Carnage - The Reckless Reaper
1/19/16 Aight.... So this is nothing new nor special. Got inspired when I got into this other game the other day. Not going to say what it is, but y'all will know which game I was playing, if you play the game yourself.
1/20/16 Working on the lore and event.
ALSO: The name and the title are both temporary. If anyone has more imaginative brain than I, which is all of you, please give me more ideas! ALSOO: This is also my first forum post. English is my second language so I am deeply sorry if my grammar/spelling makes you cringe. ALSOOO: If the name or title has already been taken, I am sorry. I'm not one to visit the forums much so.... sorry!
Carnage - The Reckless Ripper - (Top lane bruiser/Mid?)
Soul Well (P)
- Carnage doesn't use mana for any of his spells, but instead uses either his own Health or Soul Points.
- Like Viktor, Carnage starts out with an item in which he can upgrade to increase his maximum Soul Points.
- The more Soul Points Carnage currently holds, the more passive armor/MR he gains.
- Carnage gains 20 Soul Points everytime he uses an ability.
- Still only gains 20 SP on the first cast of W. Not 60
Math
Starts game with 100 Soul Points cap.
For every 10 Soul Points Carnage gains +1 armor and MR.
Every time he upgrades his item (1k gold?), the cap increases by 100.
Soul Bind (Q) - 100 SP - 10% current HP
- Carnage spends 10% of his current HP to shoot out his scythe.
- If the skill shot is to connect, Carnage is bound with the target.
- If the scythe goes through minions, the target will still be damaged, but won't be bound to Carnage.
- Carnage regains 50% of the HP lost from casting if he hits an enemy champion.
After Carnage binds with his target, Carnage deals 15/25/35/45/55% extra damage to his target, but also receives 10/20/30/40/50% more damage from his target.
This is Carnage's main ability. From his passive, he gains extra armor/MR, so using this ability while trading will always win him the trade if he has enough Soul Points.
Merciless Piercing (W) - 50 SP - No HP Cost
- Carnage pierces his scythe through ONE target, like Yasuo (DON'T WORRY!)
- If Carnage kicks through another target, such as a minion, this ability instantly goes on cooldown.
- Carnage can only kick through a single target 3 times before this ability goes on cooldown.
Kick through a target, harass your laner, kick back, rinse and repeat.
Reckless Ripping (E) Funny isn't it? - 40 HP Per Crit
- Carnage's crits deal an extra 10/15/20/25/30% damage.
- This ability is NOT a toggle. So crit carefully...
Huehuehuehuehuehue - Carnage gains bonus lifesteal every level of this abiloty - 2/4/6/8/10%
- Carnage basically has mortal wounds the whole game. All healing on Carnage is reduced by 30%
Active (Yes. This ability also has an active.) - 70 SP
- Carnage's autos within the next 3/4/5/6/7 seconds have 100% crit.
- During this time, his passive lifesteal is DOUBLED.
Soul Awakening (R) - 50 SP
- Carnage awakens, changing effects on his other abilities.
- Based on how much SP he has at the moment of awakening, Carnage deals an AOE around himself. (30/40/50% of his AD per 100 SP)
- After awakening, spending his SP on abilities does NOT lower the armor/MR gained from his passive until he runs out of SP or exits Awakening.
(Q)
- Will still connect even if passing minions
- Spends SP instead of HP
(W)
- Can kick through ONE target infinite times.
- If Carnage kicks through another target, this ability still goes on cooldown.
(E)
- Takes no damage when critting.
- Gains a decaying attack speed of 40/50/60% for 4/5/6 seconds.
PLEASE.... PLEASE.... Be honest with me. If the champ is bad, tell me what to do to make him better. Got a better name for any of his spells or passive? TELL ME!!!!
-I will try to keep this post updated. -No art or anything yet cuz I cannot... CANNOT draw.
Hope y'all like my concept!