Trick Shot Based/Sling Champion Idea (ADC)

RedWolfNJW·6/9/2019, 12:27:49 AM·1 votes·1,114 views

I am sure you are happy to hear that this champ does not have 999 dashes :P

**Champion name – Dayle **

Dayle is a rather young kid that was a shepherd who would kill many big creatures that threatened his flock with his trusty sling. Dayle led a rather average life until a giant raided his village. During the raid not one of the guards even attempted to oppose the giant. The giant continued to raid the village, until Dayle had, had enough and decided to challenge the Giant to a duel to ensure that giant never plundered their village ever again. During this duel, Dayle manages to pull off an amazing shot that kills the giant. Dayle is hailed by his village as a hero for this feat, and in the future goes on to become a well-known hero.

If you could not tell, Dayle is based off David.

The Dayle we play as is roughly 17-19 years old and has been a hero for around 2 years. At this point he has more advanced/higher-quality equipment.

Kit: Passive: Windup – while Dayle is not attacking he charges up his next auto or ability to deal more damage after releasing a fully charge shot Dayle gains move speed.

Q ability: A Fast One – Dayle shoots out a rather quick small projectile. Hitting the ability on the opponent directly will result in the ability doing 50% bonus damage.
Q Passive: Trial and Error - Narrowly missing a skill shot or ability will cause your next ability or auto to deal increased damage.

W ability: The Set-up – throw out an object (not sure what to make it yet) that will redirect projectiles that pass through it in the pre-set direction. Directly hitting the object will cause Dayle’s projectile that hit it to gain it full travel distance back.

E ability: The Big One – Dayle uses a particularly large stone that mini-stuns the opponent. If this ability hits directly the stun time will be longer.

R ultimate ability: The Giant Slayer – Charge up a shot that will travel further and deal more damage the higher you charge it. When this ability hits a wall or anything that is not a champion it will ricochet in the logical direction based on what angle it came from. Hitting an opponent direct will cause this ability to deal bonus max hp damage. (The other option is to have the base have some max hp damage and then have the ult deal a massive crit strike to the opponent, and if I went this route I would make his direct damage scale off crit ratio.)

(Hitting an opponent directly means hitting the enemy right in the middle of their hitbox instead of barely touching their hitbox)

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