My Update to Ohmwrecker (Part of my upcoming diver/fighter/Juggernaut itemization update)
Some of you may remember a Mage Item Update I did a while ago, and im that I promised a fighter itemization update. In this update I'll be looking at items for Fighters, Divers and Juggernauts. An item that stuck out like a sore thumb was ohmwrecker. NO ONE buys this item in its current state, period. WHy buy an item like that when you can simply buy some HP and armor to dive with ease anyway? It's useless. So I focused on the tower interaction and split it into 2 (Technically 3) Items. This is a quick look at some of the changes I'll be putting forward in the upcoming item update. Please note that all numbers are experimental and subject to change, and it is merely the concept of the item I propose to you. SO, without further ado, introducing:
#The Ohm Shard Line These items are extremely useful for either taking or defending turrets. I have explored the concept of Ohmwrecker's interaction with towers and set of two opposing items to help either defend turrets against sieges, or assist you in dives. While only Ohmwrecker and the Shard of Ohm should be classified as diver itemization, I'm putting both here for clarity. Similar to the hydra items and the Lost Chapter upgrades in my Mage Itemization update, you can only buy one of these at a time (Including Shard of Ohm)
Shard of Ohm
https://imgur.com/erLiUz6
1300g
+
+600g
Stats:
+200 HP
+25 Armor
Unique Passive: Essence of Ohm
Nearby allied towers gain +15 Armor and Magic Resist. Nearby enemy towers lose (10 AD) worth of damage vs you.
OhmGuard
https://imgur.com/JKvbnPs
2600g
+ https://imgur.com/erLiUz6 + 200g
Stats:
+400 Health
+55 Armor
+30 Magic Resist
Unique Passive: Essence of the Ohmguard
Nearby allied towers gain +25 Armor and +25 Magic Resistance.
Unique Active: Blessing of the Ohmguard Nearby allied towers are blessed with a bolt of life, granting them a shield of 100-400 (Based on Level) that lasts for 6 seconds, and regenerates 25-100 (Based on level) every second (Cannot exceed max shield value). For the next 6 seconds, the towers gain +50% Attack speed and the resistances from Essence of the OHmguard are doubled.
This item is a powerful anti-siege item. I feel like the numbers might be a bit high, and it might become mandatory in this meta, so if this were a thing then turrets would be buffed and pushing power nerfed (Along with this item's defensive capabilities slightly) so that it wasn't a must-buy. Note that you lose the offensive capabilities of Ohmwrecker or Shard of Ohm. Also, this has a lengthy cooldown, so use it sparingly.
Ohmwrecker
2800g
+ https://imgur.com/erLiUz6 + 300g
Stats:
+45 AD
+300 Health
+35 Armor
Unique Passive: Essence of the Ohmwrecker
Nearby enemy towers lose (20 AD) worth of damage vs you.
Unique Active: Wrath of the Ohmwrecker Nearby enemy towers are struck with a bolt of energy, preventing them from attacking for 1.8 seconds. Once the effect ends, the turrets will resume attacking the target it should be (Turrets will keep targeting a unit, and are simply unable to attack it) but the ramping damage is reset. A tower cannot be affected by this effect more than once every 12 seconds. (120 second cooldown)
This item is a good snowbally item for divers, ideally a second pickup. The active means that you can dive enemies with lowered risk - however, the disable duration is relatively low, making it better for snowballing. The ohmwrecker active also has a very long cooldown, meaning you should use it sparingly. Note also that you give up on the buff to allied towers when you pick up the Ohmwrecker over the Ohmguard.
Tell me what you think of these three concepts! I'm always looking for feedback to hopefully transition into a better final update when the time comes. Thanks for reading!