Fiddlesticks - a small rework

Disulfiram·6/1/2018, 3:14:41 PM·1 votes·698 views

#Changes:

Autoattacks: melee. Make use of that scythe!

R: Same as live, but without the blink.

E: The blink that his R just lost. Nothing else, no damage nor CC: just a blink at the end of a channel. If it is cast while he's channelling his R, then he'll blink immediately after finishing the channel, essentially making his current R into an R+E combo.

W: Same as live (maybe make the healing scale with AP instead of damage dealt?)

Q: Summons a small murder of crows that deals magic damage in an AoE and knocks enemies back or closer, depending on how it is aimed. (Very similar to Thresh's E) (For a visual example of it being used, please refer to the video at the end of this post)

Passive: After standing still for a few seconds, Fiddle assumes the classic scarecrow pose - moving or casting cancels the effect. If he's not visible to the enemy team while in the scarecrow pose, then becoming visible again Fears every enemy closer than 125 units (melee range) around Fiddlesticks.

#Reasoning:

Autoattacks: Why is Fiddle ranged anyway? Being ranged takes quite a toll on a champion's power budget, and since he's using a scythe it makes sense that he'd be a melee champion.

R and E: At the moment Fiddle is very reliant on his ult; maybe making it into 2 different skills would help fix this. It would also help Fiddle gank from other areas, making him scarier for players that don't ward much.

Q: it's cooler, can be dodged, and gives back some of the AoE that Fiddle lost by making his E non-damaging.

Passive: Gives some CC if the enemy walks in the unwarded bush that Fiddle is sitting in, and makes sense (it's essentially a jumpscare).

Opinions?


https://youtu.be/tEnsqpThaFg?t=38s

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