CHAMPION CONCEPT - Helron, The Beast Caller

Fatal MTG·3/9/2016, 5:26:22 PM·1 votes·408 views

Hello, got a cool Champion Concept here, not Lore yet about him yet but I sure will work on it! Comments and more always are nice! Thanks! [zombie-nunu-hearts]

Helron, The Beast Caller is mana base champion and a Marksmen/jungler and 100% relies on his beasts, something tad different compared to other champions.

  • Passive: Tremors Every 3 basic attacks from Helron or from his beasts will cause Tremors on enemy targets that stack up to 3 times. Tremors causes enemy's take 1% more physical damage and reduces movement speed and attack speed by 1% per stack, stacks last 6 seconds. Soon as Tremor stacks drop, enemy target is slowed by 30% for 1 second.

-(Q): Dread Boar Helron call's a Dread Boar to his side for 16/18/20/22/24 seconds or until killed. Dread Boar's hit for 3/4/5/6/7/8% of Helron's base attack damage and basic attacks from Dread Boar lifesteal enemy targets health by 0.5% and trigger Tremors. CD - 24 sec/24 sec/23 sec/21 sec/19 sec.

-(W): Call of the Wolves Helron passively increases his attack speed by 2% every time he takes damage from enemy champion's up to total of 10%. Active: Helron sends a massive call out through out the map, and calls a pack of wolves(4) to help serve him for 10 seconds and attack enemy targets base off 20% of Helron's total attack speed in physical damage. CD - 19 sec/19 sec/18 sec/17 sec/16 sec.

-(E): Prey in the Sky Helron call's forth a large eagle to scout out any near by hidden enemy champions for 12 sec/13 sec/14 sec/15 sec/16 sec. When Prey in the Sky spots out an enemy champion, it swifts down and attacks them for 60/80/100/120/140 in physical damage and marks them for 10 seconds on the map for Helron and Ally champions to scout out. CD - 29 sec/28 sec/27 sec/26 sec/25 sec.

-(R) Stampede Helron reduces his attack speed by 10% for 10 seconds to call a Stampede on all enemy targets in front of Helron in a cone. Stampede summons 2 Dread Boars, 2 packs of wolves(8 total) to attack for 10 seconds. When Stampede ends, Helron sends out a Prey in the Sky to search for more enemy champions for 16 seconds. CD- 122 sec/ 118 sec/ 114 sec.

2 Comments

ShatteredSkys3/10/2016, 5:17:03 AM1 votes

There's actually a champion is league who mirrors this idea, his name is yorick and he really shows that this idea of summoning has some pretty bigs flaws.

In lane Yorick is absolutely dominant do to his sustain and the free poke he gets with his minions. But this is the biggest concern I think will translate to Helron, after the lane phase Yprick falls off HARD. The issue is that AOE obliterates his ghouls rendering his ghoul spam and his passive fairly useless becasue he can't maintain his summons. And the second issue, Yorcik gets kited really badly, his only way to catch up to someone is a really weak slow and a speed up that requires him to AA someone which makes it REALLY hard to stick on someone or punish range. Helron doesn't even have CC how is he supposed to stick or not get kited to death?