An amazing philosophical gift to Riot designers, decision-makes, and developers.
I really enjoyed reading this. I have thought about stuff like this a lot lately in terms of technical jobs with subjective outputs. As the author said, people are trained in the technicalities of their profession. But my personal feelings, before reading this, is that training alone is not sufficient, since great technical proficiency hardly guarantees an ideal output. A simple example is if you are thoroughly trained in the technicalities of car design, it has little relation to the likelihood you will design a popular model. I know the article was about science but most inputs for things that are subjective are science-related. It seems the missing ingredient for the programmers, designers, engineers, etc. of the world is more cenoscopic practice or bosses being able to identify cenoscopic talent (i hope i used the term correctly).
But even more from that essay, it seems the perpetual and maddening goal would be to know or be aware of as much as possible (everything) to therefore deduce what is overall most important. We think about what interest us, and what we are presented with, on top of whatever assignments we have. But not being complacent, we should go further and strive to relate all aspects of everything to discover its individual and collective nature or meaning, and through discovery stumble on their importance.