I present that Scythe wielding, floating apparition we've always wanted

Am Not A Robot·11/16/2015, 3:46:04 AM·3 votes·1,715 views
tinypic photo

TLDR: at least read the counterplay section before commenting

League has a plethora of champions now days. They seem to have a champion that fits any stereotype. Here's a couple:

We have Garen ; the knight in shining armor. We have Vayne ; the hunter of evil beings. We have Yasuo ; the exiled swordsman. We have Zed ; the ninja who studied the forbidden arts. We have Nocturne ; the entity that haunts peoples dreams.

Whatever persona you want to play, there's a visine champion for that......or is there?

We can all agree that we've had games where some champion gets excessively fed and you end up fleeing in terror at the sight of them coming your way.

But what I want to know is where is the champion that can stand up to these guys. Where is the champion that still has a 1v1 chance when someone on the enemy team gets a 5k advantage.

I want to introduce a new champion that has the power to still execute takedowns even when your team is 11 and 49.

Before you start saying a champion like that would be OP let me add that as Plat 1 I firmly believe in counterplay and every champion should have a specific purpose when being picked and should not be a pick or ban type of champ. You'll be able to read his weaknesses in my counterplay section.


Before we talk about skills and abilities it is imperative you understand his/its background/persona.

This champion is going to be dark, and by that I mean boogeyman,grim reaper, is-only-in-existance-to-end-lives type of dark. This should be a champion that can exchange 1v1 with even the most fed enemy when he/it is in the hands of a skilled player.

Now what kind of weapon does he have? Well a scythe is very appropriate and badass and nobody else actually fully wields a scythe. What kind of champion only exists to kill? The main thought I have is sometype of Grim Reaper/Harvester of Souls (No Thresh , NOT YOU!)

This guy/thing would also wield some type of dark magic that nobody has ever seen before.

I want this guy to be the champ that you instantly turn in terror like nope nope nope nope nope nope because he's as sticky as old Fiora with her double dashes. Like you aren't getting away from him, you need to turn and fight and that's exactly what he wants because he's here to harvest your freaking soul! This is sole reason he exists!


I've played a lot of games, probably close to the thousand mark not counting flash or phone games. Have you ever played any Final Fantasy or other type of fantasy JRPG? Usually there's that one boss or enemy that gives you a time limit to beat it or you're faced with an instant death. Final Fantasy has the doom status effect, kingdom hearts has the Clocktower Phantom boss, there are others but I fail to remember them.

Anyway, this Doom ability will be his signature.

how about a pic, you guys like pics right? Did you even notice my MS paint skillz?!

Btw, yes that's the secret clocktower boss from Kingdom hearts, would you believe that's the closest thing I could find for this image I have in my head?!

Ok here's what you came for:

> Name: Eradd ......(Dread) > > Stats: (or at least the important ones) > Movespeed: 345 > AA Range: 250 > Secondary Bar: Mana > > Meta: Mage/Assassin > > Passive: Spilt Blood - Upon killing or receiving an assist refresh Reap and Haunt cooldown by half > Passive part II: Your Nightmare - If an enemy is isolated and within 300 range they have 3 seconds to break a 500 range > leash, otherwise they become feared for 1 second (becoming invisible does not break the leash)

> Q: Reap - Rush forward(like new Fiora ) and cleave all targets (aiming at the closest target)in a semi-circle around you > Passive: Unholy power - Auto attacks deal an additional .3 ability power as magic damage > Level 1: 70 Magic Damage + .4 ability power > Level 2: 120 Magic Damage + .4 ability power > Level 3: 170 Magic Damage + .4 ability power > Level 4: 220 Magic Damage + .4 ability power > Level 5: 270 Magic Damage + .4 ability power

> W: Haunt - Disappear for 1 second and gain 60% movespeed(think MonkeyKing ) > Level 1: 60% Bonus Movespeed > Level 2: 70% Bonus Movespeed > Level 3: 80% Bonus Movespeed > Level 4: 90% Bonus Movespeed > Level 5: 100% Bonus Movespeed

> E: Harvest - skillshot, if it kills an enemy you restore 10% of their max health > Level 1: 50 Magic Damage + .7 ability power > Level 2: 100 Magic Damage + .7 ability power > Level 3: 150 Magic Damage + .7 ability power > Level 4: 200 Magic Damage + .7 ability power > Level 5: 250 Magic Damage + .7 ability power

> R: Doom - Short Range Dash Skillshot (think Shen taunt but shorter range), Upon touching an enemy(only one max) leaves a mark > (similar to Zed ) that lasts for 3 seconds, after 3 seconds deals % True Damage > > Level 1: Mark lasts for 3 seconds and deals 50% of Current health when the mark was applied as true damage > Level 2: Mark lasts for 2 seconds and deals 75% of Current health when the mark was applied as true damage > Level 3: Mark lasts for 1 second and deals 100% of Current health when the mark was applied as true damage

whoa, u still here? kk kewl now 100 % current health true damage? like wtf how can I get away with this? Read the counterplay section now.

Counterplay

I'll start with the obvious "how dare you say 100% true damage!!" First of all, it's a skill shot, a flash can render it completely useless. Second, after it hits you still have counterplay options, eg Zhonya, QSS Third, if you can't nullify the debuff, notice that the damage that it does is calculated before it goes off, that means if he ults a 99% health taric and he just leaves, he can pop barrier,heal, or just stand still and gain that health per 5. Eradd can't just ult and leave and expect a kill, as you could just sit around and be the boy who lived.

Alright moving on, by reading this part you acknowledge that this ult is fine and agree to the terms and services of this contract.

Eradd is very squishy and relies on haunt and his reap for mobility. (They def cross terrains as he already floats)

If you are still reading at this point I love you and think you must really be into the concept like I am. Here's a couple of cool concept's I thought about while thinking this guy up.

  • The enemy will never see you when you use haunt as it makes you invisible(which is already terrifying), but you'll be gaining a burst of movespeed and that means changing your "running" animation. If the devs made some sick fast movement speed animation, it would really add to the terror effect if they have true sight.
  • See his hand in the pic? the purple fire? I think that should be used for his harvest ability in someway.
  • I'd also think it would be awesome if the color of the flame changed when he ulted and marked his target. When the mark goes off there should be a spirit escaping from the point of contact and a map wide scream/shriek of the spirit, like the bell you get when Sion ults (just for the terror effect)

I'm totally up for better ideas on how he works/plays, comm-ent-me-bois.

-Melee Bros

17 Comments

Vesarixx11/16/2015, 4:06:23 AM1 votes

The base damages are pretty high as well as the ratio on E, and no champion should have 100% enemy health true damage, least of all one that can stealth, if you want to make a champion that can 1v1 people despite a gold advantage then you need one that can take advantage of artificial gold items like item 3153 item 3142 item 3087 some good examples would be old Quinn and Kindred, also having damage mitigation of some sort, like a blind, shield or spellshield would help, you want to base the champions kit around outplay potential so they can avoid the damage the enemy is dealing while dealing their own damage, a lot of melee carries do this quite well and get a considerable amount of flak for it.

Frigid Ice Storm11/16/2015, 5:09:55 AM1 votes

seems op

ValorAndGlory11/16/2015, 5:19:44 AM1 votes

Here is my issues with this concept.

  1. You based it off of the YOUR idea of what death is like. (This is just a personal peeve, rather then something being wrong with the character)
  2. Most Grim Reaper characters are actually just guides for the souls of people about to die, Thanatos for example would reap the soul of someone with his scythe and then lead them to the entrance of the underworld so they wouldn't loose their way.
  3. the kit is built around pure power, if oracles was still a thing the stealth wouldn't be so op, while the thing that scares people about death the most is the fact that it is inevitable not violent.
  4. Your counter play section is bull when it comes to what you consider counter play, these come in sub-points. 4-1. Unless the you are using your ult to escape, which if it is shorter then shen's dash why would you, when you come out of it you will always be near your target and will probably AA them on your own meaning that they will never be over, or be able to gain, the amount of hp the mark is going to consume at rank 3. 4-2. just because I can "Dodge" it with flash doesn't mean that flash counters it, spell shields would counter it because if you can hit the button when it happens they will block it. 4-3. Does the mark count as a Debuff? because that would be the only way the QSS would be able to remove it, but how many people would be able to hit QSS in time to remove a bomb that takes 1 second to go off? 4-4. Also barrier doesn't prevent true damage, I can't count the number of times I died to ignite while I had Barrier up on ARAM. 4-5. If you think that you will ever just find a 99% hp champ lollygagging around they are bait and you would be a idiot to go after them. 4-5. Lastly if it takes a second to go off and you happen to have a Grievous Wounds item your opponents should just kiss their collective asses goodbye, no amount of regen per 5 will save it.
  5. Other then just flat out out-ranging him there is no real counter play, and lets say he has a 550-600 attack range that limits your actual counters to like less then 15 champs.

So to get my vote fix these major problems, sorry if this post is TL;DR I will add what I would change that would make him better in just a minute, again though these are my OPINIONS so yeah go ahead and just throw these out if you don't like them.

Nox Serpens11/16/2015, 5:44:23 AM1 votes

with this champion in mind, name 6 champions you would ban over him. I honestly cant. The kit layed out here presents a threat that, given the choice, I would never face. You would have to take away so much from this champion to make them balanced that I do not think he is viable. I do not mean this to be harsh. The thought is intriguing, and I eat it up. But with zero items needed to kill anyone who did not either A) buy one of the select crucial items early so as not to give up kills as soon as team fights/ganks happen B) Play like a paranoid turret camper so as not to be invisi-killed after everyone hits 6 or C) Save the hassel and just ban him. Its to much. This champion is simply to strong.

ValorAndGlory11/16/2015, 7:09:41 AM1 votes

Now on to how I would change him to make him better myself. I might rework the whole kit so this post will, unfortunately, have some reading ahead. You have been warned.

Resource: HP Attack type: Melee Attack Range: 300 Health: 560.54 (+86 per level) Health Regen: 6.655 (+0.54 per level) Attack Damage: 58.071 (+3.515 per level) Attack Speed: 0.628 (+3.5% per level) Armor: 23.404 (+3.613 per level) Magic Resist: 32.1 (+1.25 per level) Move Speed: 345

Passive: Inevitability - Errad gains bonus movement speed toward low health enemy champions. Each enemy under certain threshold of hp will become marked for "Doom" this passive debuff interacts with Errads other abilites. How it works: Errad gains 15% ms scaling by 2.5% each level to a max of 60% bonus ms as long as there is a enemy champion within 600 units that he can see that is under 20% max hp scaling by roughly 1.67% to a max of 50% max hp at 18, Errad's MS buff lasts for 0.5 second if he looses his target for any reason and the "Doom" mark lasts for 1 second after they break from his vision.

Q: Draw near

Cost: none Range: 50 to 400

Errad dashes a short distance forward swings his scythe at all enemies in a half-circle in front of him, doomed targets are prioritized and dealt extra damage.

How it works: Errad dashes a distance of 50-400 units which at the end of he swings is scythe hitting all enemies in his basic attack range in a half circle in front of him this deals 58.071(+100% bonus ad) as magic damage this damage is increased 1% for every 5%/4%/3%/2%/1% of missing hp for doomed targets, if a doomed champion is within his basic attack range when he reaches the end of the dash he faces them before attacking, if multiple doomed champions are in range he aims for the one missing the most hp.

W: Death's Approach

Cost: 5%(+20/25/30/35/40) of current hp Range: 350 Duration: 3/3.5/4/4.5/5 seconds

Errad preys on his target's fear of death, this has a stronger effects more hp his target is missing. How it works: Depending on how close to death Errad's target is he increases their fear of death 10% of max hp missing: Target looses friendly sight and has their sight reduced to 1000 units but can see Errad and 100 units around him as long as he is within 1450/1400/1350/1300/1250 units of themselves 20% of max hp missing: Target looses 5%/10%/15%/20%/25% move speed when moving away from Errad 30% of max hp missing: Errad gains +3/6/9/12/15 armor and magic penetration against the target. 40% of max hp missing: Target becomes feared for 0.5/0.75/1/1.25/1.5 seconds 50% of max hp missing: Errad can recast the ability for a extra cost of 3% of his max hp to dash to the target as long as they are with in 360/420/480/540/600 units of him each level gains the effects of the levels before it Doomed Effect: Errad will heal for 15% of his missing hp if they die while under the effects of "Death's Approach" Errad's targets will display what percent of hp they are missing up to 50% over their health bar when you go to cast Death's Approach

It is getting late where I live so for those of you who read this I will post the rest when I get the time sometime soon, feel free to comment on what I have so far, also just added at 1:41 that his w reduces the sight of the targeted champ to 1000 units that was suppose to be in there just forgot

Alright I am back so going to add the rest of what my kit would be below this point

E: River Styx

Cost: 15% of current hp Range: 1130 Duration: 6 seconds cast time: 0.5 seconds

Errad draws the water of the River Styx to him creating a field that effect's his target differently depending on what they are. How it works: Depending on if the targets in the aoe are minions, monsters, large/epic monsters, or champions they my be effected differently Minion: Minions attacking Errad are dealt 2%/3%/4%/5%/6%(+.3/.35/.4/.45/.5 total AP) of their current hp per second Monster: Monsters will look for any other target in range before attacking Errad when changing their leash target. The other target needs to be as close or closer then Errad. Large/Epic monster: Large monsters deal 5% less damage to Errad this bonus is halved for epic monsters. Champion: Enemy champions have all healing reduced by 1%(+0.1%/0.2%/0.3%/0.4%/0.5% for every 50 ap) for every 5% missing max hp, Ally champions have there healing increased by 1%(+0.1%/0.2%/0.3%/0.4%/0.5% for every 50 ap) for every 3% missing max hp. (These effect healing of any kind including regen per 5 and self healing.) Doomed Effect: Doomed champions deal 5% less damage to Errad

R: Harvester of Souls

Cost: 25% of current hp Range: 1750 Duration: how ever long it takes to return back to Errad cast time: 1.5 seconds Cool Down Time: 200/175/150 seconds (This starts when Harvester is returned to Errad)

Errad throws his Reaper Scythe dealing magic damage to each unit struck, when Harvester reaches the end of it's path it then travels for a quarter of a circle clock wise before returning to Errad, Errad may reactivate this ability for a extra 5% of current hp to call his Scythe back early, killing units refunds an amount of hp and a stack of "souls". Those doomed souls that can see Errad should fear his Harvester

How it works: Errad throws his scythe in a target direction it will deal 75% of his ap as magic damage to each unit struck, units killed by this ability give Errad a stack-able buff called Souls for each soul Errad has reaped with his Harvester will increase the damage done by his ult by 1/3/5 true damage for each stack, stacks for 5 minutes or until Harvester kills a champion, stacks cap at 10/15/20, Errad heals for 1% of his missing hp for each unit killed by harvester. Deal 8% less damage for each unit hit (Minimum of 50%) and resets when his scythe changes direction. Doomed Effect: Doomed targets have the true damage amount increased to 10/15/20 per stack, killing a doomed target will heal Errad for 15% of the damage dealt, this doesn't include the true damage.

Whew that seems at least better, sorry about the time it took to get this up. Just a extra note his ult as a low missile speed will make the quarter circle shape before chasing after Errad the scythe won't follow Errad as he moves until it actually starts to return to him.

Stephenizgod11/16/2015, 7:27:49 AM1 votes

This is way too op lol 100% Current HP True Damage? Why not just say 1 hit kill... Your idea of "counterplay" is ridiculous as well. Flash? Are you kidding? Is there like a channel before he does it? Try flashing a Shen taunt that you don't know is coming... Besides he has 2 gap closers and can go invisible which also gives him a shit ton of movement speed... He can just go invisible then Q and R and be on your face, nothing you can do because you couldnt see him even if you could you cant out run him. Even if that wasn't a problem the 100% current hp true damage is for sure a problem. His passives are both OP as well, specially the second part. Again he has 2 gap closers and an invisibility that gives him a ton of movement speed, its going to be impossible to break that tether... On top of it all he isnt really all that unique, his Q is basically Fiora's but better because it hits everything in a cone and buffs his AA's, his W is wukongs clone without the clone, his E is just a skill shot with life regain nothing new, his R is basically Zed's ult on steroids with no balance to it.

The champ is all broken stats and broken mechanics. Of course he can 1v1 a fed person, he can 1v1 anyone and win automatically...

ValorAndGlory11/16/2015, 3:23:14 PM1 votes

Alright, up now. Just going to add the extra bits on to my original post, but going to point out the fact that true damage says that it CAN'T be prevented by any means, which is why you can't Barrier Darius ult, stop the damage from Twitch's passive, stop the true damage on Yi's Wuju style, or prevent any other type of true damage that any of the other champs that have it do and that is the same reason they usually are banned or take a lot of skill to play, on top of the fact that you can not have .1 hp the game rounds up or down depending the number and if you are telling me that a player is going to only ever ult to try to either A: kill with just there ult, or B: do a short range dash that might barely carry them past the enemy minions, you need to remember Eve's old ult and how it would do up to 25% max hp instead of current like it does now, a good eve would only ever use her ult if it would either give her a kill or hit more then one target. Lastly you keep comparing it to zed ult when Zed ult doesn't decrease in time to respond with each rank while Errad's does, which on top of the fact that your kit includes a stealth mechanic would still make it next to impossible to first tell which of his two dashes he used hit you, second figure out if you have his ult's debuff seeing how he would have used the skill while you didn't have vision meaning that there will be about a .25 second delay on any graphics or sounds the move makes, after the initial delay there would be another delay of 0.25 for the mark to actually form on your screen meaning that you really only get .5 seconds to smack your QSS to remove it and you would be dead if they feinted which move they used on you like if they used there first dash and just had something like the new Phantom Dancer which also puts a mark on you, meaning that you just wasted your QSS on the wrong move, you see the point I am trying to make with that. Also the problem with just saying that vision is "cheap" is that it doesn't cover the real problem of you need TRUE vision not just any vision if you want to fight him effectively so thanks to the fact that the pink trinket isn't a thing any more and you can only have one pink ward out per player "cheap vision" is not a way to counter him.

Again going to add the rest of what my kit would be to my original post so please look there for it.

ValorAndGlory11/16/2015, 4:33:27 PM1 votes

Just finished posting the rest of my reworked kit. Please feel free to rip it apart.

ValorAndGlory11/16/2015, 5:25:40 PM1 votes

Also please comment on my own Original Champion concept at the following link.

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/jIWX2mbO-champion-idea-iru-jon-the-grand-illusionist

ValorAndGlory11/17/2015, 4:12:40 AM1 votes

So what is your opinion on my reworked kit? Comments, criticisms, at least tell me what you don't like about it.