Champion Concept: Alford - The Triumphant

ChaosReyn·1/28/2019, 10:12:24 PM·1 votes·1,680 views

Lore: A traveling arena master of high renown, Alford is behind almost every gladiator sport in Runeterra, save for those of the Noxian Grand Arena. As the master of such an arena, Alford has more than the required skills to maintain order in his domain. Though few have seen the ringmaster fight, those who have rarely see him move before his enemy falls before him, often split in half by his massive blade.

Quick Description: Alford is a sort of Braum-like figure - he's got a large physique, and wields a massive Buster sword with a large chain ran through the pommel to allow him to carry it with him, or swing his sword at a slightly longer range if need be.

Role: Bruiser/Sub-Tank

Base Stats:

HP: 570(+85) HP5: 6.5(+.7) AD: 58(+3) AS: .52(+.042) AR: 28(+3) MR: 32(+1.5) MS: 350 RN: 145 This champion uses no resources.

Passive: Flash of Steel - Alford's first basic attack against an enemy every 15/10/5s (not affected by CDR) happens almost instantly, and deals 5/10/20(+15%AD) bonus damage. Scales at 1/7/13. (There was some confusion on this concerning Hail of Blades, so to try and clear things up, consider this attack as something that happens at max attack speed, with a fast attack animation - it does count towards hail of blades.)

Q: Shattering Strike - Alford leaps up to 200 units in a target direction, slamming his blade down in front of him and breaking the ground up to 450 units away. Enemies hit by the blade (which will reach about 100 units in front of him, in a line) take medium-high damage and are stunned for 1s. Enemies hit by the fissure (taking the remaining 300 units in that same line) take medium-low damage and are slowed by 25% for 1s. Damage: [40/50/60/70/80(+35%AD)], or [55/65/75/85/95(+45%AD)] if hit by the blade. || Cooldown: 15/13/11/9/7s.

W: Sword Wall - Passive: Whenever Alford hits an enemy champion with his blade using an ability, he gains a 30/35/40/45/50% decaying movespeed bonus for 1.5s. Active: Alford slams his sword into the ground, becoming immune to some cc effects for the next 1.5s, and taking 35% less damage from all sources from all sources originating from a target direction (essentially, slamming his massive blade in the ground and using it as a shield to cover himself from a single direction. Specifically, Alford cannot be knocked up, knocked back, stunned, pushed or pulled during the duration. He can still be snared, grounded, rooted, nearsighted, suppressed, silenced, and put into stasis, though silencing him will not end this effect. It's also important to note that this is essentially a self-induced stun - Alford cannot move while this ability is in effect, though he can issue a movement command or recast this ability to cancel it after .5s. This is why I specifically include stuns as something Alford blocks. Cooldown: 30/26/22/18/14s.***

E: Weighted Whip - Alford swings his sword by its chain, dealing damage to enemies in a 550 unit long 120 degree cone in front of him. enemies standing in the outer 75 units of the cone take more damage and are stunned for .75s. ***Damage: [35/50/65/80/95(+40%AD)], or [50/65/80/95/110(+55%AD)] if hit by the blade || Cooldown: flat 10s

R: Ringmaster's Decree - Alford marks an enemy champion within 600 units of him. For the next 5s, Alford and that enemy champion each deal 20% more damage to each other, but cannot deal damage to or take damage from any other sources. Towers are the exception, they will take normal damage and they will deal their normal damage to either party. If the target dies before the duration is over, Alford gains a stack of Gladiator. Alford can have up to 10 stacks of gladiator, each giving him a bonus 2% of his ad as true damage on all of his sources of damage. If Alford has more than 5 Gladiator stacks, he will be reverted to 5 gladiator stacks every time he cannot take down his target past that point. Alford loses two Gladiator stacks on death, or reverts to 5 if he had more than 5 on death. This "1v1 me bro" ability will give Alford power if he goes for a more bruiser/AD build, but will primarily be used in a tank build to deny a single target from dealing damage to his priority damage dealers. It's important to note that although this stops damage it does not stop crowd control, meaning that if he casts his ult and the enemy team locks him up for the next 5 seconds, it's more than possible for the marked enemy to turn on him and with their 20% bonus damage to him destroy him and his Gladiator stacks...or his team can lock the enemy up for 5s and deliver him a gladiator stack even though they can't actually harm him. Cooldown: 210/190/160s I imagine this as a sort of spotlight effect - not limiting anybody's vision, but toning out the rest of the map a bit to highlight the targeted unit, and have Alford be highlighted to the targeted unit, as if they were center stage in an arena, even if there's a colossal teamfight going on around them.

Probably a little on the weaker side damage wise, but he'll make up for it by building AD in his kit and stacking up Gladiator with his ultimate. Limiting him to 10%AD bonus true damage if he can't continue stacking it helps to keep him balanced if his build for a tank role while still keeping his damage relevant enough to not be ignored. Getting to the full 20 requires 10 successful ultimates, 5 of them being consecutive, and also not dying at all, so managing to get to that point is almost impossible unless someone is inting or unless you play extremely well.

Let me know what you think.

18 Comments

Gilgayu1/28/2019, 10:35:01 PM1 votes

really cool concept. (maybe he should be Draven's brother xP)


His base ad is a bit low though. Most bruisers have 130+ AD (Yorick has 150 at level 18).

Considering his lore, I think it might be good if his ult is a bit more... ambitious. For example, increase the AD bonus to 3.5% but make him take 75% reduced damage rather than completely become immune to non-selected enemies. Currently his ultimate basically denies ganks (if both you and the enemy laner are below 20%, you ult him, he can't really walk up, and his jungler can do nothing...).


Besides those things it's really good :D Would've been cool if he has some interactions with fiora ...

ChaosReyn1/28/2019, 10:35:09 PM1 votes

Very simple combo potential with E/Q/Double strike to make up for lack of real mobility and only having two damaging abilities. Very much reliant on landing abilities to slow/stun people in order to catch them or escape, but has multiple tools in his W and ult to mitigate damage and allow a solid escape.

Mr Voidling1/28/2019, 10:49:46 PM1 votes

Does his passive trigger only on champions or enemies in general? And is it a target specific cooldown? This would effect his laning phase, as you'd have to save up for 15 seconds before trading again and not attack an enemy right before doing so. Pretty easy to lane against him if you trade right after he last-hits and uses his passive. If it is target specific or champion-only then that really helps him out. Though target specific gives him a pretty high last-hit range.

nasu0101/29/2019, 12:32:43 AM1 votes

very nice concept id add a bleed effect to his w

Lo4ding1/29/2019, 9:11:31 AM1 votes

Few notes.

His base stats are way too low. His base health is similiar to base health of Sona. He would die to longer 2.lvl trade from riven or aatrox. His health should be around 550-590 (+ 78-88) to be at least comparable with other bruiser top laners. Same with Health regeneration and attack damage. Other thing is his attack range, hell even rammus has 125 attack range and he is not carrying giant sword.

If passive cd is separated for each enemy that it is a really nice last hitting passive and can be nice in short trades. I even wouldn't mind if CD would reset on Ability cast, that would provide some damage boost and boost to skill ceiling.

For his Q. its range is way to low. To compare with other champions. Pyke Q without chargin has 400 range, aatrox initial Q has 600. Other thing is that I would give him stun instead of daze for short range Q to compensate his lack of mobility. And I do think that it has a pretty low damage scaling.

His W is a pretty much nerfed irelia W (Defiant Dance).

I do think that his E has low range for character without mobility abilities. For comparsion Camille W has range of 610 with angle of 80°. And again he got waaay to low damage scaling on this ability.

Imagine scenarion you are on top against riven, both of you have level 3. Items and runes are not counted into this. You do your full perfect combo + two autos between deals (Q|82 + E|73 + BA|134) * Armor|0,75 = 217 damage.

Now riven deals Q|189 + BA|182 + E|128 * Amor|0,75 = 375. And she got shield and stun.

And for his ultimate. It is good, reminds me Ultimate from Legion Commander from Dota2. However, He loses All gladiator stacks on death is BIG NO NO. That ultimate have base Cooldown 210 seconds on rank 1. You would be stacking Gladiator point for 40 min game and still you could be somewhere around 8. This is just no. Either let it stack with all kills or he cant lose then on death or reduce cooldown on that by a LOT.

Thats my opinion on that. With little tweaking he could be addition to the league.