Champion Kit Concept for an ADC - Piltover Scout
This is a champion kit concept for a AD carry type stealthy/scouting oriented character who also plays like a bit of an assassin. The concept is that the character focuses on one enemy target and an "in and out" type of game-play with regards to stealth. You go in, take out or target one target and get out. The character would have a mark type system where the W in the kit marks a target enemy and you deal increased damage to that enemy, possibly a % of health on each auto attack against that target.
The character also has a new stealth mechanic, basically attacking a character with Silent Shot or if you are seen entering stealth causes the enemy to be able to see your champion silhouette in stealth but they are not able to attack you.
For the E Kick ability, I was going for something similar to a shorter range Gnar ultimate that knocks back enemies and lets you get away.
The ultimate is intended to work alongside the stealth mechanic as you go in, mark a target and reposition to channel the ultimate. It can also be used as a zoning tool for when you just cast it over an area to make the enemy team leave that area.
This focuses less on the appearance and backstory of the character and is more of a kit idea for an ADC. I would picture the character as something similar in design to the attached image of Jill from Resident Evil or the Ghost unit from Starcraft (http://starcraft.wikia.com/wiki/Ghost). They would be in a combat type body-suit and use a single handgun with two hands.
They would likely be an average or short range AD carry, probably the same range as Lucian. Numbers definitely aren't perfect but the idea of the kit and the stealth and ultimate interaction are the main things I wanted to throw out there.
Passive - Leaving stealth or attacking a marked target grants a speed boost of 20% for 3 seconds (Cooldown of 13/10/7/4 at levels 1/6/11/16).
Q - Silent Shot 17/15/13/11/9 Second Cooldown Champion enters stealth and is slowed by 30% until your next auto attack for 10 seconds. The next auto attack you make deals an additional 15/25/35/45/55 damage + 100% AD and slows the target for 30% for 2 seconds. This auto attack does not cause you to leave stealth. This auto attack partially reveals your stealth, you cannot be auto-attacked but enemies can see where you are and your champion will appear transparent. If the enemy team has vision of you entering stealth a ! mark will display over your champion's head and your next auto attack will fully reveal you instead of partially revealing stealth. If you have taken damage in the past 3 seconds, entering stealth will be delayed by 2 seconds and will be cancelled if you make the empowered auto attack.
W - Target Acquired 25 Second Cooldown 600 Range Mark target enemy champion for 20 seconds. Auto attacks against that enemy deal an additional 3/4/5/6/7% of their maximum health as additional magic damage.
E - Spin Kick 10/9/8/7/6 Second Cooldown Range - Roughly half of Gnar ultimate range Spin and kick the enemy in a short range dealing 50/65/80/95/110 + 100% AD physical damage and knocking them back. Enemies hit are also stunned for 0.5 seconds.
R - Artillery Strike 1500/2000/2500 Range Radius is similar to Ziggs and Zyra's ultimates 120/90/60 Second Cooldown Radio in an artillery strike to target location which marks target area and after 4 seconds explodes for 300/450/600 damage + 60% AP. If a target is marked this ability can target that champion. After targeting that champion you will channel for the full duration of the ability and the centre of the blast will follow that champion. If channelling is cancelled or interrupted early when tracking, it will stop following that champion and will continue to fall into the last spot it was targeting when the channel was interrupted.