Ghor The Death Knight
Ghor is a skeleton shrouded in black smoke that wears undead armor. His eyes glow red.
Shimmer P: Slowly builds up a glowing gaze that can curse an enemy champion (red eyes) or bless an ally (green eyes). All healing effects used by this ability are increased/reduced by 10%.
**Ghast Blade ** Q: 1st Q swings his sword in the direction of the mouse pointer for 30/40/50/60/70. 2nd Q swings his sword in the direction of the mouse pointer for 40/50/60/70/80. 3rd Q swings his sword in the direction of the mouse pointer for 50/60/70/80/90; stunning opponent for 0.5 seconds.
Dark Lord W: Fully extends his sword out; pointing it towards his target, marking it. Target is a skeletal corpse in the ground. After target has been marked, he can lunge forward to that spot for 50/60/70/80/90 damage. A 2nd W allows him to jump away from that target in horror to avoid it. This soul sucking effect (2nd W) causes 10/20/30/40/50 lifesteal on target. You can use this as a double flash away, or to attack an opponent and then instantly retreat.
Aberration E: Places a skeletal figure in an opponent's way. Any opponent touching the skeleton can easily destroy it, but is slowed by 30%. Skeleton deals 20/25/30/35/40 damage before crumbling to the ground.
Critical Possession R: Impales enemy champion with his dark, smokey arm; ripping out their skeletal remains and throwing them to the ground. Deals 100/150/200 damage. Enemy cannot be the target of friendly spells or abilities for 2 secs. Target is slowed by the black smoke and skeletal hands from the ground for 40/50/60% original movement speed.