Sir King, The Great Magi (Champion Concept)
Lore: A portal opens up atop a mountain
A man wearing a tuxedo and a flower decorated mask with only breathing holes steps out of it. Without looking around he says, "a forested mountain huh?"
"Ancient looking villages and temples," he nods, "this world is worth exploring."
Snapping his fingers he lifts up into the air, as if standing on something and floats off into the distance down the mountain.
More to come
Role: Utility mage
Gender: Male
Abilities:
Passive: The Fool CD: 15s individual cd
Hitting an enemy champion with an ability or with his phantasm cause them to be marked with "The Fool" for 5 seconds. When marked the enemy is revealed and certain abilities are granted special effects for the enemy. Only one target can be marked at a time.
Q: The Joker CD: 20s Mana Cost:100
King channels for 0.5 seconds and then summons his phantasm "The Joker" and it acts as a unit he can control with either the alt key or the Q key until it dies. It can not move more than 575 units away from King and attacks independently with its scythe for 65/80/95/105/120 + 30% of AP. It has Kings base attack speed + 50% of his bonus attack speed. "The Joker" has 6/7/8/9/10 1 hp bars and as long as it has not been killed it can be summoned without going on cooldown. The Joker will always trail behind the kind at its maximum attack range and when not directly controlled for 7 seconds will automatically disappear without going on CD. It heals 1 bar of hp every 2 seconds while gone. Attacking marked targets heals The Joker for 1 hp every third attack and slows the target by 35% for 1 second.
W: The Chariot CD: 17/16/15/14/13 Mana Cost: 60/65/70/75/80
While "The Joker" is not active King summons a Chariot phantasm and rides 700 units towards the cursor(can not go over walls).
While "The Joker" is active it charges towards the cursor slashing all enemies in the way dealing 60/90/120/150/180 +75% of AP as dmg. Enemies affected by "The Fool" charge in the direction of your cursor.
E: Death CD: 25/23/21/19/17s Mana Cost: 100
Not usable without "The Joker". While "The Joker" is active Death does 100/120/140/160/180 + 60% of AP dmg in an AOE of 300 unit radius around "The Joker" slowing all enemies by 40% and consuming the "The Fool" on marked targets stunning them for 1.1/1.2/1.3/1.4/1.5s. This unsummons "The Joker".
R: The Emperor CD:90/80/70s Mana Cost: 120
King creates a magic circle in an area that explodes after 1 second dealing 200/300/400 +50% of AP dmg. All enemy champions hit get affected by "The Fool" for 10 seconds. "The Jokers" attacks become and AOE radius of 100 units for 10 seconds.
Tell me what you think. Criticism if welcome.
Edit: scaling on E stun