Lamb, and Wolf... The Kindred. [rework concept]

Terozu·10/1/2017, 5:19:42 PM·1 votes·546 views

Passive: Mark of the Kindred -Scaling Removed. -Periodic sight of marks.

The Kindred are now given True Sight of their mark for 3 seconds every 20/15/10 seconds. This cooldown is tripled for marks on enemy Champions, and only lasts half as long.

Q: Lamb Form - Dance of Arrows -Greatly changed.

Lamb becomes intargetable for half a second and dashes towards the cursor, during this time she marks the 5 nearest targets prioritizing champions, at the end of her dance all marked targets suffer damage equal to 35% of her auto attack damage. This ability can be used 4 times before going on cool down.

Q: Wolf Form - Savage Dance -new

Wolf dashes forwards displacing all targets and marking them for an extended period. Attacking a target who is marked causes Wolf to dash through the target, dealing bonus damage based on missing health. Wolf's range againsts marked targets is increased by 200%. Wolf cannot dash through walls.

W: Pas De Deux -replaced.

The Kindred swap places. Which ever part is active gains extra passive effects. Lamb Form Passives: Lamb gains ranged attacks, on the first 4 marks the kindred collect she gains 75 range, subsequent sets of 3 marks gain an extra 25 range. Lamb deals 25% bonus damage to targets above 50% health. Wolf Form Passives: Wolf gains melee attacks, for every mark the Kindred collect Wolf does 1.25% of the targets current health on hit. This bonus is halved against targets below 25% health, and changed to percent of missing health. Wolf gains 25% damage to targets below 50% health.

E: Lamb Form - Accepting Death -Greatly Changed

Every 10th auto attack, Lamb's next auto will charm the target for 1 second. This charm is doubled against monsters, and can affect Dragon.

E: Wolf Form - Mounting Dread

Every 5th auto attack Wolf sinks his teeth into an enemy, latching on to them and becoming immune to cc for 2 seconds. This auto deals an additional 5% of the targets missing health, as well as 5% of their current health. Wolf continues to auto the target while latched.

R: Lamb Form - Lambs Declaration -GREATLY changed. -The Kindred's mark can still be damaged.

Lamb lays down a wide area of effect. Within this zone no targets can fall below 10% health, with the exception of The Kindred's marked enemies. Targets who fall to the 10% threshold are unable to be healed for the duration of the ult

R: Wolf Form - Wolf's Declaration -New.

Wolf lays down a wide area of effect. Wolf strikes all enemy units for 1% of their maximum health as true damage each second for 5 seconds. Then dealing 20% of their missing health. This damage is doubled to The Kindred's mark. All healing and regeneration is stopped within this feild.

What do youys think?

11 Comments

Lightwellian10/1/2017, 7:10:19 PM2 votes

Periodic sight sounds fairly decent on paper, but it'd quickly just turn into an overpowered way to track the enemy Jungler. Just imagine how people would respond if all of their ganks were forecast by a passive. Too oppressive.

Lamb's Q sounds fairly decent, but becoming untargetable is too much. Same with getting four successive uses.

Wolf's Q sounds decent, but it's a bit too strong in a straight fight. Try trading the initial displacement for the ability to chase through walls.

Regarding W, Kindred is not meant to be a two-form champion. Kindred is supposed to be a Marksman Jungler who uses marks to scale, the parts, Lamb and Wolf, are supposed to hunt together. These things are at the center of its identity. Two-form design goes against what this champion stands for.

Both E passives are lackluster. An all-but-random charm on every tenth strike is difficult to use and requires little skill in regards to timing, since you can't time it without refraining from doing your job. Having Wolf latch onto a target means he'll easily be displaced. He has to be able to control where they go, or he's just putting himself in danger by allowing himself to AA.

Lamb's R is Broken and Wolf's R doesn't synergize with his kit.

With Lamb's only other ability being a spammable way to apply marks, this is effectively just team invincibility. With Wolf's other moves being based around pursuit and hunting, having him produce a slow-to-activate death zone kind of ditches the point.

Just my opinion of it.