Pokemon Re-Designed as League Champs #3

MudkipKatana·11/13/2016, 10:09:33 AM·1 votes·368 views

For the third installment of this little series that I've goin' on, I'm gonna lay out a rule for this series...

No repeating moves from previous builds. If I can't make a decent kit without reusing a move, I just won't do the character. When I create these translated builds, I use the Pokemon's list of moves they learn by leveling up. And if, for whatever reason, I can't find something on the leveled list, I move to Egg Moves and Pre-Evo Moves, then Tutored Moves, and THEN TMs and HMs. And since many Pokemon learn the same moves, it inevitably becomes very difficult to not re-use moves. Which means that this little thing I'm doing here is digging itself into a hole.

But anyways, on to the build. I thought about doing a Lucario or Garchomp build but both of them are kinda cut and dry. Lucario shoots energy and Garchomp likes its sand. So I went with Zoroark. I felt like Zoroark could be a fun little challenge because looking at its movepool, there isn't much in the way of a consistent theme. I mean, it's got alot of thing that say "Dark" or "Night" in them but who really wants all that edge? xD So, without further ado...

Zoroark, The Illusion Fox Pokemon

Passive - Illusion - (Much like how Kindred selects a target for their passive) Zoroark selects an ally. Zoroark will then mimic the appearance of that ally after both have the chosen ally and Zoroark have disappeared from enemy vision. Zoroark will continue to mimic its ally until struck by any enemy ability or basic attack or until Zoroark attacks an enemy. Illusion goes on a brief cooldown after Zoroark is revealed.

Q - Foul Play - Zoroark empowers its next basic attack to deal Physical Damage based on a percentage of the opponent's Bonus Attack Damage.

W - Pursuit - Zoroark leaps forward stopping at and dealing Physical Damage to the first enemy struck. If the enemy struck is facing away from Zoroark, Pursuit will do double damage.

E - Scary Face - Zoroark fears all Minions and Non-Epic Monsters away from it and slows all enemy champions in a cone in front of it.

R - Punishment - Zoroark dons a shirt with a skull on it and legally changes its name to Frank Castle and starts bringing pain to the baddies... (Sorry, couldn't help it)... Zoroark, actually, leaps onto a target champion doing Physical Damage plus 100% of their Bonus Attack Damage

And since I didn't do recommended Summoners in my previous build, I'll do em here...

Recommended Summoner Abilities: Flash and Ignite/ Cleanse

Flash because it's the go to spell for nearly every champion in the game while also being a half decent way of repositioning for a clean Pursuit.

and...

Ignite because type coverage is important/ Cleanse... Record Scratch... Wait... What the heck is a Cleanse?

"Well Johny Cleanse is this not so new fangled Summoner ability that allows one to escape all Crowd Control abilities and reduce incoming CC duration for a short time. And you don't have to sacrifice an item slot to have it, just a tiny bit of kill pressure. But kill pressure shouldn't be an issue once you... Cough Cough Git Gud, Scrub!"

R.I.P. Cleanse, the next Summoner that, I predict, will be removed from League and take it's place next to the Legends. summoner 1

[zombie-nunu-bummed]

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