BROKEN RIFT 7 versus 7 Summoner's Rift
This is probably a rip off of 300 heroes but its the concept because its more fun and more truly what broken is. I know people say oh jax is broken or camille is broken balance her, but people often say oh that's so broken but I'm like that's not even it's true potential. this is to include the old items and new items too i guess. featuring a 7v7 on summoner's rift, I don't know what the fk riot was thinking making a 6v6 on twisted treeline. That was just dumb. You could say this is a new game mode or rather model after the war between all the nations in Runeterra.
Doran's blade should cost 350 again, i think at one point it was that low and you could buy 3 potions to go into lane. it should give +70 hp +10 attack damage and 3 life steal, also deal 10 bonus damage to minions to help with cs and +5 magic damage to champs because most likely ad champs would get this item to start off with.
Doron's ring 350 gold also, and buy 3 health or mana potions. see that's what we need mana potions again for supports and mages cause they be going into lane and run out of mana then they have to back. Shits annoying. Gives +70 hp and 15 ability power and regen mana... regen MANA not based mana but + mana regen. they get + 6 mana regen per second, not that gay oh +25% of bases mana regen, checks stats wow only +3 mana regen.(FK) also when you kill a unit you restore 4 mana from units and 5% of your mana if killing a champion.
long sword and amplifying totem should stay the same
staring jungling item should be 300 gold, so you can chose to buy what ever with 200 gold and bring back wards for like 50 gold each and last 2 minutes for that vision. should be just one jungle item and then later you can evolve it. the items passive JUNGLER will give you + 0.5 armor, 0.5 magic resist, one attack damage, 0.5 attack damage and 0.5 ad per jungle monster killed and stacks up to 15 times. resets when you die, also + 20% chance of dealing 300% damage to jungle monsters. when smiting red gives the usual slow and regen whatever and blue gives 20% cooldown reduction and +20 mana regeneration. Smithing monster gives +10 bonus gold.
upgraded jungle item cost: 1000 gold + 300 = 1300 gold
+10 attack damage or + 20 ability power JUNGLERER - gain a stack upon killing jungle monsters + o.5 armor, magic resist, attack damage, ability power, and stacks up to 25 times. resets when you die. passive effect increase damage dealt agaisnt monsters by 15% including summons like daisy, tibbers, ghouls, wraiths, shaco boxes.... etc when smiting enemies around the target within 150 m they talk up to 200 damage from the aoe smite.
last jungler item evolution. 2000 + 1300 gold = 3300 gold
- 35 attack damage or +70 ap or + 10% max health true jungler - killing monsters grants a stack of souls and grants one armor, magic resist, attack damage, ability power, and resets when you die. passive effect - increases damage dealt to jungle monsters by 20% when using smite grants 20 gold and deals half the damage to monsters around the main target in a 200 aoe range. passive - good smiter - when you smite red buff or blue buff and you kill it you temporary give the team that buff for 60 seconds and it has reduced effect by 50% of its original value.
pickaxe, blasting wand , bf sword, needlessly large rod, phage.
hex drinker cost should stay at 1300 but it should give + 25 attack damage and + 25 magic resist instead and have a shield when below 35% hp gives 350 magic shield.
maw of malmortius - cost 3400 gold gives 40 magic resist and = 70 attack damage passive- do u believe in magic? - if ur maximum health reachs 35% hp threshold you are granted a magic shield that absorbs [350+ 1.0 magic resist and +champion level x 10)] and gain 40 magic resist for 5 seconds
new item Red Roses - cost 1350 gold
- 25 magic resist and + 20 attack damage passive - she loves me - ur basic attack reduces the targets ability power by 10%
New item blue roses - cost 1350 gold
- 30% attack speed + 10 % life steal passive grievous wound - reduced the targets healing by 50% for 2 seconds
banquet of roses - cost 3300 gold +50 magic resist + 40 attack damage + 40% attack speed passive she doesn't love me - ur basicak attack inflicts a debuff that reduces the targets ability power by 20% for 3 seconds passive - grievious wounds reduces all healing recieved by 50% for 3 seconds.
To be Continued .... whenever
items are first then champions and then mobs AD - Ap- Hp - Champions - rework - mobs
items are important i guess as a start as to what each would do in this game mode, champions could get a tweek on some buffs are debuffs like cooldowns and skills and their originality. then mobs cause most of the poeple will be strong throuhg tearly or late and it'll be easy to snowball. hoping baron spwns with 200k hp and have 333 damage and has 2.5 attack speed at 20 mins. drag will have 200 ad and have 1.5 attack speed and its own buff for baron and drag where increases its stats by 1% per minute of the game it is alive.