New Champion - Anti - AP Assassin

Urthemiël··2 votes·1,527 views

Hey everyone!

I had this idea in my had for quite some time, but with recent meta, champions nad itemization, I decided to post this here and share my idea.

To be specific, I did not think the champion's name and lore through, I have some ideas in my mind, but my main point in this topic is to focus on the champion's kit.

Current meta is in favour for a lot of assassins - mainly AP (Diana, Kassadin, Akali, LeBlanc, Katarina), but even mage AP champions that are able to almost "assassinate" someone without much effort or with too much safe gameplay (long range for example). I want to present an anti - AP assassin, who would excel at dealing with those dangerous types, like Kassadin or Akali, but, as a resault of the "magic" focus, this assassin would be "weaker" against AD assassins and other champions.

I'm gonna call her / him (preferably her, just suits more) the Infiltrator or simply The Assassin (both of those names could be viable tittles). It would be an assassin with lower HP pool then most champions (not as low as Yuumi or Sona), but lower then average mid laner. Main role would be mid lane or possibly jungle. Pretty much a person dressed in greenish - blackish - golden attire (most likely from Ionia or Demacia, preferably Ionia), wearing two magically crafted daggers. The Infiltrator would be melee of course. I would think this more through, but at this point, I did not view the champion's lore as much important as the kit and abilities itself.

I was thinking about someone really elusive, but not in the same way as Kassadin or Leblanc, but rather elusive during the battle - I'll explain below what I mean.

I'm gonna list down the kit now (I did not think through the exact numbers and scallings on the abilities).

Elusiveness (P - Passive): "The Infiltrator is a master of combat and subterfuge. Many attacks of her enemies just never connect and almost nothing knocks her off the fight" Dodge chance - 10/20/30% (would apply for auto attacks, but also for AoE and targeted abilities) Slow resistance - 10/20/30% (chance to resist a slow effect) Stun resistance - 10/20/30% (chance to completely shrug off stun effects)

_It may seem like very overloaded passive, but this is what I meant by an elusive champion. Maybe the % numbers are too high, could be perhaps lower, but for a squish assassin (squishier then most in the game) a perfect ability in my opinion.

Sudden Strike (Q ability) "The Infiltrator disappears into the shadows and immediately reappears next to her target, silencing and hurting her victim, preventing them from using abilities for a short amount of time. Afterwards, the Infiltrator remains stealthed for a short time."

Damage - 10 (+ scalling) / 25 (+ scalling) / 40 (+scalling) / 60 (+ scalling) Silence duration - 1 second / 1.5 seconds / 2 seconds / 2.75 seconds Stealth duration - 0.5 seconds / 1 second / 1.5 seconds / 2 seconds

_This ability would work pretty much like a targeted silence (that is why the damage of this ability would be low). The Infiltrator would disappear into the shadows at her location, and would reappear behind her target, striking and silencing them, and then immediately jumping back to shadows.

Veil of Magic (W ability) "Drawing on rare, ancient training, the Infiltrator envelops herself in a cloak of magic that protects against magical attacks and strikes back at enemies with magic force."

Magic resistance - 20% / 40% / 60% / 80% Veil duration - 1.5 seconds / 1.75 seconds / 2 seconds / 2.75 seconds Magic damage returned to enemy - 75 (+ scalling) / 90 (+ scalling) / 110 (+ scalling) / 130 (+ scalling)

The point of this ability is pretty much an anti magic shield. The Infiltrator would shield herself (the shield would obviously work only against magic attacks and abilites) and whoever would attack her, she would strike back at the enemy with magic force (most likely her dagger) at a distance. The enemy would be either forced to take damage, perhaps a lot of damage if they decided to keep attacking, or they would be forced to wait or retreat. Such ability could be very valuable against strong and heavy lifting assassins.

Pierce the heart (E ability) "The Infiltrator throws her daggers in quick succession onto her enemy, striking at a distance. After both of her daggers strike the enemy, she will throw one more, final blade, enhanced by magic. Once the final blade strikes the enemy, the Infiltrator teleports behind her victim and stabs them with the magical dagger, shredding their armor."

Each dagger damage (3 daggers in total in the initial cast) - 20 (+ scalling) / 30 (+ scalling) / 40 (+ scalling) / 50 (+ scalling). Backstab damage (after teleporting behind her victim and stabbing them) - 85 (+ scalling) / 95 (+scalling) / 105 (+ scalling) / 115 (+ scalling) Armor shred and duration - 5% for 2 seconds / 10% for 2.5 seconds / 15% for 3 seconds / 20% for 3.5 seconds

I think this ability does not need much explaining, pretty much another way of how to get to her victim fast and cripple their defenses, however, after the backstab, the Infiltrator would be vulnerable, because she would be without escape.

Drop Dead (R - Ultimate ability) "Drop Dead executes weak enemies immediately, while survivor take a massive damage. This ability deals even more damage to magic users (has more AP then AD) and also stuns the enemy.

_When it comes to the ultimate, I did not think through the numbers, but I wanted this ability to be crucial in the whole kit - pretty much instantly kill any magic user (squishy ones that is) and if not executing them, then massive critical hit + stun. The ability would have fairly long cooldown, but it would make a very short process of most champions that deal magic damage. In addition to normal scalling, the ability would also scale with the enemy ability power (the more AP the enemy has, the more damage this ability does). Once the enemy has between 10-15% HP, the ability would be a guaranteed kill. It would work on medium distance, the Infiltrator would disappear into the shadow, and then she would jump at top of her enemy, striking with her daggers with full might. Important thing to note is that this ability would never score a critical hit or stun to AD champions (ad carries for example) as it is supposed to counter AP users.

All abilites scale with AD (ultimate and W perhaps with AP aswell).

The main combo would be to jump onto the enemy (Q) then retreat to safe distance while invisible, use (E) to shred off the magic resistance and then finish them off with R. Of course, W is a nice and safe ability which adds only more damage to the combo if the enemy decides to strike (great counter to Katarina's ultimate for example, each of her dagger in her ultimate would cost her a lot of HP in return).

I do apologize for not thinking this whole idea more through, but I do hope some of you will like it. I really think some champion that could deal with strong AP assassins and mages would be awesome for the game.

Thank you everyone for reading this whole concept, I appreciate it.

Cheers!

19 Comments

Silly Neeko1 votes

Few things to note:

  1. Veigar ulti used to have an enemy ap ratio as well. This was removed because he just pressed R and he killed people. This should not be what is needing to happen.

  2. Honestly there is many executes in the game already and from the sounds of things it would work similar to Katarina meets Shaco and they have a baby that grew up with rammus but because she was rebelious then instead of armor she went magic resist then Evelynn came along and taught her how to ultimate. Not to say the same thing cant be said about most every champion, (sett being Vi and Tahm Kench's child who grew up with Thresh just to set up and kill his dad which is why he does so much % hp damage).... but idk, I feel like it could be a little more unique.

  3. Dashes/blink on multiple abilities is nearly tabooed for multiple reasons. First, the ones you suggested is literally only engage. No disengage, no get away, no nothing except "im going in". Second, Akali is an example of what happens with multi dashes on abilities.... very nimble and when played well, is very hard to catch and do anything about.

  4. Keeping with that theme a little bit, perhaps a little different of an approach. Keep the magical dagger and similar thing for E, but have it so that she can teleport to the dagger and be stealthed. If it hits an enemy then it silences them for a few seconds if you jump to it. Damage would be on the toss, recast only for silence. Might have a slight aoe silence perhaps..... Passive could be that she takes less damage from DOT due to her subterfugery and perhaps a 10% chance to not be hit by autos and 20% chance to not be cced. Q could be that she has a skill shot poison that if she is hit by it will heal her, and if an enemy is hit then it damages them both with HOT and DOT. Ulti idk. Just some potential thoughts could make her a bit more unique and possibly something you could play with? Possibly ulti can change the Q or some abilities and make them do different things? Though that sounds possibly more alchemical, just potential thoughts.

Urthemiël1 votes

[{quoted}](name=Silly Neeko,realm=NA,application-id=A8FQeEA8,discussion-id=aaNvx07G,comment-id=0000,timestamp=2020-01-20T03:58:32.831+0000)

Few things to note:

  1. Veigar ulti used to have an enemy ap ratio as well. This was removed because he just pressed R and he killed people. This should not be what is needing to happen.

  2. Honestly there is many executes in the game already and from the sounds of things it would work similar to Katarina meets Shaco and they have a baby that grew up with rammus but because she was rebelious then instead of armor she went magic resist then Evelynn came along and taught her how to ultimate. Not to say the same thing cant be said about most every champion, (sett being Vi and Tahm Kench's child who grew up with Thresh just to set up and kill his dad which is why he does so much % hp damage).... but idk, I feel like it could be a little more unique.

  3. Dashes/blink on multiple abilities is nearly tabooed for multiple reasons. First, the ones you suggested is literally only engage. No disengage, no get away, no nothing except "im going in". Second, Akali is an example of what happens with multi dashes on abilities.... very nimble and when played well, is very hard to catch and do anything about.

  4. Keeping with that theme a little bit, perhaps a little different of an approach. Keep the magical dagger and similar thing for E, but have it so that she can teleport to the dagger and be stealthed. If it hits an enemy then it silences them for a few seconds if you jump to it. Damage would be on the toss, recast only for silence. Might have a slight aoe silence perhaps..... Passive could be that she takes less damage from DOT due to her subterfugery and perhaps a 10% chance to not be hit by autos and 20% chance to not be cced. Q could be that she has a skill shot poison that if she is hit by it will heal her, and if an enemy is hit then it damages them both with HOT and DOT. Ulti idk. Just some potential thoughts could make her a bit more unique and possibly something you could play with? Possibly ulti can change the Q or some abilities and make them do different things? Though that sounds possibly more alchemical, just potential thoughts.

  1. Indeed, this was happening and, frankly, Veigar still one shots people even without such scalling. The scalling itself does not have to be huge or somewhat tremendous ... It would have to scale with maybe magic resistance then? Something connected to AP or magic overall, because then the main theme of the champion would be kind of wasted, which is something no one would want, I guess.

  2. There are executes indeed (although I did not understand that part about Katarina having a baby), but I do not recall having execute as guaranteed kill, or is there any? This would pretty much guarantee a kill, under some specific % HP of the target. And, as mentioned, if the target was AP user (or perhaps someone who carries little magic resistance), the ability would score a critical hit + stun the target.

  3. Yeah, I wanted to give her not so "controlable dashes" as a part of her weakness to the kit. The Q "dash" is a safer version, but it is targeted, she cannot dash to the certain locations with it, no, just to enemy champions and minions. The E "dash" is not dash at all, it is simply the "effect" of the ability, to teleport behind the target and slash. Again, it is something that would not be controllable, simply part of the kit and ability. These are indeed things that would make her weaker, but that is what I intended - not someone who could keep running and jumping and dashing around, so you could never catch him, no. Rather someone would could "duel" you, because of the passive.

  4. Hmmm, your idea is actually very interesting. Although I'm having a harder time to imagine it, I think I see. I do not think it is healthy for assassins to have "much" healing abilities to be fair, there are already runes that give healing, so I would rather stick with the Q and passive I listed, perhaps with smaller numbers then, but I found it's uniquieness there, as no champion has such a thing (the passive I mean). Completely shrugging of certain abilities and attacks or dodging them could be interesting. And I would not give on regular ability an AoE silence, that would seem like a lot.

Silly Neeko1 votes
  1. In a way, that is what the aoe silence idea would kinda be.... and Soraka has an aoe silence that is easier to actually do than the idea i proposed. Though if she was more of an ap assassin champ then the magic resist of enemies causing additional damage could be interesting.... or just negate 50% of magic resist or something. Though Morde was made to be the champ that finally has a magic pen variant of darius, it isnt exactly a horrid thing and especially if she is squishier and not as much of a "burst assassin" (which, weirdly enough, Malzahar is classified as an assassin, also has aoe silence). So it does not exactly have to be additional damage in the traditional sense, but more of negating some resists.

  2. the kata bit was because of how im picturing her blinking around. Also, yes, Urgot if you are under 25% hp, no amount of shield will save you and he will kill you unless you QSS or become immune to death or whatever. Pyke, if you are below his threshold (that scales with lethality and AD), then it will kill no matter about shield (well, unless its panth shield because, ya know, true damage execute is negated i guess with it same with urgot)... Eve and Cho and Garen have executes that you can shield and be out of danger from, stuff like that. So two true executes and a couple ones with indicators of death range. The problem is though, that (while it may seem like otherwise to some people), Riot took away Veigar's thing there because to make it feel decent vs a non magic he had to have a fairly high base damage with it. Otherwise, you pretty much will be useless against anything non magic.

  3. Problem is, if there is a way to dash in..... then there should be a way to dash out. Even Qiyana has a way to micro dash over walls and that just little bit. She is also an example of the problem of a full on "in your face" champ.... either she does near nothing, (which honestly, if you want your new champ idea to be able to be used in mid, needs some sort of long range poke), is that the only thing that wouldnt literally put her in danger while trying to poke, is her ulti.

  4. Yeah, though I am not creative enough to come up with an entire champion, there is some concepts that havent exactly been explored yet..... Though healing isnt so bad if damage is a bit lower than a normal assassin, and for sure the entirety of my concept is a little less damage with assassiny feel rather than more damage vs magic which you were going for, but i kinda just started throwing out ideas. Though as an infiltrator it could be interesting having an enemy version of Neeko's passive too. This number was mostly tossing out random ideas that could be potential alternatives if the original concept is actually a fairly hard no in current thoughts.... Which it probably is atm, for reasons 2 and 3. I added the bit about soraka and a malz with aoe silences on basic abilities in number 1 because it kinda went with the against magic thing.

Urthemiël1 votes

[{quoted}](name=Silly Neeko,realm=NA,application-id=A8FQeEA8,discussion-id=aaNvx07G,comment-id=000000000000,timestamp=2020-01-20T14:19:26.347+0000)

  1. In a way, that is what the aoe silence idea would kinda be.... and Soraka has an aoe silence that is easier to actually do than the idea i proposed. Though if she was more of an ap assassin champ then the magic resist of enemies causing additional damage could be interesting.... or just negate 50% of magic resist or something. Though Morde was made to be the champ that finally has a magic pen variant of darius, it isnt exactly a horrid thing and especially if she is squishier and not as much of a "burst assassin" (which, weirdly enough, Malzahar is classified as an assassin, also has aoe silence). So it does not exactly have to be additional damage in the traditional sense, but more of negating some resists.

  2. the kata bit was because of how im picturing her blinking around. Also, yes, Urgot if you are under 25% hp, no amount of shield will save you and he will kill you unless you QSS or become immune to death or whatever. Pyke, if you are below his threshold (that scales with lethality and AD), then it will kill no matter about shield (well, unless its panth shield because, ya know, true damage execute is negated i guess with it same with urgot)... Eve and Cho and Garen have executes that you can shield and be out of danger from, stuff like that. So two true executes and a couple ones with indicators of death range. The problem is though, that (while it may seem like otherwise to some people), Riot took away Veigar's thing there because to make it feel decent vs a non magic he had to have a fairly high base damage with it. Otherwise, you pretty much will be useless against anything non magic.

  3. Problem is, if there is a way to dash in..... then there should be a way to dash out. Even Qiyana has a way to micro dash over walls and that just little bit. She is also an example of the problem of a full on "in your face" champ.... either she does near nothing, (which honestly, if you want your new champ idea to be able to be used in mid, needs some sort of long range poke), is that the only thing that wouldnt literally put her in danger while trying to poke, is her ulti.

  4. Yeah, though I am not creative enough to come up with an entire champion, there is some concepts that havent exactly been explored yet..... Though healing isnt so bad if damage is a bit lower than a normal assassin, and for sure the entirety of my concept is a little less damage with assassiny feel rather than more damage vs magic which you were going for, but i kinda just started throwing out ideas. Though as an infiltrator it could be interesting having an enemy version of Neeko's passive too. This number was mostly tossing out random ideas that could be potential alternatives if the original concept is actually a fairly hard no in current thoughts.... Which it probably is atm, for reasons 2 and 3. I added the bit about soraka and a malz with aoe silences on basic abilities in number 1 because it kinda went with the against magic thing.

  1. The purpose of the Q ability is pretty much the crowd control it brings - the silence itself and invisbility, rather then pure damage, as I mentioned, the ability itself would deal low damage, to have some "counter" at least. I do see your point here, but Soraka's silence is somewhat easy to dodge - respectively, you can run away from it, hence, if she uses that on Kassadin or Leblanc, they can just walk out of it, but with this one, they cannot do anything.

  2. I do agree that Urgot's ultimate does execute no matter what, Evelynn's does not, as you can get executed, but youcan still survive, same with Pyke, and you can dodge both of these executes. This one would guarantee a kill and since it would be point-click ability, the only way to counter it would be only Zhonya or Banshee, sort of.

  3. See, this is exactly what I did not want - an assassin SHOULD HAVE a counterplay and I think not every assassin needs a way in and out. In this case, it would be all or nothing. If you know you can kill your target, you would just jump in and if not, the Q invis could help a bit. If you fail completely, you can only rely on flash, but as I said, I do believe that having an escape every time is not a healthy thing, it's actually somewhat maddening sometimes, so I think such weakness should be exploted more, especially for some champions.

Degnisyllort1 votes

{quoted}

  1. The purpose of the Q ability is pretty much the crowd control it brings - the silence itself and invisbility, rather then pure damage, as I mentioned, the ability itself would deal low damage, to have some "counter" at least. I do see your point here, but Soraka's silence is somewhat easy to dodge - respectively, you can run away from it, hence, if she uses that on Kassadin or Leblanc, they can just walk out of it, but with this one, they cannot do anything.

  2. I do agree that Urgot's ultimate does execute no matter what, Evelynn's does not, as you can get executed, but youcan still survive, same with Pyke, and you can dodge both of these executes. This one would guarantee a kill and since it would be point-click ability, the only way to counter it would be only Zhonya or Banshee, sort of.

  3. See, this is exactly what I did not want - an assassin SHOULD HAVE a counterplay and I think not every assassin needs a way in and out. In this case, it would be all or nothing. If you know you can kill your target, you would just jump in and if not, the Q invis could help a bit. If you fail completely, you can only rely on flash, but as I said, I do believe that having an escape every time is not a healthy thing, it's actually somewhat maddening sometimes, so I think such weakness should be exploted more, especially for some champions.

You do realize talon had a 0 damage blink + silence that got removed because Riot doesn’t want actual silences on assassins?

Urthemiël1 votes

{quoted}

You do realize talon had a 0 damage blink + silence that got removed because Riot doesn’t want actual silences on assassins?

No, I did not realize that and I had no idea such thing was said.

Degnisyllort1 votes

{quoted}

No, I did not realize that and I had no idea such thing was said.

Talon, kassadin, and leblanc (all assassins) had their silence removed long BEFORE they were reworked. The only silences in the game are on fiddle (could also be removed soon), garen(a juggernaut), and cho (not even riot knows how to classify him). Since 2010, the only people who got silenced removed are assassins.

Urthemiël1 votes

{quoted}

You do realize talon had a 0 damage blink + silence that got removed because Riot doesn’t want actual silences on assassins?

But if the matter would be such, then I would give her one of the followings instead of silence:

A) A cripple mechanic - the Q would slow movement and attack speed of her enemy + reduce their damage dealt, OR B) Movement speed slow + the disable mechanic on escape abiltiies, like Cassiopea has on her W (unnable to Flash, teleport, etc).

It would have to be something with disabling the target's ability to escape, as that is the main point of it

Tusef1 votes

Great idea but Mundo is literally an anti-ap assassin. Mundo starts off with around 30 Mr and then his e doubles it or something. Full build mundo can't really die because of spirit visage, warmog's and deadmans. Sure if your mid laner buys morellicon his healing is reduced but not gone. He is the best tank into heavy AP matchups, great jungler, and a decent top laner. Assasains can also be easily kited and if they get stunned it is game over for them. Kassadin is also anti AP. There are so many chogath, gailo, and malzahar are also anti-ap. And spirit visage is the best anti AP item in the game ( and adaptive helm). One character shouldn't be able to change the entire meta. This meta is heavy dmg early and snowballing into assasains or bruisers later.

Tusef1 votes

{quoted}

Great idea but Mundo is literally an anti-ap assassin. Mundo starts off with around 30 Mr and then his e doubles it or something. Full build mundo can't really die because of spirit visage, warmog's and deadmans. Sure if your mid laner buys morellicon his healing is reduced but not gone. He is the best tank into heavy AP matchups, great jungler, and a decent top laner. Assasains can also be easily kited and if they get stunned it is game over for them. Kassadin is also anti AP. There are so many chogath, gailo, and malzahar are also anti-ap. And spirit visage is the best anti AP item in the game ( and adaptive helm). One character shouldn't be able to change the entire meta. This meta is heavy dmg early and snowballing into assasains or bruisers later.

I did upvote tho like I said great idea but burst mages and AP assasains aren't the end of the world unless fizz is like 5/0

Urthemiël1 votes

{quoted}

Great idea but Mundo is literally an anti-ap assassin. Mundo starts off with around 30 Mr and then his e doubles it or something. Full build mundo can't really die because of spirit visage, warmog's and deadmans. Sure if your mid laner buys morellicon his healing is reduced but not gone. He is the best tank into heavy AP matchups, great jungler, and a decent top laner. Assasains can also be easily kited and if they get stunned it is game over for them. Kassadin is also anti AP. There are so many chogath, gailo, and malzahar are also anti-ap. And spirit visage is the best anti AP item in the game ( and adaptive helm). One character shouldn't be able to change the entire meta. This meta is heavy dmg early and snowballing into assasains or bruisers later.

I agree with you, but the point of this idea would be to make basically a dueling - assassin, that has to go pretty much all-in to secure the kill, with viable defense, whereas Mundo and Chogath are extremely tanky, take only a little damage and still do a lot of damage. And that is what I did not want. I felt like making such assassin was unique in it's own way, but we have so many tanks that are unkilable and yet can easily 1 vs 3 etc., if you know what I mean. I pretty much though a point-click squishy assassin with chance to dodge anything and targeted silence + massive single damage ultimate would counter champions like Kassadin and Akali quite nicely + the W magic shield, again, I was thinking about some shield in a way that is not in the way, and I came up with this. It would be, however, mainly effective against AP champions, this particular Infiltrator would not be a great challenge to, for example, Yasuo or Qyiana. She would put up a decent fight, but far less interesting then laning against AP. Overall my idea was to create an assassin with all-in extreme damage, but no way out if she fails and some serious counter play to.

But I really appreciate you like the idea at least, thank you :)

Tusef1 votes

{quoted}

I agree with you, but the point of this idea would be to make basically a dueling - assassin, that has to go pretty much all-in to secure the kill, with viable defense, whereas Mundo and Chogath are extremely tanky, take only a little damage and still do a lot of damage. And that is what I did not want. I felt like making such assassin was unique in it's own way, but we have so many tanks that are unkilable and yet can easily 1 vs 3 etc., if you know what I mean. I pretty much though a point-click squishy assassin with chance to dodge anything and targeted silence + massive single damage ultimate would counter champions like Kassadin and Akali quite nicely + the W magic shield, again, I was thinking about some shield in a way that is not in the way, and I came up with this. It would be, however, mainly effective against AP champions, this particular Infiltrator would not be a great challenge to, for example, Yasuo or Qyiana. She would put up a decent fight, but far less interesting then laning against AP. Overall my idea was to create an assassin with all-in extreme damage, but no way out if she fails and some serious counter play to.

But I really appreciate you like the idea at least, thank you :)

Another thing she needs wave clear

Urthemiël1 votes

{quoted}

Another thing she needs wave clear

I had this in mind, actually. In order for having massive single target damage, the only way she can wave clear is last hitting with auto attacks and her W would apply to minion's attack. So, either the hard way, last hitting with abilities, or tanking minions and using the W, then the wave would be cleared fast as the minions would get damage in return. But I imagine, and I'm not still sure about this, that Hydra would be probably one of the items she could get, so the waveclear would be easier. Or the Q ability could do AoE damage as she would slash with the daggers around, affecting minions with damage, but the silence would be applied only to the main target. Just a thought.

AlienPrimate1 votes

Here is a great concept from a while back.

Passive - Gain AP equal to 50% of total MR

Q - shoot a ball that hits the ground dealing damage and slowing enemies

W - increase resistances of a target champion and heal each time they get hit

E - throw a gust of wind in a target direction dealing damage to all enemies that get hit and increasing allied movement speed in that direction for a short duration

R - taunt all nearby enemies taking reduced damage and dealing increased damage for each hit received during the taunt

Urthemiël1 votes

{quoted}

Here is a great concept from a while back.

Passive - Gain AP equal to 50% of total MR

Q - shoot a ball that hits the ground dealing damage and slowing enemies

W - increase resistances of a target champion and heal each time they get hit

E - throw a gust of wind in a target direction dealing damage to all enemies that get hit and increasing allied movement speed in that direction for a short duration

R - taunt all nearby enemies taking reduced damage and dealing increased damage for each hit received during the taunt

This idea is very interesting indeed, but it seems more like a support or sort of tank champion, isn't it? Unique in it's own way for sure.

AlienPrimate1 votes

Well you obviously didn't play 4 years ago

https://www.youtube.com/watch?v=oUvHj3jH9Xc

Urthemiël1 votes

{quoted}

Well you obviously didn't play 4 years ago

https://www.youtube.com/watch?v=oUvHj3jH9Xc

I see. Well, this was something quite different :P

AlienPrimate1 votes

I hope you can see why Galio mains despise the ~~rework ~~ deletion after watching how he functioned in the past.

Urthemiël1 votes

{quoted}

I hope you can see why Galio mains despise the ~~rework ~~ deletion after watching how he functioned in the past.

This is not about Galio, however, and the kit is very different.

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