Ranked games need new rules overhauling
Firstly, let me present myself, so you won't say I'm a frustrated whack'o here. By my character name in game, I'm Sir Robbin, a 23 year old guy. This was my very first and single account on this game. I started playing around October-November 2009, more exactly for almost 8 years. I think Riot Games Employees can verify this by the date i registered this account.
Anyway, enough about me, let's get into my sugestion:
WHAT: So, firstly let's start with the difference between ranked games and normal games, you usually don't get as much IP and 0 LP within normal games, BUT, you train for ranked games within Normal games. In Ranked you should only go with champions you know well, have trained in normal games enough to feel comfortable playing with them. You should NOT have your first games of a new champion in ranked.
WHY: With such a large champion pool, almost every game feels like I'm the only one actually knowing what my champion i play with does and how to abuse it's tricks. Players in ranked, in general will abuse Zed, Darius, Eve, Yasuo if they are not banned, i had a lot of games where these 4 champions were insta-locked, the reasoning being that they are considered "OP". Since season 2 i have never seen a champ being "OP" just people that don't know the enemy champion well enough to devise a plan to counter them. This happens because they don't know even what their own champion can do, and knowing what the enemy champ can do is out of the question... This, in leagues like Bronze , Silver, Gold and early Platinum, we're just left with non-intentional feeders that could avoid feeding if they would know what their OWN champion can do at least! I think that over 70% of the games I've played now in season 7, there was always at least ONE person in the team that had no idea what their champion can do. From simple stuff, like playing Amumu jungle and dying to grump, dogging attacks with Yasuo WindWall, to relatively complex tricks like Zed combos being blown by my teammates that pop W-E-Q then come to the conclusion they got R and pop R as an evasion tool, rather than an assassination tool.
HOW: We have an awesome system, a Mastery System, that increases with how much you play a single champion. Why aren't we using this in our favor for ranked system? Putting two simple rule like:
- In order to play a champion in ranked, have Mastery 3 and Upwards on that specified champion.
- In order to have the possibility of playing ranked, have over 21-23 owned champions with Mastery level 3 and Upwards.
IMPACT: By having these two rules, we can filter out the players that just came from watching a YouTube video of counters, checking mobafire for builds and counters, and instalocking players that lock the champion because "He's op dud, i must play itz!". Having an array of 20 + champions you can actually feel comfortable to play and know at least the basic tricks, not just take it on a test drive on Ranked games.
What do you guys thing about this think about this?
Kind Regards, Sir Robbin