[Champion Concept] Prismiya, the Gliding Guillotine

Serpexnessie·8/17/2017, 6:09:28 AM·8 votes·1,194 views

#Prismiya, the Gliding Guillotine


##Splash Art https://pre06.deviantart.net/08b6/th/pre/f/2017/228/b/e/be7539d39dd23381b316dd5cedc61994-dbkc44t.png (Art by me, but background is not.) Deviantart link

# ⁣ > ⁣ Music Theme⁣ ⁣

######My CCOS Outreach bonus: Click here for the review!


##Basic Information

https://orig11.deviantart.net/2df7/f/2017/228/3/8/3846d0af5ba43ae362a97925adb6b038-dbkc51x.png

Faction: Piltover (Formerly Ionia)

Race: Machine (Formerly Human)

Gender: Male

Weapon: Energy Blades ⁣

##Lore

Prismiya is the pinnacle of Piltovian engineering in security robotics, seconded only by Camille Ferros. Prismiya has been rented for various engagements since its unveiling, as its deadly yet sleek design advertised the finest in protection for Piltover’s finest. Only the creators of the machine know that it is fueled by the heart and soul of a ninja that died to protect his people.

##"Target... Confirmed..."

From the moment Prisa was given the position of protector of his village, he knew he was destined for greatness. Located on the coast line between two provinces in the Ionian mainland, the village of Iyam was not a famous place. Unlike many locations in Ionia, it wasn’t flooded by tourists wishing to see the natural beauty of the land. It was all the better for Prisa, for he could enjoy the beauty of the coast himself. His earliest memories were of running along the coastline with his childhood friends.

As unremarkable as Iyam was however, it was the location of an important battle. Many years ago, so long ago the story might well be a legend, Ionia was invaded by raiders from the Freljord. No Ionian history books will mention the invasion, because it began and ended at the Iyam coast. 

The Iyam were not fighters; they were powerless before the horde. They would have all been wiped out if it wasn’t for the Kinkou Order. Several Ninja from the clan were on their way back to their temple when they saw the Iyam’s plight. A small battle ensued, and the raiders were driven from the Ionian coast. In the Kinkou's honor, the Iyam would send their mightiest member to the Kinkou temple for training, giving them the position of Kinkou Warrior upon their return.

Sent to the temple as soon as he reached adulthood, Prisa trained under Master Kusho of the Kinkou  Order for many years. He excelled in his training, and returned a mighty ninja. As the Kinkou Warrior, he swore upon his arrival to protect the village from any threat that would arrive. Despite a lack of threats for countless generations, this did nothing to dissuade Prisa from his practice. Many an Iyam child would sneak out of bed to watch Prisa train by the moonlit ocean. 

Prisa was the lone warrior among his people, but his sense of duty did not prevent him from enjoying the beauty of his home, or the beauty of his new wife. The hands that could destroy boulders deftly caught fish in the ocean. The strong arms that could break limbs were used to hug his family. The sword that could cut swathes through armies was used to cut down trees and split firewood faster than any axe. Often, he was caught with a joyful smile on his face as he helped with the upkeep of their home, and could be found teaching his children to swim. 

One day, investors from Piltover arrived to the coast. Planning to build a railroad to connect the two neighboring provinces, they have settled on the sandy beaches and luscious forest as being the perfect scenic stop for weary travelers. They offered the village elders a very generous offer for all the land that lead to the ocean, and a narrow strip the perfect size of the railroad. 
The elders were tempted by this offer, but Prisa was appalled that they would even consider selling their ancestral home. With his status as the Kinkou Warrior, his influence convinced the elders to refuse the sale. However, as Prisa would soon learn, the Piltovians would prove to be a larger adversary than the raiders of legends. 

Refusing to lose their chance to grab land this valuable, they instead spent every cent they would have given the Iyam on mercenaries from Shurima. The instructions were simple: Make the Iyam territory an uninhabited plot of land.

The mercenaries attacked at dawn. With only one real warrior to stand his ground, most of the Iyam quickly fell. Fueled with fury at the death of his clan, Prisa became a force of nature. His blade slaughtered hardbitten sellswords by the dozens, and the skills he learned from the Kinkou allowed him to slip through the battlefield as if he were a rainbow-colored fish swimming in a stream. However, numbers and his own fatigue proved to be his undoing. He was the last one of the Iyam to fall.

One of the investors, a hextech engineer, watched the battle with special interest towards Prisa’s fight to the end. The owner of a hextech firm in Piltover, he was looking to build the perfect security automata. Inspired by Camille Ferros’s impressive augmentation, he wished to take the idea of a bladed enforcer further. With four limbs, each ending in a blade, the robot was sure to make him a very wealthy man while keeping Piltover’s elite safe during their pleasure trips into Zaun. 

The one problem he had yet to solve was creating a brain sophisticated enough to handle each blade with the precision required to be around very important people without any mishaps. The Brakern crystals were very promising. Possessing a unique property, they were not only able to power devices, but also seemed to grant a primitive sense of life, assuming, of course, that the stories of the sentient golem inhabiting Zaun were true.

Perhaps he wouldn’t have to design a brain of his own. Prisa could nearly defeat a small army on his own with one blade. The possibilities with four blades were endless…

...

Two weeks later, Prismiya was unveiled to Piltover’s elite, advertised as the ultimate bodyguard. A claim that was quickly proven as some very disgruntled and very unfortunate Zaunites decided that it was the perfect day to attempt a kidnapping. They were sent back to their chem-barons as neatly sliced heaps of metal and flesh.

Prismiya was showered with praise by the grateful Piltovians; all were impressed by how it managed to butcher its adversaries without so much as scratching the tiled floors. As orders to have it chaperone visits to Zaun flooded in, none but the creator knew that it contained the mind of a fallen ninja. 

None but the creator knew that its name was the combination of the ninja and his clan in a twisted homage to the warrior.

None knew that as time passed, and with every swing of its blades, Prismiya’s memory began to return to him, little by little.

⁣ Lore by TyrekGoldenspear (Seriously, thank you!) ⁣

##Gameplay Information

##Primary Role: Assassin

  • Damage Type: Physical
  • Primary Resource: Energy
  • Attack Range: Melee (150 Units)
  • Intended Role: Mid

Style:
[⚔️] ----------○---------- [🔮]

---- Power Scale -----
Damage
Toughness
Control
Mobility
Utility
Difficulty

#Abilities

⁣ ##Passive - A Memory Long Lost

As Prismiya fights enemy champions, either by dealing or taking damage, he recovers his past memories, little by little.

When Prismiya has recovered a sufficient amount of memory, he recovers knowledge of his past ninja training, allowing him to upgrade an ability. (Approximately around levels 4, 8, 12 and 16, give or take depending on player performance) ⁣

##Q - Air Cleaver

Range: 900 Cooldown: 9 seconds

Prismiya fires two seperate energy projectiles in quick succession towards the cursor, each dealing physical damage to the first enemy unit hit. The first projectile marks the first enemy struck, while the second projectile can consume the mark to deal bonus magic damage.

Upgrade: The projectiles can pierce through multiple enemies (Only the first enemy struck is marked), and the ability no longer interrupts Prismiya’s movement. Consuming the mark refunds half of the ability's energy cost. ⁣

##W - Cross-Slash

Range: 625 Cooldown: 19/17/15/13/11 seconds

Quickly dash through a target enemy to the end of the ability's range, dealing physical damage to them after a second.

After the ability deals damage, a Wound Point is created in a 90 degree radius on the target's dash entry side, disappearing and dealing physical damage to the target after 2.5 seconds.

Upgrade: Using a basic attack against the Wound Point heavily increases its damage and instantly resets the energy cost of [E] Blade Skater. This can only be done once per Wound Point. ⁣

##E - Blade Skater

Cooldown: 0 seconds

Passive: Prismiya gains increased movement speed and ignores unit collision after two seconds of nonstop movement.

Active: Gain bonus decaying movement speed for one second. This ability has no cooldown, but gains doubled energy cost for consecutive casts within a few seconds. (4 consecutive casts with a full energy bar)

Upgrade: The first basic attack from next to a wall gains slightly increased range and causes Prismiya to dash to the target enemy. (10 second cooldown) ⁣

##R - Spintop Reaper

Range: 625 Cooldown: 120/105/90

This ability can only become learned by upgrading it. It can be ranked up like normal afterwards. Upgrading this ability before level 6 will instead cause it to be learned at level 6.

Upgrade: Unlocks [R] Spintop Reaper

Passive: Damaging an enemy champion with an ability or basic attack applies a stack on them. (“Bonus” damage does not count, [Q] would only apply a maximum of 2 stacks.)

Active: Dash to and follow a target enemy with 4 stacks while rapidly spinning around, heavily slowing the target for 1 second and dealing physical damage to all nearby enemies based off a flat amount and their missing health every 0.5 seconds for 1.5 seconds. ⁣

#Playing As Prismiya

Prismiya is a melee assassin, who singles out and bursts down priority targets, but also has decent situational AOE damage due to his ultimate. With his passive, he can adapt his playstyle as the game progresses.

Midlane would be a commonplace for Prismiya due to his assassin playstyle. Prismiya supports excellent roaming capabilities, allowing him to make use of his central position on the map. However, Prismiya struggles a bit in the earlygame due to his lack of reliable waveclear in the earlygame and difficulty of stacking his passive against longer-ranged opponents.

Top lane serves as another option, as Prismiya fares well against tanks with low kill potential, such as Malphite, where Prismiya can easily stack his passive up and farm without suffering much.

Unfortunately, Jungle is not as viable of a role for him, as he lacks sustain, has poor waveclear without his upgraded [Q], and has little crowd control for ganking.

Assuming the player is not struggling too hard, Midgame gives you two of four options: waveclear [Q], heavy damage [W], gapcloser [E], or crowd control + execute [R], making Prismiya's mid game easier by lane pushing [Q] with potential dueling [W or R] or a easier ganking potential (E) to help snowball or assist other lanes.

Late game, Prismiya would have the tools and damage to kill priority targets and locked down teams with his ultimate, and sport excellent split-pushing capabilities thanks to his movement options, but timing and positioning are all important due to his frailty and crowd control effectively shutting down his bonus movement speed and damage output. ⁣

⁣ ##Core Items:

item 3142 - Gives more damage. Active and passive provides more movement speed to compliment [E].

item 3077 - Helps make up for Prismiya's lack of early waveclear. (Optional if upgrading [Q] )

item 3009 - Move even faster. ⁣


#Changelist:

  • Lowered W Cooldown by a second
  • Fixed spelling and grammar errors.
  • Added TyrekGoldenspear's fantastic lore he made for me to replace Prismiya's previous one of, I quote, "He has a dark and mysterious past"

#My other work! (Archives)



2 Comments

Victorapple8/18/2017, 12:03:58 AM2 votes

Glad to see you implemented my advice on the champion xd

One thing I just want to add, I still believe Black Cleaver should be a core item, due to how much Physical Damage Prismiya can rack up quickly, as well as the Phage movement speed allowing her to amp up movement speed even more and position for hitting the Wound. Other than that, I'll be just repeating myself xd

Arakadia8/20/2017, 2:01:23 AM2 votes

Hello Serpe. I remember you were talking about how your post didn't get much attention so I'mma try to help. I just hope I'm not too late.

Anways, I'll do the usual and start with the passive and end with the ultimate. My primary attention is on the kit, Prismiya's theme and look is looking good.

So here we go:

Passive - A Memory Long Lost As Prismiya fights enemy champions, either by dealing or taking damage, he recovers his memory, little by little.

When Prismiya has recovered a sufficient amount of memory, he recovers knowledge of his past ninja training, allowing him to upgrade an ability. (Approximately around levels 4, 8, 12 and 16, give or take depending on player performance)

This passive is thematic, I'll give you that. I do like the ability to upgrade your basic abilities, its usually quite satisfactory.

I have a couple problems with this passive. They aren't big enough to shut down the passive, its still functional, its just some basic concerns.

The first is that your rewarded for taking damage as a light fighter. Maybe as a tank you would be rewarded for taking damage, however either way it seems odd to reward someone for doing something negative.

Second, this passive is a little underwhelming. Kha'zix's ult has a very similar passive. While Prismiya's passive is much more interactive and risk-rewardy, every single other champion who upgrades abilities in a similar fashion has more then just this on that one ability/passive.

Finally, Prismaya is already close enough to Kha'Zix. You'd want to take every chance you could to differentiate the two due to both of them being Kha'Zix like, AD assassins.

Anyways for this ability all I'd do is replace or remove the ability to remember memories by taking damage and your good. Thats really the only significant problem I really think you should change.

Q - Air Cleaver Range: 900 Cooldown: 9 seconds

Prismiya fires two seperate energy projectiles in quick succession towards the cursor, each dealing physical damage to the first enemy unit hit. The first projectile marks the first enemy struck, while the second projectile can consume the mark to deal bonus magic damage.

Upgrade: The projectiles can pierce through multiple enemies (Only the first enemy struck is marked), and the ability no longer interrupts Prismiya’s movement. Consuming the mark refunds half of the ability's energy cost.

I really like abilities that shoot multiple projectiles within quick succession such as Taliyah Q. Their almost always very satisfying, and I doubt this is an exception.

I like the mark system too. Definitely is going to feel very rewarding for one of the sides when both projectiles hit/miss.

I also have a passion for abilities that allow you to move during them. Its one of the reasons I adore Vel'Koz and Syndra's abilities that allow movement during cast. It just feels very smooth and for an assassin thats what you want.

This upgrade also has a clear reason to be picked. It allows you to move while casting AND gives you some AoE which is sometimes more and sometimes less useful.

W - Cross-Slash Range: 625 Cooldown: 20/18/16/14/12 seconds

Quickly dash through a target enemy to the end of the ability's range, dealing physical damage to them after a second.

After the ability deals damage, a Wound Point is created in a 90 degree radius on the target's dash entry side, disappearing and dealing physical damage to the target after 2.5 seconds.

Upgrade: Using a basic attack against the Wound Point heavily increases its damage and instantly resets the energy cost of [E] Blade Skater. This can only be done once per Wound Point.

So the Wound Point serves no purpose without the upgrade? I'm just wondering as I think in earlier iterations it always did something.

Anyways this ability seems cool. Without looking at the cooldown, I'd think this ability would have a very short cooldown and allow him to dance around the field. Seems a little odd for such a short ranged ability it would have a massive cooldown.

E - Blade Skater Cooldown: 0 seconds

Passive: Prismiya gains increased movement speed and ignores unit collision after two seconds of nonstop movement.

Active: Gain bonus decaying movement speed for one second. This ability has no cooldown, but gains doubled energy cost for consecutive casts within a few seconds. (4 consecutive casts with a full energy bar)

Upgrade: The first basic attack from next to a wall gains slightly increased range and causes Prismiya to dash to the target enemy. (10 second cooldown)

I really like this design. Particularly on a champion who cannot increase his resource pool (and thus doesn't feel obligated to do so Kassadin...). This ability is just going to make Prismiya feel very smooth. One suggestion for the ability is to allow the user to hold the key which will activate the ability again as soon as the first activation is over as wanting to press this ability 2 or more times WITH the rest of your kit constantly through the game might get tiresome.

R - Spintop Reaper Range: 625 Cooldown: 120/105/90

This ability can only become learned by upgrading it. It can be ranked up like normal afterwards. Upgrading this ability before level 6 will instead cause it to be learned at level 6.

Upgrade: Unlocks [R] Spintop Reaper

Passive: Damaging an enemy champion with an ability or basic attack applies a stack on them. (“Bonus” damage does not count, [Q] would only apply a maximum of 2 stacks.)

Active: Dash to and follow a target enemy with 4 stacks while rapidly spinning around, heavily slowing the target for 1 second and dealing physical damage to all nearby enemies based off a flat amount and their missing health every 0.5 seconds for 1.5 seconds. ⁣ The name sounds like its from some anime or something but I like it.

I do not like that the ability is gated completely by both level 6 and his passive. It feels like a waste of an upgrade. Like "Oh you worked for an upgrade? Welp thats going down the drain just to gate your ult."

The active is a pretty cool "Final Act!" attack, reminds me of Katarina a bit. It is gated pretty heavily in both unlocking it and finally using it.

Not too much to say about it but its a cool ability. In general Prismiya has a lot of delayed damage with both his Q, W, and R having enough counterplay. Pirsmaya's laning phase seems pretty difficult due to his lack of any sustain, ability to cs, and his only ranged ability being blocked by minions. This could be understandable if Prismiya's numbers give him a good mid game or let him power spike.

One of my concerns with Pismiya, after reading the whole kit, is that your not going to get many upgrades for the first half of the game due to your weak laning phase. It seems like a lot of your "memories" that are remembered will be from taking damage and getting bullied in lane.


Anyways, I hope I helped. Remember this is your concept and you shouldn't feel obligated to change everything I comment about. However please do consider my advice.

Good luck in the CCOS!