DhaMa Abilties idea (Plz riot)

killerot·9/9/2015, 4:03:59 PM·3 votes·896 views

Passive:

-8% spell vamp

-When DhaMa gains 50% movement speed while casting an ability- however, upon while casting DhaMa looses 50% of its health, mana, Mr and Ar until ability animation expends.

-DhaMa shoots two bolts dealing 75% and 50% basic attack damage while in its duel form. While there is only one it shoots one bolt that deals normal attack damaged.

The point of my DhaMa idea is when it casts an ability one of the two sprites (hereby known as Dha (white sprite) and Ma (black sprite)) becomes the ability- and untargetable. So it is its abilities. It is a super squishy, super mobile sorcerer with tones and damage.

-All of its abilities take about 1 second to cast. If it the targetable sprite dies before the second sprite returns to it, then the returning sprite becomes targetable and the enemy team must kill it too before gaining the kill. However if one of the two sprites is dead the living sprite does not gain the 50% movement speed- and it still has half mana, Hp, ar and mr. Furthermore while one Sprite is casting an ability, the other can shoot bolts and do whatever, while the other remains in the area of the map where the ability was cast- doing whatever animation. After cast is complete it returns to targetable sprite. DhaMa becomes is duel form and has all its stats doubled (so reset to normal). -Zileans ult/ guardian angel: So what if one sprite dies and the other doesn't? Is the dead one resurrected? No, these effects only come into play when enemy team is about to get a kill. However if DhaMa is together in this point in time, and then they're butchered, then effect happens as normal.

Q: "Ohm"

Dha becomes skill shot dealing base damage + Ap to first hit target. If the skill shot hits a champion they are marked for 5 seconds by Dha. In this time it can be followed up by a recasting after 1 second. If recast Ma becomes single target spell which passes through all units until hitting target dealing base ability damage + 25% + Ap. After casting DhaMa can select where it appears (just like yi's alpha strike).

You can decide how much base damage this ability does. Maybe the second hit should have magic pen, more AP or just more base damage. The point of this SS is for ferocious poking which can be followed up by transporting DhaMa near target. I'm not sure whether cooldown should be increased if the ability is cast twice

W: Balance

Ma launches itself into the air and smashes into the ground dealing damaged to enemies and healing any allies (if any) in radius of cast in proportion to DhaMa's total spell vamp. If it hits three or more champions (including allies), W may be recast to burrow Dha under the ground. When "she" (because Ma is the black so-called "male" energy) smashes enemies into the air and give allies a movement boost.

So this W can change the tide of ganks, and possibly, teamfights- or at least give your allies time to escape. Maths E.G: if 500 dmg is dealt to enemy champions, allies in the area will be healed equal to DhaMa's spell vamp of this number- so if DhaMa's Spell vamp was 50% allies would be healed for 250 hp. It can also be used as a burst poke. Again I'm not sure whether cooldown should be increased if the ability is cast twice.

E: Disorientate (maybe think of a better name like- "stray from the path" or "chaos")

For X seconds + 0.5 per 100 Ap Dha marks champion causing the following effects: Target champion walks in opposite direction of which it is traveling/ summoner is clicking. Each second it champion turns a random direction. Any summoner clicks will cause champion to walk to opposite direction of which player is clicking. Also, upon cast enemy players screen becomes bright (like when zilean ults player's champion) and then descends into darkness as the visual contrast is rapidly turned to full- "Where the f*** is my champ?".

And you thought charm was bad.

Not sure whether this ability should do damage, maybe as a follow up? A stun maybe? Too teemo, I mean- Evil?

R: Enlightenment (maybe we could move the names of the abilities around. Whatever you think is best... if you're reading this.)

DhaMa become one single target bolt which. Deals a tonne of damage + 30% of targets HP as damage + magic pen equal to DhaMa's Ap + Ap + burns for Mana/Hp regen and removed regen- whichever is highest (so instead of reneging the champion it burns he/she for however much it is. E.G: 30+ hp per second would burn 30 damage per second- and since Hp and Mana regen are replaced by this burn effect its like having ignite as an ult-only even more evil).

Of course the numbers need to be decided and the abilities tweaked, but I really think this would be an Awesome champion.

Plz riot, Plz.

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