Another Aatrox Rework Concept from Darkinlegend
No more revive. No more attack speed based on blood well and bloodwell no longer drains when out of combat. Abilities no longer cost health, making Aatrox manaless.
PASSIVE. Aatrox permanently has X/X/X% (im thinking 30%, 40%, 50%) increase on bonus attack speed. Aatrox stores the blood of foes in his blood well. Upon taking damage that would be fatal, Aatrox drains the blood out of his well to form a shield that absorbs incoming damage for 4 seconds equal the the total amount of his bloodwell.
Q--Dark Flight. No change. Battle lust effect: Aatrox slams down with all of his might, doubling the knock up radius.
W--Aatrox heals and steals for x health for his blood well(+25 percent bonus AD) tripled when under 50% health. ACTIVATE. Aatrox's next attack does bonus blood magic damage equal to the blood in his blood well, draining the blood well completely No base damage, can not be activated without blood in his blood well. Battle Lust effect. Aatrox life steal is tripled even if he is over 50% percent health.
E.Sweeping blades (or whatever you want to name it). Aatrox's sword seemingly increases in length, swiftly slicing in a wide arc horizontally back and forth for two strikes each doing x damage (+80% bonus AD). If an enemy champion is hit by the first strike, that champion is slowed for 40% for 1 second. If the champion is hit on the return strike, champion is stunned for .5 seconds). Effects and damage can apply to multiple targets in the blades path.
Q.Darkin Battle Lust . Aatrox gains 50% tenacity for 15 seconds. During this time, all abilities cool downs are reset and have no cooldown for the duration and have enhanced effects.