Musrid the frickin' ninja..
[energy champion] Uses weapon[w] in melee range and stars for long range (2 types of auto attack)
passive - (controlled temptation) when blinded, enemies with half hp in normal vision range are visible and [xx see ultimate xx] when there is one nearby, your q distance is tripled and it's damage is trippled [even if it hits an enemy with full hp] [range auto attacks do half dmg or base dmg, whichever is higher] [melee attacks, if stacked 2-7 times, depending on weapon, trigger the same effect as {e} ... possibly at half, or even one-third effect if this is op af]
q - (dark crane) 1/8th energy dash a veryshort distance and throw three knives in the direction you were originally facing as you dash. if you don't dash the full distance, the knives will fan out like heimer's rockets. [does light damage with short cooldown]
w- (sage's restoration) restores energy quickly and increases energy restoration rate on level meditation, 2 sec channel during meditation, can switch between weapons, getting new weapons with each level. also, slight bonus exp from nearby deaths, while in meditative state [also get a little from jg monsters being killed by the jungler] and get 7$$ from nearby enemy mage minions dying, 8 from melee, 9 from siege, 10 from jungle monsters and summoned creatures 1-2 second channel to leave meditation pose and is invulnerable when returning 2x healing rate during meditation. different weapons change champion's base damage slightly.
e - (tyranny) 1/4th or 1/5th energy, decreasing slightly on level up SHort gap closer on target enemy that does damage. different weapons have different special effects and damage, as effected by their unique base damage modifications... poison/bleed+reduce heals/knockback/cripple/slow. increases base damage for all weapons with each level. [poison would last 10 seconds. bleed would last 3 seconds. cripple (reduce damage plus minor slow) would last 5 seconds. slow would last 2.]
r - (extinguish candle) 1/2 energy half second channel where champion is blinded during so and for half a second after where the ninja punches in a direction [can miss entirely] with his palm, knocking back enemies a pretty SHort distance and stunning all enemies hit by the move and by the knocked back opponents does MASSIVE DAMAGE to the initial target and prioritizes champions others, hit by the flying champion are stunned for half the duration
x x x x .... I think it's an awesome range and melee full ad, tank, or bruiser concept