Small idea for a Kin re-design.

Lightwellian·9/20/2017, 3:36:49 PM·1 votes·495 views

I expect a number of you are very familiar with and/or tired of this sort of thing popping up. This'll be no different than the regular rework ideas. Don't expect much.

Passive: Remains as is. Dance of Arrows' effect is now permanent and attached to the passive.

Q: Dance of Arrows. Same, except CD lowered to 4/3.5/3/2.5/2.

Had two thoughts for Kin's W. W1: Wolf's Frenzy. Wolf takes a zone (Diameter=400(+10 per mark)) within 2500 units of lamb and assaults enemies there, dealing (80% of AD (+ 4/8/12/16/20% missing HP)) damage per auto. Prioritizes champions under 50% HP. Attacks on champions under 50% HP slow the target by 30% for 2 seconds and increase Lamb's movement speed by 30% for 2 seconds.

W2: Mounting Dread. Wolf marks a target for 5 seconds. If that target leaves Lamb's range, Wolf comes crashing down on the target for 150% AD (+ 20/25/30/35/40% missing HP) Physical damage. Initial casting range increases with marks.

E: [Insert a term that goes along with "Entrance" or "Repentance"]. Charms the target. Range increases with stack passive. Deals no damage. Broken if target is attacked by wolf. Duration: 0.5/1.0/1.5/2.0/2.5 CD: 18/16/14/12/10

R: Lamb's Respite. Heals all units within 500 units 300/600/900 (+200% AD) HP. All enemy units hit by this effect lose this amount of health over five seconds.

Just something I put together.

8 Comments

Enderspider9/20/2017, 6:00:48 PM2 votes

I dont think adding another charm to the game will be a good thing (Ahri and Rakan are annoying enough as it is) but the idea of the ult seems very interesting.

HalcyonDweller9/20/2017, 6:27:51 PM2 votes

w2 seems cool, it would fit well with their existing ult by playing with zones of control and areas of effect.

SuperCosmicHobo9/20/2017, 8:50:40 PM1 votes

Kindred really needs a rework, bought her on first week, never touched again.

JennaZennPi9/21/2017, 12:41:17 AM1 votes

This is a pretty cool idea, especially with the two options with W. I really like option 2 for W, where if they leave the area Wolf chases them. For Kindred's E you wanted it to be an ability representing the enemy accepting death from Lambs arrow and not Wolf's fangs. You proposed it to be a charm, which would be very annoying on a ranged auto attacked based champion, instead of it being Just charm why not "make it a condition" of some sorts. Lemme explain, Kindred's current E is she marks a target and on her 3rd auto attack onto the target it deals more damage. My iteration of your idea of making it a charm is this, Lamb marks a champion, after she attacks the target twice, her third attack then slows the enemy by 25%/35%/50% dealing massive physical damage (40/75/110/145/180 (+0) +5% of the target's maximum health.) If Lamb manages to successfully attack the target a 4th time, her target is then charmed. (note that the E does not slow the target until after the 3 auto attack hit)

What do you think of this?