Sophia, the Wasp Queen (New Champion Concept)

Willsada·6/4/2019, 4:01:15 PM·1 votes·1,593 views

Disclaimer: this may be overpowered or underpowered I don't know how balanced this champ would be but it’s just an idea I thought of as a cool hybrid Mage/Marksman. I am still coming up with the lore I will edit the post when I finish it, but it deals with her using mechanical wasps to unlock elemental powers of fire and ice from Shurima and Frelijord.

Name:

Sophia, The Wasp Queen

Price:

6300 BE/975 RP

Category:

Marksman/Mage

Damage:

Hybrid focused on basic attacks

Difficulty:

She is a 3/3 difficulty champion.

Statistics:

Damage: 3/3

Toughness: 1/3

Control: 1/3

Mobility: 1/3

Utility: 1/3

Base Statistics: (Level 1 - 18)

Health: 600 - 2000

Health Regen: 7.5 - 20

Attack Damage: 30 - 60

Ability Power: 30 - 60

Attack Speed: 0.670

Armor: 24 - 60

Magic Resistance: 24 - 60

Movement Speed: 350

Range: 600

Mana: 300 - 800

Mana Regen: 5 - 15

Abilities:

Passive: Swarm

Sophia doesn’t auto attack like normal but sends a wasp at a target stinging them and returning to Sophia after 3 seconds. Each bee deals Base AD ( 30 - 60 (Based on level) ) (+ 30% bonus AD) physical damage Base AP ( 30 - 60 (Based on level) ) (+ 30% bonus AP) magic damage over 3 seconds. Sophia has an attack speed cap of 3.0 (three attacks per second) and can have up to 50% cooldown reduction. However, she cannot gain critical strike chance. Bees switch off between dealing physical damage equal to 100% base AD ( + 75% bonus AD) and magic damage equal to 100% base AP ( + 75% bonus AP) over 3 seconds when dealing damage to structures.

Note: On-hit effects and lifesteal are applied throughout the three seconds.

Q: Stealthy Stinger

Cost: 80/85/90/95/100 Mana

Cooldown: 10 Seconds

Active: Sophia dashes 200 yards in target direction sending out 2/4/6/8/10 bees to the nearest target that don't deal damage but stay dormant for 5 seconds. Whenever a bee returns to Sophia this spells cooldown is reduced by 1 second.

Passive: Sophia gains 10/15/20/25/30% bonus attack speed.

W: Ice Resistance

Cost: 50 Mana

Cooldown: 20 Seconds

Active: Sophia heats up her wasps to extreme temperatures for the next 10 seconds making them deal 1/2/3/4/5% (+ 3% per 100 bonus AD) of the target’s current health as bonus physical damage on-hit over 3 seconds.

Passive: Wasps deal 10 (+ 10% AD) bonus physical damage on-hit.

E: Fire Resistance

Cost: 50 Mana

Cooldown: 20 Seconds

Active: Sophia cools down her wasps to extreme temperatures for the next 10 seconds making them deal 1/2/3/4/5% (+ 3% per 100 bonus AP) of the target’s missing health as bonus magic damage on-hit over 3 seconds.

Passive: Wasps deal 10 (+ 10% AP) bonus magic damage on-hit.

R: Bug Buzz

Cost: 100 Mana

Cooldown: 120 Seconds

Range: 1000

Active: Sophia commands her wasps to sting their target each wasp dealing 1/2/3% of the target's maximum health as true damage over 3 seconds and apply grievous wounds for this duration. If the target dies within these 3 seconds all wasps attached to them will self-destruct with each wasp dealing 10 (+ 5% AD + 5% AP) true damage to all enemies within in a 200-range radius and Bug Buzz’s cooldown will be reset.

Passive: After wasps have dealt their damage, they stay dormant on their target for 5 seconds before returning to Sophia.

Sophia also has access to an additional item known as Nashor's Claw. Cost: 3000 (800) Build Path: Stinger (1100) Caulfield's Warhammer (1100) Stats: 80 Attack Damage 50% Attack Speed Unique - +20% Cooldown Reduction Unique - Basic attacks deal 15 (+ 15% AD) bonus physical damage on-hit.

5 Comments

Willsada6/4/2019, 6:09:19 PM1 votes

Can people leave comments on how thy feel about the concept I like feedback. And can people also upvote it if hey like it so I know it’s a good concept.

Solo lb adc6/4/2019, 9:48:56 PM1 votes

the aa dealing dots is kinda cool, but the w and e feels a little weird, this is the exact same gameplay for 2 skills, which is not really attractive the % current health is probably not that interesting as you want to stack a few hits before using it poeple are likely already be low (if i'm not wrong about how this champ is supposed to work). also the stack aa and then press the button feels very similar to kalista and twich e but why not. her q giving invisibility feels like twich q and the "add some stacks" part of it feels like twich w :/

i really love the idea of dots aa and** returning insects**, maybe you should think about ressources you might gain once bees come back (life mana stacks used for another spells etc) and definitly change the w, why not some mobilty, i mean she's a bee queen