Yorick Rework Ult Revives All

PervySages·12/5/2015, 8:20:45 PM·1 votes·351 views

I thought I may have an awesome idea and wanted to share it with everyone! Yorick

I would like to suggest a rework for Yorick's Ult. I got the idea from Kindred's ult.

Yorick's Ult: Yorick Places a Circle graveyard area on the ground. The circle would have a graveyard appeal. All Units in it would have the below:

Ults effects:

  • All Champions in the graveyard circle would be slowed. To help prevent leaving the circle.
  • Will receive the passive Guardian Angle, but would be revived to 100% HP. If the champion is revived this way, it will receive a passive in which the unit takes 8% of their max health in true damage every second until death. This effect is for finishing off a champion who was revived. This is to Keep Yorick's Ult only a temporary revive. Revived champions also receive a massive speed boost. This is for catching your prey!

The goals behind this rework: Best case, I imagine a massive baron fight, All champions fall in the Yorick's Ult circle graveyard. All those champions are temporarily revived with the Guardian Angle from the ult and then burn to their death afterwards.

Skill: I believe the ult will require a lot of skill, because you would not want to revive the enemy champions.

Fun: I believe the ult would be fantastic for playing league for fun, because you have everyone fighting until after death with a movement speed boost after they were revived!

Why: Why does the ult revive them with a Guardian Angle affect and then burn them down over time? I wanted the ult to allow the champion to remain alive, to allow you to use your Spells and control your champion normally, but eventually you will burn into the grave.

Stats: I think the ult should be larger than Kindreds Ult. I feel 7 seconds would be a good duration. The movement speed boost afterwards to make your self be able to catch the person you took you down.

Alternative ending: I was considering maybe the Ult not finish you aftwerwards. What if it revived you with Guardian angle passive, burned you down to 1HP, and then the enemy team would be required to finish you off? It may add another skill factor to it, but it might make it OP. I am not sure about this.

Let me know what you think. If you like the idea, but feel something should be changed a bit, feel free to let me know!

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