Champion Idea : Ryna The Rising Phoenix

Uh Okay·8/16/2017, 3:05:45 AM·2 votes·470 views

Hi there! This is one of my favorite champion ideas I made up.

I know that Anivia is like an ice version of a Phoenix, but I wanted to make this idea anyway because I always wanted a champion based on a classic Phoenix. First off, the champion I'm thinking about takes a human form. There are two though. Prepare for a lot of reading. Also the champion is mostly melee range.

I want her two forms to be completely different, her first form will be a support while her second form will be an APC type.

Her starting health will be around 550, As for her mana it would be around 350.

The first (starting form) would be made of ashes (please do not make an Ashe or Annie champion joke, thank you). Her personality would be a bit dull, almost empty. Her weapon would be a staff, a steel staff. You'll get why it's steel later. Her abilities will be this:

P : Rising Flames During combat, Ryna will be able to gain 'Wisps' When she collects enough wisps, she will be able to turn into her second form.

Q : Revivification Mana Cost : 30 Cooldown : 15 seconds Toward the path of a phoenix, Ryna will be able to heal herself or her teammate 5% of their missing health. (I don't know if that's overpowered or not, since math isn't my best. The numbers are always changeable though)

W : Blessing Of Ashes Mana Cost : 45 Cooldown : 30 seconds Ryna will be able to effect herself or her teammates with 10% bonus speed. Effected teammates will be able to get 10% bonus attack speed. When Ryna is effected she will get 15% bonus attack damage.

E : Cursed Staff Mana Cost : 55 Cooldown : 10 seconds Ryna will be able to stun the next person she hits with her staff. After stunning her target, she'll be able to do bonus damage on them.

R : Stunning Surprise Mana Cost : 100 Cooldown : 120 seconds Ryna will charge at her target, while charging she'll throw her staff in the air, she'll disappear leaving particles of ashes in the air and reappear behind her enemy. When she reappears she'll summon her staff towards her and smack the target, stunning them in the process.

Transition to the second form! When I thought about the transition to the 2nd form, I was obsessed with it. I love the idea of it and I hope you do too! When Ryna transform into her 2nd form, she'll burst into flames, Her weapon will change too, from a staff to a scythe, the blade will be made of flames while the handle will be steel.

Now I have a specific way on how I want the blade of flames appear, she'll say a line like : "This doesn't suit my new look..." Then she'll throw her staff into the air, burning the steel into a ashy gray. When she catches it again she'll hold the staff out and make it so that she looks like she's summoning flames to form a scythe blade.

Also something else that would be cool that when she bursts into flames, she'll blind surrounding champions because of how brightly she burned.

Now let's check out her next form!

P : Burning Flames When Ryna hits a target 3 times they will get a burning effect.

Q : A Burning Blessing Mana Cost : 20 Cooldown : 10 seconds When used Ryna will gain a 15% attack bonus, 10% attack speed bonus and 5% speed bonus.

W : Reaping Flames Mana Cost : 15 per swing Cooldown : 0.30 seconds Ryna will swing her scythe quickly, after 3 swings she is able to pull in her target using her scythe. Anything hit during the swing will be burned.

E : Stunning Flames Mana Cost : 20 Cooldown : 15 seconds Ryna's scythe will be consumed by flames, the next target she hits will be trapped in flames, rooted in place. While trapped Ryna can do bonus damage to them.

R : Hurricane Flames Mana Cost : 120 Cooldown : 180 seconds Ryna will spin continuously, her scythe's flame will grow. Nearby enemies will get burned and when Ryna recasts her ultimate, she will target the nearest enemy champion and slice them. Making them bleed and burn.

I hope you liked reading this! If you did leave a comment about what you liked the most, I added a little poll if you want a lore, lines or even a description of her looks. This is a reminder that this isn't a official champion and just an idea made by a regular league player. If you didn't like the idea, tell me why and I'll see if I can fix what's wrong. If anything sounds too overpowered, please comment it so I know what it is and can fix it. Thank you for reading.

9 Comments

Ph0neS8/16/2017, 4:16:51 AM3 votes

your champion becomes even less powerful when in their second form

also most of their abilities are either incongruent with the rest of the kit, downright anti-synergetistic, or are just plain inferior to the other version present

also phoenixes are more than LIFE, DEATH, LIFE, DEATH like some sort of mad, deranged cho-gall clone

Serpexnessie8/19/2017, 4:39:48 AM2 votes

Hi, a bit late, but if you don't mind, here's my review of your concept:

Firstly, I'd say to look at similar champions for ability numbers. For example with the first form, you could use Kayle's heal as a benchmark for the Q.

Next, your kit doesn't mesh very well with the theme of "Phoenix", and to be honest, all the abilities are rather... boring. I'll be going through them individually:


Starting form:

[P] - How does she get wisps? Do you have to pick them up? Do they automatically float to you? Approximately what level will the average player transform at? You need to be a more specific on the details.

[Q] - As I said, look at the numbers of other similar abilities. Healing 5% missing health every 30 seconds is very low. Aside from that, it's a very boring point-and-click heal that doesn't do anything else but, well, heal.

[W] - Again, 45 seconds is a long time to wait to grant 10% bonus movement speed or attack speed. Even then, it's not much. That's as much movement speed as a luden's echo and less attack speed than a dagger. 15% bonus attack damage for yourself is reasonable, but It doesn't synergize with your vision of the starting form being a support, because, well, it gives AD to yourself. And even then, it makes even less sense, because the champion's supposed to be AP. And on top of all that, this is a very boring and underwhelming ability. It's just a point and click buff.

[E] - 45 seconds for one stun is..... very... very weak. It'd also help to know what her basic attack range is as well. On top of that, it's kinda boring and underwhelming, especially since it's on an immobile melee champion.

[R] - Again, 120 seconds for a dash and a stun. A POINT AND CLICK dash and stun, based off your wording. Remove the staff-throwing part and what do you get? Just a boring ol' "dash to the enemy and stun them". If the stun isn't very long, then it will be a near-useless ultimate. If the stun is very long? There is no counterplay.

Starting Form: Role and Gameplay - You are a support that has a very crappy heal, a point-and-click stun with nothing but her ult as mobility to get into range, and an attack damage buff. For yourself. On an AP champion.

Starting Form (Conclusion) - Overall, this says nothing about the champion's theme at all, and It has little synergy with itself. There's nothing to work off of here, and nothing unique to this champion at all, and most of all, It does not do a good any job at being a support.

But that's okay, right? After all, this champion will transform, right? Wrong.


Phoenix form:

[P] - ⁣ I T ' S ⁣ A ⁣ T H R E E ⁣ H I T ⁣ P A S S I V E

Also, needs to be more specific. "Burning effect" says nothing about the ability, and I'll assume the "3 hits" mean with basic attacks. Also, boring ability.

[Q] - Why is this not her W instead? This does practically the same thing as her pre-transformation W, but even worse, as she can't use it on teammates. Again, 10% movement speed isn't much, 15% attack bonus does nothing for an AP champion, and am I reading this right? Does the ability go from granting 10% attack speed to 5%? That's literally around the same amount as an attack speed quint!

There really isn't any point in this ability, since it's only on 10 seconds, and you might as well just put all these in her basic stats. There's many better ways of windowing a champion's power, which is what I assume you tried to go for here.

[W] - What's the hitbox shape of the scythe? What's the cooldown of the ability after you pull in a target? Additionally, this ability practically invalidates her passive, since she can just cast the ability once instead of using three basic attacks on an enemy to achieve the same effect.

[E] - 15 seconds on a stun isn't too bad. It's still as boring before, but at least it's less absurd as before.

Oh wait, it's not a stun anymore, IT'S A ROOT!

Seriously, why?

Also, what kind of bonus damage? Bonus damage on all abilities? Bonus damage on all autos?

Another thing I'm noticing is that this champion has no mobility at all, aside from a movement speed "buff" that gives her the same movement speed a luden's echo would. If this champion is a squishy AP carry as you suggest, then she's practically useless against any champion with any sort of mobility.

Also it's a boring ability, do I even need to mention that?

[R] - The wording on this ability is very vague. What do you mean by spin? her scythe's flame? It seems like if a champion has any kind of mobility at all, they can just move out of the ability's range. And am I reading this right, or does she not do damage with the ability instantly? Just a bleed and a burn? Why not just combine them both into one heavy DoT effect?

Starting Form: Role and Gameplay - You are an immobile "AP" autoattacker who has no sustain, range, or tankiness, and barely anything that works off of AP.

Phoenix Form (Conclusion) - This is ever-so-slightly stronger than her previous form, but to be blunt, it still sucks. It still suffers from a lack of a clear identity, It's very prone to being kited, and it does nothing to reflect the theme of being a phoenix. You'd think the champion would be an AP autoattacker from it's passive, but the Q increases your AD. Alright, fine, AP auto attacker then, but it's W completely negates everything and does the same thing, but better. Even then, this champion also has no way to actually even get close to enemies to do damage.

Nothing about this kit screams "AP carry" or "Phoenix" to me, and barely even resembles anything remotely useful. All I see is a generic fire scythe wielder.


Conclusion:

A phoenix is characterized by re-birthing abilities and fire, but I barely see any of those in the kit at all, and the fire is just tact-on as a three-hit-passive DoT.

Speaking of the Phoenix theme, that in and of itself is honestly very boring, and not in-depth enough. How does this champion fit in with league's narrative? How does it differentiate itself from nearly every other phoenix out there, including Anivia? Also, is the champion a human or a phoenix? I can't tell at this point.

Your one unique gimmick, the transforming, is already done by Kayn, who also does the transforming mid-game thing and does it better. Generally, the transformed kit will resemble the original one, but have slight nuances that completely change the way the champion is played. Going back to Kayn here, his transformed abilities are the same as his base form ones, but gain a few additional effects that changes his playstyle completely.

Sorry if I sound harsh, but honestly, this entire champion is a mess, and all over the place. None of the abilities are distinct at all, and the kit does not flow well. and does not reflect the champion's very basic theme. I'd suggest re-doing everything, because there is literally nothing to work off of here.

Also- in response to your comment down there-

Also forgot to say, I'm sorry for mentally hurting your brain with all the reading.

You're assuming too little of your reader's mental capacity. Heck, this review is longer than your actual concept.

MrHaZeYo8/16/2017, 3:19:49 AM1 votes

Anvia's arch nemesis?

Uh Okay8/16/2017, 3:42:33 AM1 votes

Also forgot to say, I'm sorry for mentally hurting your brain with all the reading.