Parasite/Symbiotic Style Support
I apologize for a lack of name or lore. They are not particularly important to the champion's kit at this time.
Passive: Adaptation
This champion’s stats change based on its distance to the next closest champion. If that champion is an ally, this champion shifts into defensive mode. If that champion is an enemy, this champion shifts into offensive mode. When this champion swaps modes, this passive goes on cooldown for a short while.
The values will still change, but the mode will not. Ally proximity is always prioritized over enemy proximity.
Below is a table of the Armor and Magic Resist benefits based on distance for Defensive stance, and the Movement Speed and Slow reduction benefits from offensive stance.
http://i.imgur.com/ZBv3MbY.png[/img]
Q: Weaken
Range: 650 Duration: 5 + (10 x Cooldown Reduction)
This champion places a dot on target enemy champion. For the spell's duration, whenever that champion is hit by a champion's basic attack they take minor magic damage and their armor and magic resistance is reduced. This champion gains the same armor and magic resist for the duration of the spell. This effect stacks for the duration of the spell.
When Find Host! is active:
If the Host is an ally, this ability changes to:
Q: Infuse When activated, the host’s next auto attack will apply this ability to its target. The host and this champion both receive the armor and magic resist benefit.
If the Host is an enemy, this spell is applied as a continuous debuff to the host and this ability can be used on an additional target.
W: Absorb
Cooldown: 20/18.5/17/15.5/14 Duration: 0.75
This champion bracers for the next basic attack or ability for 0.75 seconds. This champion's movement speed is greatly slowed while bracing. The next time this champion would take damage from a basic attack or ability, they receive a moderate shield against damage of that type. The attack's effects are still applied, but the shield is applied before the damage is dealt.
For the duration of the shield, this champion takes additional damage from all damage of the opposing type.
For example: If the champion was hit by a physical attack, the shield will absorb physical damage, but this champion will take additional damage from magic damage sources.
When Find Host! is active:
If the Host is an ally:
This champion bracers for the next basic attack or ability for 0.75 seconds. The next time this champion or its Host would take damage from a basic attack or ability, the Host receives a moderate shield against damage of that type. The attack's effects are still applied, but the shield is applied before the damage is dealt. The shield disappears when Find Host ends.
If the Host is an enemy, this ability changes to:
Release: The champion analyzes the next ability that hits its host for 0.75 seconds, causing its host to take additional damage from that type of damage for the next 6 seconds.
E: Paralyzing Injection
Mana Cost: 50 Damage: 25/ 35/45/55/65 (+10% AP) Effect: 17%/20%/25%/30%/35% Cooldown: 1.5 seconds Range: 600 (50 lower than standard attack range)
This champion fires a short range skillshot. Any enemy champion hit by this injection has their movement speed reduced for 3 seconds. This ability stacks until the total debuff would reduce the target’s movement speed by 100%. At which point they are rooted.
The cost of the next injection is increased by 50% for the next 5 seconds upon cast. This effect stacks. When this effect expires on a champion, that champion becomes immune to this ability for 5 seconds.
Find Host Changes:
If the Host is an enemy, this ability also reduces the Host's attack speed . If this ability reduces the champion’s attack speed by 100% they are instead stunned.
If the Host is an ally, this ability changes to:
Adrenaline Injection Mana Cost: 50 *Effect: 10%/12.5%/15%/17.5%/20% * Cooldown: 1.5 seconds Duration 2 seconds
The Host gains attack speed and movement speed for 2 seconds. This effect stacks. Upon reaching 100%, the Host gains a 50% damage increase for 2 seconds and this champion is stunned for 0.5 seconds.
When this effect expires on a Host, that Host becomes immune to this ability for 5 seconds.
R: Find Host!
Cast Time: 0.5 sec Required Jump Time: 6/7/8 Range: 1000 Radius: 175 Cooldown: 120/100/80
This champion launches itself in a toward a targeted area of radius 175. This champion will attach to the champion closest to the center of the targeting circle. If there are no champions present in the targeted area, this ability's cooldown is reduced by half. When this Champion hits another champion, that champion becomes the host.
While attached to a Host, this champion cannot move. This champion will stay with the host through all speed boosts, jumps, Invisibility, Teleport, and Flash. They will not turn invisible with the champion that goes invisible. For specific Champion ability interactions, please consult the list in the additional notes below.
While this ability is going, this champion MUST jump off of its host before the required Jump Time or this ability will go on cooldown and this champion will be stunned for 0.5 seconds.
Specific Interractions for Find Host!
While attached to a Host, this champion is immune to: Blinds Entangles Forced Actions Slows Roots Any Cleanse Any Knock Asides Some Knockups Some Knockbacks
This champion can be removed from their host after: End of the Ultimate Any stun All Flings/Grabs. Any knockback attack that displaces this champion by 300 units or more. Any Suppression. Any Polymorph. This Champion’s Death Death of the Host
Additional Notes:
While travelling between champions this champion is untargetable and cannot be interrupted by anything other than death.
If anyone is interested in my design decisions for this champion, I can share some of that as well.
For those interested in Art style I have entertained ideas for shadows, swarms, or horrendous beasts with multiple arms.
For those interested in Lore: I was leaning toward another void monster.
I am open to suggestions for both.