Ranked games need new rules overhauling

Hοneybadger·10/17/2017, 10:51:00 PM·2 votes·372 views

Firstly, let me present myself, so you won't say I'm a frustrated whack'o here. By my character name in game, I'm Sir Robbin, a 23 year old guy. This was my very first and single account on this game. I started playing around October-November 2009, more exactly for almost 8 years. I think Riot Games Employees can verify this by the date i registered this account.

Anyway, enough about me, let's get into my sugestion:

WHAT: So, firstly let's start with the difference between ranked games and normal games, you usually don't get as much IP and 0 LP within normal games, BUT, you train for ranked games within Normal games. In Ranked you should only go with champions you know well, have trained in normal games enough to feel comfortable playing with them. You should NOT have your first games of a new champion in ranked.

WHY: With such a large champion pool, almost every game feels like I'm the only one actually knowing what my champion i play with does and how to abuse it's tricks. Players in ranked, in general will abuse Zed, Darius, Eve, Yasuo if they are not banned, i had a lot of games where these 4 champions were insta-locked, the reasoning being that they are considered "OP". Since season 2 i have never seen a champ being "OP" just people that don't know the enemy champion well enough to devise a plan to counter them. This happens because they don't know even what their own champion can do, and knowing what the enemy champ can do is out of the question... This, in leagues like Bronze , Silver, Gold and early Platinum, we're just left with non-intentional feeders that could avoid feeding if they would know what their OWN champion can do at least! I think that over 70% of the games I've played now in season 7, there was always at least ONE person in the team that had no idea what their champion can do. From simple stuff, like playing Amumu jungle and dying to grump, dogging attacks with Yasuo WindWall, to relatively complex tricks like Zed combos being blown by my teammates that pop W-E-Q then come to the conclusion they got R and pop R as an evasion tool, rather than an assassination tool.

HOW: We have an awesome system, a Mastery System, that increases with how much you play a single champion. Why aren't we using this in our favor for ranked system? Putting two simple rule like:

  1. In order to play a champion in ranked, have Mastery 3 and Upwards on that specified champion.
  2. In order to have the possibility of playing ranked, have over 21-23 owned champions with Mastery level 3 and Upwards.

IMPACT: By having these two rules, we can filter out the players that just came from watching a YouTube video of counters, checking mobafire for builds and counters, and instalocking players that lock the champion because "He's op dud, i must play itz!". Having an array of 20 + champions you can actually feel comfortable to play and know at least the basic tricks, not just take it on a test drive on Ranked games.

What do you guys thing about this think about this?

Kind Regards, Sir Robbin

5 Comments

Hοneybadger10/17/2017, 10:52:48 PM1 votes

PS for Riot Games: I consider this idea to be a concept, if you don't see this idea fit in this category, please move it where you consider most fit.

Deathunterknight10/18/2017, 3:19:55 AM1 votes

While I agree with most of the things you talked about, I don;t feel that it is right to constrain someone to normals based on the number of champions they have high-level mastery with. It may be that they are very good with a few key champs from a couple of select roles, and they chose not to spend their time with other champions.

As for a solution, I think you could lower that constraint, make the mastery requirement role-based, or allow players with high mastery levels with a certain amount of champs to play ranked as well.

LittleOak10/19/2017, 5:42:48 PM1 votes

I really like this idea, and think it's good but I feel like basing it off Mastery system is kind of detrimental to the game. Like I'm in Bronze and I know completely the pain of people not understanding champions. I personally play only a handful of champions who I understand very well (I say very well because if I knew them perfectly, I probably wouldn't be in Bronze, but also I need better mechanics). Regardless, This would make me unable to play ranked anymore. I own a lot of champions mainly just to have the ability to trade champs with other players. As of writing this, I have Mastery 3 or greater on 16 champions, and being perfectly honest with you, a lot of them are not my best champions.

My Thresh is Mastery 5 yet that's only because he was the first champion I learned to play/owned and I would play him Top and ADC. If I needed to play him support I could figure it out but I would be the weakest player on my team.. I have mastery 4 and 5 on Yorick and Skarner respectively but my winrates on both of them are both below 30% (partially because Skarner is a jungler who needs his team and a lot of Bronze players I have met don't understand "team fighting" and Yorick needs the team to group elsewhere while he splits but you get my point). My Tahm Kench is mastery 4 yet I play 3v3 and he is arguably one of the strongest junglers in that game mode. If I had to take him into Summoner's Rift in ranked it would be a bad time. I have Mastery 3 on Quinn but I haven't played her this season yet and the last time I played her I was taking her as ADC. I have Mastery 3 on Alistar and I can tell you that I not only haven't played him since his update, but I only ever played him in ARAMs and that's how I got his Mastery 3.

On the other hand, I watched Evelynn gameplays on YouTube once she got reworked, I had never played her before but played my first game with her in a ranked game and I was first pick and she wasn't banned so I picked her for the sole reason so that the enemy jungler couldn't take her against us since it was the first day she was released. I made a wager that I knew her well enough and could learn her basic mechanics fast enough on the fly that it would be better for my team than having the entire team be playing against a champion they don't fully understand. By the end of the game I was 5/7/13 and I was the second most deaths on my team because it was 3s and I was our AP carry but I had 75% kill participation (and I feel like it should be more because just throwing out her W doesn't grant kill participation but it does frighten the enemy and makes them change direction of where they're running and that caused my team to get a lot of kills), we won, and I got the double honor because I controlled that entire game.

Again, I really like the idea of basing it off Mastery because some people are dumb and think they can just pick up a champion knowing minimally what they do, but at the same point, there is always going to be "strong picks" and if we are in the meta like it is now and Janna isn't banned and I'm first pick, I need to be able to lock in Janna for my support who wants her. Making it based off mastery is slighted severely towards players who have been playing for years and have played a lot of different champions (if not all of them). I started playing last summer (between Taliyah and Kled releases) and I've gotten decent at the game, but in all that time, I only have 16 Mastery 3 or up champions. My friend has been playing since season 2 and based on his mastery score of 509, he must have mastery 3 on at least 90% of all champions. Again, I think that there should be a way to prevent people from playing champion's they're terrible at.. Maybe recording passively their lifetime winrates with champions and you need to have greater than 10 games played and over 35% winrate before it kicks in?