Carnage - The Reckless Reaper

Ezaculation·1/20/2016, 6:13:51 AM·0 votes·458 views

1/19/16 Aight.... So this is nothing new nor special. Got inspired when I got into this other game the other day. Not going to say what it is, but y'all will know which game I was playing, if you play the game yourself. 1/20/16 Working on the lore and event.

ALSO: The name and the title are both temporary. If anyone has more imaginative brain than I, which is all of you, please give me more ideas! ALSOO: This is also my first forum post. English is my second language so I am deeply sorry if my grammar/spelling makes you cringe. ALSOOO: If the name or title has already been taken, I am sorry. I'm not one to visit the forums much so.... sorry!

Carnage - The Reckless Ripper - (Top lane bruiser/Mid?)

Soul Well (P)

  1. Carnage doesn't use mana for any of his spells, but instead uses either his own Health or Soul Points.
  2. Like Viktor, Carnage starts out with an item in which he can upgrade to increase his maximum Soul Points.
  3. The more Soul Points Carnage currently holds, the more passive armor/MR he gains.
  4. Carnage gains 20 Soul Points everytime he uses an ability.
  5. Still only gains 20 SP on the first cast of W. Not 60

Math Starts game with 100 Soul Points cap. For every 10 Soul Points Carnage gains +1 armor and MR. Every time he upgrades his item (1k gold?), the cap increases by 100.

Soul Bind (Q) - 100 SP - 10% current HP

  1. Carnage spends 10% of his current HP to shoot out his scythe.
  2. If the skill shot is to connect, Carnage is bound with the target.
  3. If the scythe goes through minions, the target will still be damaged, but won't be bound to Carnage.
  4. Carnage regains 50% of the HP lost from casting if he hits an enemy champion.

After Carnage binds with his target, Carnage deals 15/25/35/45/55% extra damage to his target, but also receives 10/20/30/40/50% more damage from his target.

This is Carnage's main ability. From his passive, he gains extra armor/MR, so using this ability while trading will always win him the trade if he has enough Soul Points.

Merciless Piercing (W) - 50 SP - No HP Cost

  1. Carnage pierces his scythe through ONE target, like Yasuo (DON'T WORRY!)
  2. If Carnage kicks through another target, such as a minion, this ability instantly goes on cooldown.
  3. Carnage can only kick through a single target 3 times before this ability goes on cooldown.

Kick through a target, harass your laner, kick back, rinse and repeat.

Reckless Ripping (E) Funny isn't it? - 40 HP Per Crit

  1. Carnage's crits deal an extra 10/15/20/25/30% damage.
  2. This ability is NOT a toggle. So crit carefully... Huehuehuehuehuehue
  3. Carnage gains bonus lifesteal every level of this abiloty - 2/4/6/8/10%
  4. Carnage basically has mortal wounds the whole game. All healing on Carnage is reduced by 30%

Active (Yes. This ability also has an active.) - 70 SP

  1. Carnage's autos within the next 3/4/5/6/7 seconds have 100% crit.
  2. During this time, his passive lifesteal is DOUBLED.

Soul Awakening (R) - 50 SP

  1. Carnage awakens, changing effects on his other abilities.
  2. Based on how much SP he has at the moment of awakening, Carnage deals an AOE around himself. (30/40/50% of his AD per 100 SP)
  3. After awakening, spending his SP on abilities does NOT lower the armor/MR gained from his passive until he runs out of SP or exits Awakening.

(Q)

  • Will still connect even if passing minions
  • Spends SP instead of HP

(W)

  • Can kick through ONE target infinite times.
  • If Carnage kicks through another target, this ability still goes on cooldown.

(E)

  • Takes no damage when critting.
  • Gains a decaying attack speed of 40/50/60% for 4/5/6 seconds.

PLEASE.... PLEASE.... Be honest with me. If the champ is bad, tell me what to do to make him better. Got a better name for any of his spells or passive? TELL ME!!!!

-I will try to keep this post updated. -No art or anything yet cuz I cannot... CANNOT draw.

Hope y'all like my concept!

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