I present that Scythe wielding, floating apparition we've always wanted
TLDR: at least read the counterplay section before commenting
League has a plethora of champions now days. They seem to have a champion that fits any stereotype. Here's a couple:
We have
; the knight in shining armor.
We have
; the hunter of evil beings.
We have
; the exiled swordsman.
We have
; the ninja who studied the forbidden arts.
We have
; the entity that haunts peoples dreams.
Whatever persona you want to play, there's a visine champion for that......or is there?
We can all agree that we've had games where some champion gets excessively fed and you end up fleeing in terror at the sight of them coming your way.
But what I want to know is where is the champion that can stand up to these guys. Where is the champion that still has a 1v1 chance when someone on the enemy team gets a 5k advantage.
I want to introduce a new champion that has the power to still execute takedowns even when your team is 11 and 49.
Before you start saying a champion like that would be OP let me add that as Plat 1 I firmly believe in counterplay and every champion should have a specific purpose when being picked and should not be a pick or ban type of champ. You'll be able to read his weaknesses in my counterplay section.
Before we talk about skills and abilities it is imperative you understand his/its background/persona.
This champion is going to be dark, and by that I mean boogeyman,grim reaper, is-only-in-existance-to-end-lives type of dark. This should be a champion that can exchange 1v1 with even the most fed enemy when he/it is in the hands of a skilled player.
Now what kind of weapon does he have? Well a scythe is very appropriate and badass and nobody else actually fully wields a scythe.
What kind of champion only exists to kill? The main thought I have is sometype of Grim Reaper/Harvester of Souls (No
, NOT YOU!)
This guy/thing would also wield some type of dark magic that nobody has ever seen before.
I want this guy to be the champ that you instantly turn in terror like nope nope nope nope nope nope because he's as sticky as old
with her double dashes. Like you aren't getting away from him, you need to turn and fight and that's exactly what he wants because he's here to harvest your freaking soul! This is sole reason he exists!
I've played a lot of games, probably close to the thousand mark not counting flash or phone games. Have you ever played any Final Fantasy or other type of fantasy JRPG? Usually there's that one boss or enemy that gives you a time limit to beat it or you're faced with an instant death. Final Fantasy has the doom status effect, kingdom hearts has the Clocktower Phantom boss, there are others but I fail to remember them.
Anyway, this Doom ability will be his signature.
how about a pic, you guys like pics right? Did you even notice my MS paint skillz?!
Btw, yes that's the secret clocktower boss from Kingdom hearts, would you believe that's the closest thing I could find for this image I have in my head?!
Ok here's what you came for:
> Name: Eradd ......(Dread) > > Stats: (or at least the important ones) > Movespeed: 345 > AA Range: 250 > Secondary Bar: Mana > > Meta: Mage/Assassin > > Passive: Spilt Blood - Upon killing or receiving an assist refresh Reap and Haunt cooldown by half > Passive part II: Your Nightmare - If an enemy is isolated and within 300 range they have 3 seconds to break a 500 range > leash, otherwise they become feared for 1 second (becoming invisible does not break the leash)
> Q: Reap - Rush forward(like new
) and cleave all targets (aiming at the closest target)in a semi-circle around you
> Passive: Unholy power - Auto attacks deal an additional .3 ability power as magic damage
> Level 1: 70 Magic Damage + .4 ability power
> Level 2: 120 Magic Damage + .4 ability power
> Level 3: 170 Magic Damage + .4 ability power
> Level 4: 220 Magic Damage + .4 ability power
> Level 5: 270 Magic Damage + .4 ability power
> W: Haunt - Disappear for 1 second and gain 60% movespeed(think
)
> Level 1: 60% Bonus Movespeed
> Level 2: 70% Bonus Movespeed
> Level 3: 80% Bonus Movespeed
> Level 4: 90% Bonus Movespeed
> Level 5: 100% Bonus Movespeed
> E: Harvest - skillshot, if it kills an enemy you restore 10% of their max health > Level 1: 50 Magic Damage + .7 ability power > Level 2: 100 Magic Damage + .7 ability power > Level 3: 150 Magic Damage + .7 ability power > Level 4: 200 Magic Damage + .7 ability power > Level 5: 250 Magic Damage + .7 ability power
> R: Doom - Short Range Dash Skillshot (think
taunt but shorter range), Upon touching an enemy(only one max) leaves a mark
> (similar to
) that lasts for 3 seconds, after 3 seconds deals % True Damage
>
> Level 1: Mark lasts for 3 seconds and deals 50% of Current health when the mark was applied as true damage
> Level 2: Mark lasts for 2 seconds and deals 75% of Current health when the mark was applied as true damage
> Level 3: Mark lasts for 1 second and deals 100% of Current health when the mark was applied as true damage
whoa, u still here? kk kewl now 100 % current health true damage? like wtf how can I get away with this? Read the counterplay section now.
Counterplay
I'll start with the obvious "how dare you say 100% true damage!!" First of all, it's a skill shot, a flash can render it completely useless. Second, after it hits you still have counterplay options, eg Zhonya, QSS Third, if you can't nullify the debuff, notice that the damage that it does is calculated before it goes off, that means if he ults a 99% health taric and he just leaves, he can pop barrier,heal, or just stand still and gain that health per 5. Eradd can't just ult and leave and expect a kill, as you could just sit around and be the boy who lived.
Alright moving on, by reading this part you acknowledge that this ult is fine and agree to the terms and services of this contract.
Eradd is very squishy and relies on haunt and his reap for mobility. (They def cross terrains as he already floats)
If you are still reading at this point I love you and think you must really be into the concept like I am. Here's a couple of cool concept's I thought about while thinking this guy up.
- The enemy will never see you when you use haunt as it makes you invisible(which is already terrifying), but you'll be gaining a burst of movespeed and that means changing your "running" animation. If the devs made some sick fast movement speed animation, it would really add to the terror effect if they have true sight.
- See his hand in the pic? the purple fire? I think that should be used for his harvest ability in someway.
- I'd also think it would be awesome if the color of the flame changed when he ulted and marked his target. When the mark goes off there should be a spirit escaping from the point of contact and a map wide scream/shriek of the spirit, like the bell you get when
ults (just for the terror effect)
I'm totally up for better ideas on how he works/plays, comm-ent-me-bois.
-Melee Bros
some good examples would be old
and
, also having damage mitigation of some sort, like a blind, shield or spellshield would help, you want to base the champions kit around outplay potential so they can avoid the damage the enemy is dealing while dealing their own damage, a lot of melee carries do this quite well and get a considerable amount of flak for it.