27 (+88 per level) Health Regen: 8.44 (+.72 per level) Mana: 288 (+48 per level) Mana Regen: 8.235(+.63 per level) Attack Damage: 57.5 (+3.4 per level) Armor: 26.22 (+3.12 per level) Attack Speed: 0.641 (+1.85% per level) Magic Resist: 32.1 (+1.25 per level) Movement Speed: 355 Basic Attack Range: 125
Abilities: Passive: Tracker Tracker allows Wallie to see the footprints of enemy champions left in the ground. The footprints are visible for 5 seconds. Wallie must have to footprints in field of view. Wallie can also see footprints in bushes but not beyond them in the fog. Wards enhance this.
Q: Harpoon/ Tether: Cost: 60/70/80/90/100 Mana Range:700/ 300 Cooldown: 15/14/13/12/11 Wallie’s ability harpoon is a skill shot. If harpoon hits an enemy champion that champion is dealt 70/80/90/100/110 (+30% AD) and is slowed by 25% for 3 seconds. Wallie becomes tethered to that champion for 3 seconds. Whoever has the higher move speed will pull their opponent in the direction they walk in by the difference in move speed (+80 move speed). Wallie can fire harpoon again and if he hits a wall or object the enemy champion will become tethered to that wall or object for 3 seconds (length of tether is 800 range). The champion can move freely wile tethered to the wall but no further away from the wall than the tether will allow.
W: Tranquilizer Cost: 20/25/30/35/40 Mana Range 1000 Cooldown: 3/2.8/2.6/2.4/2.2 If tranquilizer is casted on an enemy they are dealt 60/70/80/90/100 (+30%AP) and slowed for 5% for 4 seconds. If Tranquilizer is casted on the same enemy in 4 seconds the slow effects stack, the duration time resets and the mana cost doubles. On the third cast the same enemy is stunned for 1.5 seconds at triple the mana cost. After the third cast Tranquilizer cannot be casted for 8 seconds.
E: Adrenalin Rush Cost: 20/30/40/50/60 Mana Cooldown: 23/21/19/17/15 Wallie gains a movement speed (+10/12/14/16/18/20% ) and attack speed (+5/7/9/11/13%) buff for (2/2.25/2.5/2.75/3) seconds.
R: Preservation Dome Cost: 100/150/200 Mana Range: 850 radius Cooldown: 105/90/75 Wallie places a device at his feet. After 2.5 seconds it erects a dome around him for 4/5/6 seconds That acts as terrain. No enemy or allied champions can enter or leave. No projectiles may enter or leave. It cannot be dashed into or out of.
I am currently working on concept art.
Like I said tear it apart good or bad. Let me know. I have a few more ideas in the pot I'm working on that ill reveal soon ish.