Muay thai champion rld. A reboot of my older concept

Asphyor·12/1/2016, 5:32:13 PM·1 votes·520 views

Still couldnt find a name for him, but it would be deadly nice to call him Rocky, for nostalgic reasons XD PS: still under development, wil lchange stuff later according to feedback, will bump when updated.

TLDR lore: The champ comes from a remote ionian village whereas he learned and trained under a lineage of martial artists that passed the art from master to disciple.

Look and animations: He'd look like a mid-height, well cut man with dark hair and wearing hemp rope gloves. Animations will be basicly the real deal moves of muay thai/ boran

the kit:

Passive: Ionian muay boran style …………….’s basic attacks will gain extra range (max 500) and it will have different effects and damage depending on the range it was performed. Passive CD’s decrease with attack speed. Counts as meele. Applys on-hits. -Basic Atacks within 0 to 100 range will be knee strikes , wich deals physical damage and ignors enemy armour baced on his AD. Same target cannot be hit by this form of attack for 4 s costs 20 energy -Basic atacks within 100 and 150 range will be elbow strikes, dealing 80%/85%/90%/95%/100% AD and applys a brief stun (0.5s) . Same target cannot be hit by this form of attack for 4 s costs 20 energy -Basic atacks within 150 and 300 range will be shin kicks , dealing 100% AD and slowing the target for 20%/30%/40% . Cannot occur on same target for 4 seconds, decrease with atk speed, this attack for 2 times within 5 seconds on same target will root the target for 1 sec. costs 20 energy -Basic atacks within 300 to 500 units will make............. lunge towards the target performing a flying knee strike witch deals110 /120/130/140/150% Ad physical damage, cannot occur at all for 10 seconds. Costs 30 energy Passive is dissabled when not havin energy. And the atacks will act as regular meele attacks (they’ll be punches)

Q: Yan Erawan Cost: 30 energy, Short range skillshot, 8/9/7/6/5 s CD …………….. Dodges all the non-aoe attacks for a brief time (0.7 s) while performing a counterattack, damaging the target for 70 +0.4/0.5/0.6/0.7/0.8 AD. If the struck opponent was moving towards you he receives 50% increased damage from this skill.

W: Shin Block Cost: 30 energy , Self activated 9/8/ 7/6/5 s CD When activated, damage dealt within 0.9 / 1 / 1.1 / 1.2 / 1.3 from meele range, take 60%/55%/50%/45%/40% of the initial damage and deal 2% /2.5%/3%/3.5% / 4% your own max hp to the enemy .

E: Clinch Prerequisite: Target under heavy CC Cost: 50 energy cooldown 20/19/18/17/16 …………….. grabs onto the enemy . Holding the skill charges it up, unleash a one, two or three stryke combo depending on how much the skill was charged ( tap once = 1 strike, hold 1 s for 2 strike and hold 2 s for 3) . Each strike deals 4% AD + 3% of enemy’s max HP. You are under channel and vulnerable while casting this skill.

R: Kao Loi : Cost :0, Cooldown: 60/45/25 Range: half the max range of an ADC. Perform a flying knee strike wich makes you leap to the target and damage the target for 100/200/300 + 120% Ad . If used on a previously clinched enemy it will deal double damage.

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