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Pantheon is... boring?

Potatolancer··4 votes·1,514 views
Pantheon

Pantheon and the Quest for Glory Better Mechanics

When I see Pantheon I see a fearless warrior honed to be a killing machine. One who drives back as a vanguard the enemies forces. Who stares death in the eye and says, "not without they're head on my spear and their allies morality vanquished!".

Pantheon is the epitome of masculinity and badassery- yet... Why do I feel like I'm playing a stale champion whose only outstanding quality is his potential?


The Problem? It's Not Like Riot Forgot About Him

I noticed in the patch that Riot has not given up on Pantheon, so much so that they nerfed his attack speed to have a difference of -0.004 and even going so far as to change his attack frame animations. However, I don't think the problem lies in balance.

When I see the new champions coming out I see flashy, fun, and unique powers suited to those champions. Pantheon? He has one flashy, not so fun, unique power, that being the man drop.

The Potential/The Reality

I suggest heading straight to the comments from here

  • Aegis Protection ( passive):** "After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack."

Am I the only person who feels like I should see Pantheon raise his shield after this is activated (not only while running)? I mean it's not like Braum gets a little aura with 4 little magical doors flying around his body. Nonono- he raises his shield and blocks things in front of it only. This makes Pantheons shield feel like a prop.

  • Spear Shot ( Q):** "Pantheon hurls his spear at an opponent, dealing damage."

I want to feel like I'm actually throwing the spear, I want to slingshot it with my mouse, the further back I draw it the further it'll go (at the cost of damage of course). I want to see the spear arc into the ground and grab it to try again for the killing blow. My enemy should be hiding behind enemy lines until I see an opening and take the chance to strike. And when I do hit them I want to serrate them as I take it out face-to-face (Kalista anyone?). But even the name suggests one thing:

pewpew..

  • Aegis of Zeonia ( W):** "Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack."

Why do I feel like I'm casting a Nidalee pounce? I want Mantheon to throw his weight at the enemy, shield drawn back in midair, and watch Pantheon smash his shield into the ground. Key word watch. Because it's hard to see all of this when he does it in the split of a second. Plus I want to direct it. I don't want to just select a champion because what fun is that? It has the same intrinsic value as Spear Shot. I should feel rewarded for my action.

Hell it doesn't even have to be a jump-to-bash, it could be a shotgun power. Where Pantheon drives forward his shield using his body weight (moving him forward) slightly knocking back his enemy or stunning them.

  • Heartseeker Strike ( E):** "Pantheon focuses and unleashes 3 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% Health."

Wow! So you mean I get to quickly direct three shots in front of Pantheon? Like three of Yasuo's Q's but in a short window of time? Gosh that soun- I'm sorry what was that? You mean I just cast a basic cone attack and watch Pantheon do a flurry of what appears to be 50 strikes in 3 seconds?

pewpew right? siiiigh

  • Grand Skyfall ( R):** "Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage."

Sweet! Glorious! I can fling myself to battle and help my- oh, hold on.... wait for it... still casting... we must be charging the AP I guess... Allies! Pantheon should quickly crouch and then be off. But it would be cool if, you know, I could see him in air, rather than see him disappear into space. Unless his descrip mentions landing on the moon then jumping back and I just don't know it? This is a good reason for his W to be a shotgun bash rather than a jump. That way they don't look the same.

  • Mana ( Source):** Pantheon uses magic to cast his spear, to cast his Nidalee pounce jump-to-shield-bash, to cast his spear thrusting, to cast his Artillery jump.

Question here, why does the warrior with physical prowess, a spear, a shield, and absolutely zero magic require mana? Does he really need magic to aid him in combat? That wouldn't, you know, hurt his pride at all? Why do his powers even have AP? Just to make Trinity that much more viable?

So What Now?

Pantheon is still one of my favorite champions, but at this moment, it's because of his aesthetics rather than his play style. I'm asking for quite a bit, in fact I'm asking for his whole kit to be reworked, but this champion is outdated and he's starting to show it, especially in light of the new champions coming out.

Pantheon shouldn't feel like he wanted to be a warrior but then gave up and asked the gods to aid his arm when he throws his spear. Pantheon should be a champion whose glory is of his own right.


P.S. The suggested changes are of my own opinion and are just that: suggestions. Feel free to leave your own opinions or suggestions in the comments below.

I deleted the old board as I posted it in the wrong thread.

19 Comments

disregardable2 votes

Panth is fine as he is.

Potatolancer2 votes

I wholeheartedly disagree ^^

disregardable1 votes

My biggest concern is just how well-rounded of a top laner he is. He can effectively counter a lot of types of champions. I only needed to skim over your post to see that this doesn't fix that problem. You didn't even ask for changes to his playstyle, just to his visuals. His visuals aren't "boring" enough to rework just to make him be the way you'd like him to be.

Potatolancer2 votes

My board was never about balance. Nor is it just about visuals. Please don't skim before posting claiming to understand what I meant. I asked for changes to his gameplay. Something quite a few champions could use. If you are that concerned about his top-laning find a different board.

BeatzBoyFTW1 votes

Because having a 3 second cast-time on each of his moves just to make it look beautiful, Is considered to be one big nerf.

Potatolancer1 votes

I never once directly said cast time. I just suggested different ways to make the powers more fun.

ModThe Djinn1 votes

{quoted}

I never once directly said cast time. I just suggested different ways to make the powers more fun.

Correct. And I explained why your suggestions didn't fit with the cohesive playstyle of the champion, or would cause balance issues.

Which is a very valid and important point. You say you want changes...but all changes alter the way a champion plays and is balanced. So while it's fine to suggest these things, it's important to figure out HOW your suggestions might be implemented while keeping the champion's role and identity intact.

Potatolancer1 votes

hmmm... I don't quite understand what you're getting at. Because I did say quite a few times why I think Pantheon is not enough like his role. And how I suggest the powers be changed.

I have no experience in coding if that's what you're looking for?

Gholem1 votes

Pantheon is very well-rounded jungler/top laner...I saw Pantheon carrying his team quite easily as a jungler

and often turning around fights and even the entire game as jungler.

Potatolancer1 votes

Not about balance, people seem to miss that point.

ModThe Djinn1 votes

Am I the only person who feels like I should see Pantheon raise his shield after this is activated (not only while running)? I mean it's not like Braum gets a little aura with 4 little magical doors flying around his body. Nonono- he raises his shield and blocks things in front of it only. This makes Pantheons shield feel like a prop.

The issue is that Braum blocks projectiles along a single line he's facing, making such a graphic easy. Pantheon blocks an attack from any direction, and it would look really weird to see him block a tower shot hitting his back by raising his shield. It would also be less visually clear if seen from the back: Braum's shield is enormous and glowing, while Pantheon's is not. The floating icons let people viewing Pantheon from any angle see his passive is up. It's a little sacrifice of logic for a large gain in in-game readability.

I want to feel like I'm actually throwing the spear, I want to slingshot it with my mouse, the further back I draw it the further it'll go (at the cost of damage of course). I want to see the spear arc into the ground and grab it to try again for the killing blow. My enemy should be hiding behind enemy lines until I see an opening and take the chance to strike. And when I do hit them I want to serrate them as I take it out face-to-face (Kalista anyone?). But even the name suggests one thing:

League doesn't really support a mouse-slingshot sort of mechanic, and that would make Pantheon's gameplay incredibly difficult. But it sounds like you want a Nidalee+Olaf+Kallista mechanic on Pantheon...fair enough. He's already pretty decently strong though...what would you be willing to sacrifice, and how would you want the ability to work, mechanically?

Why do I feel like I'm casting a Nidalee pounce? I want Mantheon to throw his weight at the enemy, shield drawn back in midair, and watch Pantheon smash his shield into the ground. Key word watch. Because it's hard to see all of this when he does it in the split of a second. Plus I want to direct it. I don't want to just select a champion because what fun is that? It has the same intrinsic value as Spear Shot. I should feel rewarded for my action.

Hell it doesn't even have to be a jump-to-bash, it could be a shotgun power. Where Pantheon drives forward his shield using his body weight (moving him forward) slightly knocking back his enemy or stunning them.

So simply an animation change. Or a potential change to an AoE ability. The first is easy, the second slightly harder. If such a change WOULD go through, however, it's a net buff to Pantheon, because he now has an escape ability. Again...what are you prepared to sacrifice for the ability to now escape over walls if necessary? The change itself is pretty simple: Aegis of Zeonia now becomes a targeted AoE ability that launches Pantheon to a location within range, dealing minor physical damage in a moderate AoE, and dealing the current damage and applying a stun within a very small AoE in the center of the effect.

Wow! So you mean I get to quickly direct three shots in front of Pantheon? Like three of Yasuo's Q's but in a short window of time? Gosh that soun- I'm sorry what was that? You mean I just cast a basic cone attack and watch Pantheon do a flurry of what appears to be 50 strikes in 3 seconds?

...Pantheon is an assassin/bruiser. His abilities need to go off quickly, or he can't actually get all the hits off within the stun duration of Aegis of Zeonia. Working in intended.

Or is your goal to change him from an Assassin/Bruiser to something else entirely? That's fine then, but we'll probably need to completely change at least his E in that situation. Talk to us: what is your ideal version of Pantheon? This is the Champion Concept board: give us a concept, not just some complaints. What would your "ideal" Pantheon end up being?

Sweet! Glorious! I can fling myself to battle and help my- oh, hold on.... wait for it... still casting... we must be charging the AP I guess... Allies! Pantheon should quickly crouch and then be off. But it would be cool if, you know, I could see him in air, rather than see him disappear into space. Unless his descrip mentions landing on the moon then jumping back and I just don't know it? This is a good reason for his W to be a shotgun bash rather than a jump. That way they don't look the same.

Instant cast half-global jumps would be hugely OP. The cast time is to allow people to interrupt it, and to allow Pantheon to not simply disappear from anywhere instantly, making him one of the biggest split-push threats in the game.

As for why he vanishes off the map? It's because he's invulnerable between the jump and the landing, and because League doesn't have a Z-axis high enough to have him actually jump. The map has a visual upper limit.

Question here, why does the warrior with physical prowess, a spear, a shield, and absolutely zero magic require mana? Does he really need magic to aid him in combat? That wouldn't, you know, hurt his pride at all? Why do his powers even have AP? Just to make Trinity that much more viable?

Why do Darius/Xin/J4/any number of mana users use mana? As an ability gating mechanism. A Pantheon with free Spear Shots every time it's off cooldown would be horribly OP to face in lane. Thus, mana is used as a gating mechanism. Removing mana would require reworking his entire kit, probably.

As for why some of his abilities have AP ratios? Makes Trinity a little more useful, yes...which is fine. But he's also a slightly old design: a lot of power was baked into his base values, which is why he can build as a Bruiser so easily. A more assassin-like rework might replace that AP with AD scaling, but Panth would probably see his entire scaling reworked in favor of AD builds over Bruiser builds if that was the case.

Potatolancer1 votes

Thank you for the wonderful reply! As I don't quite understand what goes into making all of this I will reply to the best of my ability:

The issue is that Braum blocks projectiles along a single line he's facing, making such a graphic easy. Pantheon blocks an attack from any direction, and it would look really weird to see him block a tower shot hitting his back by raising his shield. It would also be less visually clear if seen from the back: Braum's shield is enormous and glowing, while Pantheon's is not. The floating icons let people viewing Pantheon from any angle see his passive is up. It's a little sacrifice of logic for a large gain in in-game readability.

Fair enough, however my problem still lies with the fact that the shield feels like it doesn't need to be there. I mean why have a shield if you're just going to get a magic aura to block things for you? Maybe the passive doesn't have to be all around him.

League doesn't really support a mouse-slingshot sort of mechanic, and that would make Pantheon's gameplay incredibly difficult. But it sounds like you want a Nidalee+Olaf+Kallista mechanic on Pantheon...fair enough. He's already pretty decently strong though...what would you be willing to sacrifice, and how would you want the ability to work, mechanically?

Pantheon is not difficult whatsoever as is. All you do is click champions all day. But he's a warrior, with skill. So I should have to be skilled in playing him. And It doesn't have to be all of those at once, they were just directions of where it could go. But I see the problem with the mouse mechanic. There's not much I would sacrifice (however I'm no pro at balance so don't take my word on this too seriously), his spear would have a longer range but be able to hit minions. It is his best early harass but with more difficulty to hit the opponents I don't think the damage should be nerfed.

So simply an animation change. Or a potential change to an AoE ability. The first is easy, the second slightly harder. If such a change WOULD go through, however, it's a net buff to Pantheon, because he now has an escape ability. Again...what are you prepared to sacrifice for the ability to now escape over walls if necessary? The change itself is pretty simple: Aegis of Zeonia now becomes a targeted AoE ability that launches Pantheon to a location within range, dealing minor physical damage in a moderate AoE, and dealing the current damage and applying a stun within a very small AoE in the center of the effect.

I feel like the original is just too quick. And I still prefer the shotgun bash. The jump in general is a bit silly.

Edit: I had no counter argument against what you said. So I had a short reply.

...Pantheon is an assassin/bruiser. His abilities need to go off quickly, or he can't actually get all the hits off within the stun duration of Aegis of Zeonia. Working in intended.

Or is your goal to change him from an Assassin/Bruiser to something else entirely? That's fine then, but we'll probably need to completely change at least his E in that situation. Talk to us: what is your ideal version of Pantheon? This is the Champion Concept board: give us a concept, not just some complaints. What would your "ideal" Pantheon end up being?

What I had in mind was a quick power. You hit E three times in front of Pantheon without hesitation and he thrusts his spear in those directions three times, all whithin the same amount of time Heartseeker would normally go off. I have been giving a concept. I've been describing his concept. I've been saying how he falls to far away from his own concept. I don't have an ideal Pantheon, the power changes I stated were just suggestions. They are a push to get changes for Pantheon. I personally don't want Pantheon to feel so boring. I just don't feel like I'm playing a manly champion.

Instant cast half-global jumps would be hugely OP. The cast time is to allow people to interrupt it, and to allow Pantheon to not simply disappear from anywhere instantly, making him one of the biggest split-push threats in the game.

As for why he vanishes off the map? It's because he's invulnerable between the jump and the landing, and because League doesn't have a Z-axis high enough to have him actually jump. The map has a visual upper limit.

I was thinking the latter of what you said but I see why they can't now. And I didn't want it to be a cast and land cough Rek'sai cough. I think his ult just needs some rethinking in general.

Why do Darius/Xin/J4/any number of mana users use mana? As an ability gating mechanism. A Pantheon with free Spear Shots every time it's off cooldown would be horribly OP to face in lane. Thus, mana is used as a gating mechanism. Removing mana would require reworking his entire kit, probably.

As for why some of his abilities have AP ratios? Makes Trinity a little more useful, yes...which is fine. But he's also a slightly old design: a lot of power was baked into his base values, which is why he can build as a Bruiser so easily. A more assassin-like rework might replace that AP with AD scaling, but Panth would probably see his entire scaling reworked in favor of AD builds over Bruiser builds if that was the case.

Well they could always just slap a different name on his source and make it a different color but still have the same function. Same goes for all of these champions who don't use mana. and I was thinking about what they would switch the AP with while writing however I had no ideas of what they could do in turn, I understand why switching to AD scaling would be bad (thanks to you mostly) but I don't have a good idea of how to balance it.

Again thank you for the comment! I will admit I'm pretty ignorant in the makings of champions, but I'm just a player who wants an old champion to attain Glory

aaronconlin1 votes

He is a little bit boring but at the same time he's a pretty fun champion to play and he's one of my favorites. A lot of your suggestions seem like they would be fixed with a Visual Update.

Q - It's a really simply ability, click and throw a spear. Making this into a skillshot with maybe a slightly longer range could add some "skill" but it would also make it essentially the same as Nidalee and Kalista.

W - He leaps and slams his shield, another pretty simply ability. A VU would make the animation smoother. Or it could be the "shotgun" ability like you said, where he rams the enemy instead of leaps, but personally I think leaping is cooler.

E - Again, a VU would fix this. I think making it a 3 cast ability would be a nerf, a lot of the time you wouldn't be able to cast it 3 times before it goes on cooldown. The ability is linked to critical hits, so maybe just make the animation do three distinct jabs with the spear in vital body parts instead of a flurry.

R - This is what makes Pantheon, Pantheon. His ult is effective when it's landed, but I feel like it's too easy for enemies to simply walk out of the AoE and take no damage, wasting the ability. I'm not really sure how to fix this, but that's a balancing problem not an aesthetics problem (kinda). Maybe a shorter casting time, Pantheon leaps into the air and then drops, slamming into the ground and the damage happens in a shockwave (https://www.youtube.com/watch?v=NXtHRPAvvDc) - 10 seconds in.

Potatolancer1 votes

Thanks for the input!

Q - It's a really simply ability, click and throw a spear. Making this into a skillshot with maybe a slightly longer range could add some "skill" but it would also make it essentially the same as Nidalee and Kalista.

I see the problem here, but in my opinion it's better then being the same as Ryze.

W - He leaps and slams his shield, another pretty simply ability. A VU would make the animation smoother. Or it could be the "shotgun" ability like you said, where he rams the enemy instead of leaps, but personally I think leaping is cooler.

Fair enough. I do think a smoother animation is all that's needed here.

E - Again, a VU would fix this. I think making it a 3 cast ability would be a nerf, a lot of the time you wouldn't be able to cast it 3 times before it goes on cooldown. The ability is linked to critical hits, so maybe just make the animation do three distinct jabs with the spear in vital body parts instead of a flurry.

My suggestion for this power was that after activating Heartseeker you have a short window to click three times where Pantheon will then attack right after. Not to have three charges that he can use over time. This would make close quarters tense (correct me if I misunderstood what you interpreted).

R - This is what makes Pantheon, Pantheon. His ult is effective when it's landed, but I feel like it's too easy for enemies to simply walk out of the AoE and take no damage, wasting the ability. I'm not really sure how to fix this, but that's a balancing problem not an aesthetics problem (kinda). Maybe a shorter casting time, Pantheon leaps into the air and then drops, slamming into the ground and the damage happens in a shockwave.

I think my problem with the ult was the same as what you had, after reading the other fellows comment I see where my VU was flawed, however I also don't agree with the whole "Here's a giant green circle and a shadow that will appear in case you missed the circle, please move 10 feet left. Take your time."

ModThe Djinn1 votes

{quoted} I see the problem here, but in my opinion it's better then being the same as Ryze.

The problem is that the seeking spear is actually important to Pantheon's gameplay in lanes where the rest of his kit isn't particularly well suited. He can use it to harass and farm, allowing him to potentially full-combo a weakened foe. If you remove it, or allow the target to simply dodge it, Pantheon's lane is suddenly much harder...mainly because his only remaining tool is a mana-draining full-engage.

And maybe that's fine. But it's something to consider.

Before I move on, here's another thing to consider: not every champion is designed with skill-testing abilities in mind. Sometimes a champion like Garen, Hecarim, or, yes, Pantheon is designed with a simple kit intentionally. And that's fine.

Anyway...

Fair enough. I do think a smoother animation is all that's needed here.

Good. Because I think his W needs to be targeted, since Pantheon doesn't seem like a good candidate for a potential escape spell. :P

My suggestion for this power was that after activating Heartseeker you have a short window to click three times where Pantheon will then attack right after. Not to have three charges that he can use over time. This would make close quarters tense (correct me if I misunderstood what you interpreted).

And that would accomplish what, exactly? You'd be clicking repeatedly but, because Pantheon is basically a bruiser/assassin, you'd be clicking repeatedly (in about a 1 second window, if the current timing is kept) on the same target. He doesn't have the range to hit multiple targets, or the timing window to reliably do so. It's also hugely punishing to people with high ping, as it means there's a strong chance of commands timing out or being lost in the process.

Existing repeatable skills work because there's about a 4 second window between cast opportunities. Pantheon's assassin timing won't allow one E cast every 1-2 seconds to work, and forcing the player to click the same place three times isn't fun, especially if the ability doesn't default to smart cast. If it does default to smart cast, you've just asked them to click repeatedly to get the same effect they get now: no real change in playstyle, but more points of irritation where a misclick or lag can ruin your gameplay.

Unless you have a complete revision of this ability that can show me how this mechanic could be used gracefully, I still think this is a terrible idea.

I think my problem with the ult was the same as what you had, after reading the other fellows comment I see where my VU was flawed, however I also don't agree with the whole "Here's a giant green circle and a shadow that will appear in case you missed the circle, please move 10 feet left. Take your time."

Well, all delayed AoE abilities show you the area of effect before they land. Nunu, Ziggs, Cho'Gath, Swain, Brand...it's by design. I do, however, think Pantheon's should apply a minor slow: just enough that if you directly target someone, it's hard for them to walk out unless they start moving instantly.

Remember though...Pantheon's ultimate isn't actually a damage tool, although the damage is nice. It's really a repositioning tool that offers zone control and movement denial: the enemy team does NOT want to stand in it. The damage is really only there to make them think twice about fleeing when a Pantheon ults in behind them, or to punish a team that tried to teamfight when a Pantheon is falling on their location.

If we make it easier to hit, we'll have to decrease the frankly absurd damage that thing is capable of. It's unreliability in hitting a target is what allows it to have such obscene base damage potential.

Potatolancer1 votes

Brutal! I'd swear you work at Riot. The powers I suggested though were just that: suggestions (and from a novice). But my point still stands, Pantheon does not feel true to his concept. I'm starting to second guess putting my own opinions for powers as it seems to be a turn off, but I had fun writing the article so what's done is done.

ModThe Djinn1 votes

{quoted}

Brutal! I'd swear you work at Riot.

Heh. Nah...but I have been an extremely well-read hobbyist of game design for over a decade and a half now, and I often play devil's advocate because sometimes that forces people to really consider the validity of the points they're raising, and find the points that are the strongest and those that don't measure up.

But my point still stands, Pantheon does not feel true to his concept.

In your opinion, yes. I'd actually say that Pantheon matches his concept quite well: in fact, while I don't think he's in the top 10-15% of champions as far as design goes, I do think he's definitely in the top 30% or so. He IS a brutal, fearless killing machine. He's accurate and deadly: his spears never miss, his attacks tear through weakened foes, and, when he's NOT throwing spears, he's flinging himself at his opponents and shredding them within seconds.

All in all I'd call than an extremely successful kit. But opinions do vary. Are there other things you could do with his concept and his theme? Absolutely. I could probably rattle off four or five kit ideas within an hour or two. But is Pantheon inherently broken conceptually? I would disagree strongly with that.

Potatolancer1 votes

Could I hear a couple of your kit ideas? I'm just curious, not challenging your claim.

and hmmm... I don't quite agree, his powers feel clunky, rather than quick and fearless. And I could do without the diagonally travelling spears; I mean it's no wonder he never misses when his spear magically travels to his opponent (I guess that's what the mana is for).

I agree, the kit is extremely successful for achieving his concept, but for 3 years ago when Riot was limited. Now? His kit is bland. He doesn't feel like a warrior; I should be afraid of his prowess, not his silly mechanics.

Howeevvveerrrrr, as stated many times, an opinion is an opinion, so at this point the best thing to do is to just play a different champion.

Potatolancer1 votes

I changed my mind! I think you misunderstood me on one of the powers too.

My concern: Do you dislike skill shots that much? My new proposition; The spear is aimed inversely, as in you move the cursor behind Pants and he'll then fire away. This adds his own twist (albeit small) to an already existing power. And since Mantheon has mastered the art of spear throwing it's obviously going to be piercing, with damage falling off as he hits enemies (up to 5 enemies. Base damage + 50% on first enemy hit all the way down to Base damage - 75% or similar). No hiding behind minions, still fear the spear. It'll travel a bit quickly as not to punish too much for bad aim.

The Jump thing? Ya let it be an AoE that Panthis can aim. That's okay. as long as you hit a champion or monster that is. If you hit no monster then your penalized by a 1~2 second snare while Pantheon pulls his shield from the ground. That's a mighty high leap after all. The only time it'll make a good escape is if it's over a wall, but even then the stun will give the enemy a moment to catch up. However, to make up for the snare Pantheon can still cast powers. This'll make up for missing a champion even though you weren't running (Not quite sure about this one but I like the idea). But it's a quick power so missing wouldn't be too much of a problem.

Alright, lemme try this again. When you activate Heartseeker (in my ideal, fun to use power) Panthebro goes into stationary mode for roughly 2 seconds. While in this mode (remember old Xerath? I know it's possible) Pantheon can click three times with lmb the direction he wishes to thrust his spear and will do so 3 times in successive order and then leave stationary and the power will go on cooldown. He can either aim all three shots in one direction, or one shot behind him and two in front of him, etc. 360 degrees. If you're worried about misclicks or lag then don't play anybody with a skill shot. Simple. I think having Pantheon sit there and do a cone power thrusting 4 billion spears is painful to watch Unless they did a VU where his arm also disappeared with each spear (Having his hand sit there is too silly).

The ulty on the other hand could be pretty sweet. When Pantheon launches towards an area imagine him flying at an angle and landing at an angle. Now, I'm not saying you have to make him visible during the whole jump, he should still do his disappear, but imagine him launching after a 1.5~2 second charge up (more on that in a moment) at mach speed towards his target, and then reappearing at mach speed and landing. The arc of his jump would change depending on how far away he's charging (Zac). When he lands his area of effect (optional, but I think it has potential) is reduced to 25% (This is where the speedy launch comes in) but like @aaronconlin said it could have a shockwave that reaches the full radius of his original circle that will shoot out in the direction Mandropeon is facing when he lands.

There is my ideal, fun to play Pantheon. Because badass.

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