Valkista, the Astral Evil

King Maruilla·3/11/2016, 8:10:33 PM·2 votes·893 views

"Many sights within the future shows of improbabilities that would never happen. Begrudgingly...the same can't be said for another world's timeline..." Zilean


> Lore "Another time of change, another time of action. I have seen both the past and the future...but of all the things I have seen...I have never expected this." "An tear within the rifts of time and space...and out comes an strange individual: An Yordle halfbreed. She looked very different from the various yordles I have encountered within the Summoner's Fields, she was as tall as Ekko, with a blue-brown long wave hair-style under a familiar-looking hat...oh dear. The girl looks around with an smile on her face, and waves at me." "She explained herself as Valkista, an halfbreed born of both Veigar (which explained the hat) and...of all things, Caitlyn. Her motives was strange, being to take over the world with her magic. I explained that she didn't exist within this timeline, only to be told that she managed to enter by herself." "Oh dear...she left. At least I see the Sniper Rifle that confirmed my fears." Journal Entry from Zilean


Skills

> Passive: ML Bullets All Auto attacks drain the enemy's mana equal to 5% of Valkista's max AP. Mana Leach rate increases with increased Ability Power

> Skill 1: ALARM Bullets Damage: 10/20/30/40/50 AD \ Ammo Count: 3/4/5/6/7 \ Mana: 30/28/26/24/22/20 \ Vision Range: 600 \ Range: 420 \ Cooldown per Bullet: 10/9/8/7/6 Valkista fires an bullet with an Radar. While it lacks power, it gives True Vision for it's distance and allows Champions to see traps and wards for 5 seconds.

> Skill 2: Space Rip Mana: 50/40/38/36/34 \ Range: 300 \ Tear Duration: 5 seconds \ Cooldown: 20/19/18/17/16 Valkista opens a portal thru a wall, allowing entry to the other side. Unlike Bard's version however, enemy champions can't use them.

> Skill 3: TERROR Bullets Damage: 30/40/50/60/Opponent's AP AP \ Ammo Count: 2/3/4/5/6 \ Mana: 100/98/94/90/80 \ Range: 500 \ Cooldown per Bullet: 20/18/16/14/12 Valkista fires an powerful bullet that can tear apart mages. At it's max level, the bullets are enchanted by her father's magic, allowing the bullets to use the victim's own AD.

> Ultimate: Three Aces Damage: 200/400/Opponent's AP and AD AP \ Passive Duration: 5/10/15 \ Mana: 300/280/260 \ Range: Map \ Cooldown: 100/90/85 Valkista fires 3 RAPTURE Bullets that circle around her target. After 3 seconds, all 3 bullets pierce through the poor victim. During Cooldown, Full Auto activates. During Full Auto, both ALARM and TERROR bullets become unlimited, has no cooldown, and have their mana cost cut down by half. At it's max level, the RAPTURE Bullets will use the opponent's Attack Damage and Ability Power against them.


Ect:

Items:

Starting Items: item 1029 / item 1042 / item 3301

Offensive Items: item 3146 item 3136 item 3124

Defensive Items: item 3068 item 3056 item 3165

Consumables: item 2033

Fellow Champions: Veigar Being her dubbed "Father", Veigar finds his alternate daughter to be an fellow mage to work with. The two have good chemistry regarding both Event Horizons and TERROR Bullets can leave the foes reeling in pain. Heimerdinger While magic and Science can be bothersome towards each other, the mixture of both Valkista's Space Ripper and Cecil's moves can ensure that the two yordles can keep enemies guessing. Caitlyn Being her dubbed "Mother", Caitlyn can't help but approve the skill Valkista has with her Sniper Rifle. Flush out foes with nets and ALARMS, and pick them off with Aces left and right.

Enemy Champions: Blitzcrank Blitzcrank can recall that if he can rid Caitlyn from her hiding spots and take her out, the same would work for Valkista. While he's right, he can't stop her from a Space Ripper. Illaoi Illaoi, while praising Valkista for her momentum, finds her as weak as her "Mother". And if that Space Ripper is on cooldown...ow. Jhin Seeing Valkista as an fine canvas, Jhin would kill her on the spot. And his moves can chase her down. Of the two marksmen, Jhin wins this round.

Tips: Playing as:

  • Level up the TERROR as soon as possible, as the damage uses the victim's own AP. Also, level up the Three Aces to max, as at that point, you can take down Tanks.
  • Use the ALARM bullets and the passive to flush her foes in bushes and Teemoshrooms for fellow marksmen and mages to take down.
  • Use the _Space Ripper to gank foes or run away from rushes. Playing against:
  • While both TERROR and RAPTURE bullets have high damage, they have little to no Magic Penetration. Use this to your advantage.
  • Stun her the instance you see her. If you do, she'll be unable to run away.
  • If she's in a crowd, take her out first. Who knows if she's in Full Auto mode.

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