Signal-based Champion
Name: none yet Basic Attack: Melee Idea Basis(es): Firefly; Electric signal post Faction/Species: Void Creature Lore: none yet Ability Ranks: Q - 4 (3+1), W - 4 (3+1), E - 6 (5+1), R - 4 (3+1) Champion Passive 1: [This Champion] leaves residual electricity scattered by its damaging abilities and basic attacks, causing it to regain a small percentage of its Mana when it moves over the electricity but disappears after a short duration if not moved over. After unlocking an ability's final Rank, this becomes less frequent before disappearing after all 4 abilities have reached their final Rank. Champion Passive 2: [This Champion] has higher Base Armor, with less Base Magic Resist, at the start of the match. After unlocking an ability's final Rank, it sheds its exoskeleton in that area and replaces a chunk of its Base Armor with an equal amount of Base Magic Resist. Champion Passive 3: [This Champion]'s abdomen shines with a bright light, making it unaffected by Nearsight but causing nearby enemy units to be able to see it (including in brush).
Q Name: Thunder Whip Ranks: 3 regular, 4th unlockable after reaching Rank 2 in E **Appearance: ** First 3 do not change; 4th changes the color of the limbs to have an "electric" coloring, but no electric particles like in E Shape: Front, wide but short skillshot cone Cooldown: Unknown, but first Rank is likely between 12-14 seconds while the final Rank is around 6-8 seconds Passive Effect: No Effect Active Effect: [This Champion] lashes its limbs forward with electric energy, dealing magic damage. Damaged opponents are also Blinded for 1 second if they were recently damaged by W, and resets W's cooldown. Rank 4 slightly increases the max distance of the cone and resolves the movement more quickly.
W Name: Buzz Zap Ranks:_ 3 regular, 4th unlockable after reaching Rank 4 in E Appearance:_ First 3 do not change; 4th has a more jagged texture around mouth area with "electric" coloring, but no electric particles like in E Shape: Front, narrow but medium distance skillshot line Cooldown: Unknown but at least 15 seconds; refer to Q Active Effect for cooldown resetting condition Passive Effect: [This Champion] gains Movement Speed when moving toward Blinded opponents. {This is not to be confused with the Nearsight debuff.} Active Effect: [This Champion] launches an attack from within its body, charging this ability for 2/1.5/1 seconds before firing an electric projectile in front of it that travels a medium distance. At Rank 4, this ability does not require a charge-up and has a slightly increased distance. The projectile can travel through Minions but cannot travel through terrain. When an opponent Champion is damaged by this ability, they are revealed for 3 seconds.
E Name: Signal Flare Ranks: 5 regular, 6th unlockable after reaching Rank 3 in Q, W, and R each Appearance: First 5 do not change; 6th has slightly "brighter" coloration in abdomen area with a small streak of fading color behind as the character moves (with "electric" particle effects as well), though the streak of fading color is reduced when this ability's Active is on cooldown and the electric particle effect is removed until the ability becomes Active again Shape: AoE AURA Cooldown: Likely to be around 30-40 seconds, lowering to probably around 20 seconds at max Rank Passive Effect: While this ability is Active, basic attacks burn for 2 ticks of [6 different degrees of percentage HP] magic damage and Blind for that duration (Rank 6 is 3 ticks with the Blind for that duration. While this ability is on cooldown, Attack Speed is lowered by 50/44/38/32/26/20% with no magic damage ticks or Blind effect. While this ability is inactive (not on cooldown, not active), basic attacks burn for 1 tick of magic damage with no Blind. Active Effect: AURA - [This Champion] lights its abdomen with a current of electricity to signal its allies, revealing the location of it and allies in a small radius to the enemy team for a short duration but increasing [this Champion]'s AP and empowering its basic attacks. Ally Champions in the radius gain Magic Resist, and targeted Crowd Control debuffs on your allies inside the radius are reduced by [5 different percentages, increasing with rank until Rank 5]. The Magic Resist buff and CC debuff last for 1 second when outside the radius and/or after the Active ends. Active Effect 2: {Text when Rank 6 is achieved} AURA - [This Champion], having discarded the exoskeleton on its abdomen, lights up its abdomen with a powerful light, revealing the location of it and allies in a medium radius to the enemy team for a short duration but increasing [this Champion]'s AP and empowering its basic attacks. Ally Champions in the radius gain Magic Resist, and targeted Crowd Control debuffs on your allies inside the radius are reduced by [more percentage than Rank 5 percentage]. The Magic Resist buff and CC debuff last for 2 seconds when outside the radius and/or after the Active ends.
R Name: Attract the Swarm Ranks: 3 regular, 4th unlockable after reaching Rank 6 in E Appearance: First 3 do not change; 4th gives body more "electric" coloring and gives the wings a sharper texture Shape: Medium-small skillshot AoE; travels from nearest "tree" in terrain area Cooldown: 80 seconds, give or take a few seconds Passive Effect: No Effect Active Effect: [This Champion] calls a swarm of fireflies to a targeted location, which deals magic damage in an area for continuous ticks originating from the nearest tree terrain before dissipating. Enemy Champions who are Blinded in that area are also slowed by 20/30/40/50%, and for each enemy Champion damaged by the swarm it stays active 1 second longer (cooldown starts after base max duration, and continues the countdown even if the swarm is active). Rank 4 causes the location and swarm to become larger and increases the base max duration by 1 second. Enemy Champions colliding with the swarm before it reaches its location are damaged by it and receive damage (and the slow if already Blinded).
This is just something I thought up. I know you don't like AURAs, and it's a joke idea, but even if it's bad I hope you guys like the concept. The concept is based around it being an electric firefly that blinds its opponents with electricity. It's a Primary Mage with Secondary Support, and its goal is to trigger its Blinds on opponents in teamfights alongside its Aura. It does have weaknesses, like its manditory Armor-to-MR trading when reaching its final Rank in an ability...or the fact it can't hide in brush, making traveling solo always a bad idea (I guess you can say Nidalee and Rengar squash this Champ like a bug...? Eh?). It excels in teamfights as a Sona-esque supportive unit, but where Sona excels at buffing allies and taking down singular targets this Champ relies on Blinding your opponents for your allies and yourself and dealing damage to multiple targets. It also excels at buffing your allies' defense against AP and mitigating targeted CC effects (like Karma's W or Teemo's Q) while your allies are inside its AURA. I'd continue but I made this very early in the morning. Tell me what you think :)