Champion Idea: a Marksman. Critiques very welcomed
A re-implementation of Kogma’s previous Attack-speed break mechanic with new twist. When critiquing, please focus on champion mechanics and not on the lack of aesthetic conceptualization. Let’s say it’s a boy, and his name is Oz.
Key details:
-Meant to be weak early and hyper carry late game.
-Hyper-scale with both crits and on-hit builds
-Typical fragile marksmen base stats
- Range: 500. Very very short. ** ** Passive: Double Shot Oz fires 2 projectiles instead of 1 for his basic attacks. A projectiles does 40-55% of Oz’s 100% total AD. (90-110% total based on level). Each projectiles apply on-hit effects fully.
Q: Dash + Speed-thief Skill-shot ** Static Cooldown: 2 seconds, 2 charges. Recharge timer: 30 seconds, affected by CDR. Oz dashes toward a target direction for a short distance (400 units), and for one second he can fire a skill shot (800 units) does moderate damage and slows to the first unit hit. The shot slows for 3 seconds and Oz gains the same amount of movement speed that his victim loses for that 3 seconds ** W: Attack-speed steroid + cap-breaking CD: 12 seconds. Double Oz’s current attack speed for 4 seconds, can break regular att.spd cap of 2.50. Cannot activate until after 4 seconds into a combat. Damage modifier: 75/85/90/95/100% (does not affect damage from on-hit effects)
E: ground-targeted delayed AOE skill shot that apply a powerful debuff CD: 10 seconds. About Morgana’s W size. After 1.5 seconds delay, an area is blasted with magical light, apply a powerful debuff to all targetable units within the zone for 5 seconds. Debuff: Oz deals extra magical damage (1-3% of target’s maximum health) to enemies afflicted by the debuffed as on-hit effects. (X2 per basic attack via double shot).
**R: Applying root through basic attacks in a short window. ** After silencing himself for 1 second, Oz empowers himself for the next 10 seconds. Causing his on-hit to apply a stack of debuff. Once an enemy champion is afflicted with 6 stacks of this debuff (3 basic attacks via passive), the enemy champion is rooted for (1.5/2.25/3) seconds. Cannot be re-applied to the same target.
Key things to notice:
- Oz has very short range and consistently vulnerable, unlike Kog (with his steroid on). He also have damage modifier on both W and Passive to keep him in check.
- When he uses W, he had done his part of kiting with Q and/or his team has locked his target down. So then, he can risk to activate W.
- W is very weak without having landed E beforehand, especially early game. So it is still a skill-based powerhouse. And it cannot activate at the start of a battle, so Oz cannot assassinate effectively and is mandated to kiting first before he can uses his W at all.
- If he misses the speed-steal skill shot from Q, he will be very vulnerable. As the dash is short and his AA range is very short.
- When using his R, he can switch target to apply roots on different enemies. When both R and W are active, rooting would almost happen instantly.