Nature Druid Champion Concept
I thought of an idea of a nature druid champion concept based primarily on affecting status of the champion/enemy, and requiring a high level of consciousness from the player to utilize appropriately. Primarily fitting into the mage/tank/support role. Centered on Ability power, Mana, and Health as the three main stats the champion scales from. With low to mid range single target abilities, and a long ranged aoe ultimate. So here goes.
Passive: Empathetic Bond
Gain increased X% health regeneration based off bonus health, X% mana generation based of bonus mana, and X% movement speed based off bonus ability power. Effect occurs only while in the jungle, or out of combat.
Q: Sunlight/ Sunfire
Sunlight- self cast increases X% health regeneration based off bonus health.
Sunfire - target cast, sets a single unit ablaze dealing X% health true damage over time, and reduced true damage to surrounding units. Scales from Bonus Ability power, and bonus health.
W: Enlightenment/ Water shield
Enlightenment - Cast on self increasing mana regeneration based off bonus mana.
Water shield - single target cast on friendly unit, provides a channeled regenerating magic shield scaling from bonus mana and bonus ability power. Costing increasing amount of mana per second to retain.
E: Second wind/ Out of breath
Second wind - Self cast: reduces cooldown reduction of a select ability.
out of breath - Single target cast enemy unit, reduces targets movement speed, scaling from bonus ability power.
R: Solar Beam
Channeled beam that does X% health true damage scaling from bonus mana, ability power, and health. At the cost of health, mana, movement speed. The ability costs increasing health, mana, movement speed per second that can immobilize or kill the user. Other abilities are unusable during the channel, and once the channel is ended or broken, all abilities are set on cooldown timers.