Champion Concept: Bargros, the Plagued One

Forhonor321·2/25/2018, 7:13:51 PM·3 votes·471 views

Right, it's been a while since I did one of these, so I may be a bit rusty coming out with this concept. But considering it's what got me starting onto the boards, why not go at it again. Without further delay, on to the concept of Bargros!



#Stats Health: 578 (+100) (2278) Health Regen: 8.374 (+.75) (21.124) Mana: 350 (+38) (996) Mana Regen: 6 (+.8) (19.6) Range: 175 Attack Damage: 57 (+3) (114) Attack Speed: .601 (+1.44%) (.748) Armor: 36 (+3.6) (97.2) Magic Resist: 32.1 (+1.25) (53.4) Move. Speed: 325



Passive - (1): Basic attacks deal bonus magic damage equal to .5/1/1.5/2% of your max health and (+10% AP). Every 30 seconds, your next basic attack instead deals bonus damage equal to (+30% AP) + 2.5/5/7.5/10% (+1% per 100 AP) of your max health & +40% bonus AD, in a straight line (similar to Sej's W but shorter range). Deals double damage to monsters (cap at 400). Enemy champions will heal you for 4/5/6/7% (+.5% per 100 bonus health) of your missing health (up to a max of 35%). All enemies hit by the empowered attack are infected with Blight for 3 seconds.

Blight - Debuff that reduces attack speed by 10/15/20/25% for 3 seconds and reduced all forms of healing by 20/25/30/35%.

(2) On death, after a 2 second delay, explode dealing 50/75/100/125 (+30 AP) (5/6/7/8% max health) to enemies nearby and fear them for .5/1/1.5/2 seconds

Q: Corrosive Vomit - Vomit in target direction, dealing 75/95/120/150/180 (+40% AP) magic damage, lowering their resistances and damage by 5/7.5/10/12.5/15% for 2.5 seconds and slowing them by 15/17.5/20/22.5/25% for the duration. Enemies within a close proximity of Corrosive Vomit take 1/2/3/4/5% of your bonus health as extra damage and are stunned for 1 second. CD: 14 seconds Mana: 60/70/80/90/100

W: Rupture - Rupture a pustule on your body, dealing 20/30/45/65/90 (+30% AP) magic damage to all enemies around you. Enemies affected by Blight take 2% increase stack damage for each other Corrosive Rupture (2/4/6/8/10% max.) and refresh the duration of Blight. Can hold up to 1/2/3/4/5 charges of Corrosive Rupture. .5 second cooldown between uses. Charge come back every 12 seconds. Mana: 20

Can be cast while doing other actions like moving, AA or non-ult abilities.

E: Feast - Lash out with your tongue from your belly mouth, dealing 20/40/60/80/100 (+20% AP) and leashing to the first target hit for 4 seconds. You can activate Feast again when an enemy champ, large monster, or super minion is within half of the leash range to pull them to you, locking them down as your mouth chews at them for 150/175/200/225/250 (+40% AP) (+30% AD) mixed damage over 3 seconds, during which they are stunned.

If they are within 200 units of you, they are automatically pulled in. Enemy minions and small jungle monsters that are pulled in are automatically executed, heal you for 10/25/45/70/105 health and refund half of the cooldown and mana cost of Feast. 30/26/24/20/16 second CD. Mana: 90/95/100/105/110

R (Ult) - Plague Demon's Gift - Channel for 2 second while having your movement speed slowed by 40/25/10% & taking 50/55/60% reduced damage. After your channel, release a deadly plague, spreading from your current position (Faster spread at starting location but slower as it spreads). Enemies hit by the burst take 150/200/350 (+60% AP) (+ 12.5% of your max health) over 4 seconds. As well, enemies hit by this ability are also stricken by Blight but is empowered to refresh for the damage duration and may stack every second (up to a max of 2/3/4 stacks. Can only be stacked through ultimate but can be refreshed from Rupture.) CD: 140 seconds Mana: 150



#Background

##Short Version In the time between the creation of Runterra and birth of humans but before the Rune Wars, there was a forgotten age where humans once worshipped many demons as gods, one of which was named Mok'palos, demon god of plagues. However, because this is a forgotten age, some big event occured and Mok'palos and many of the other demon gods lost their worshippers and were either killed off, disappeared or supposedly imprisoned by something.

Fast forward to modern day, some artifacts of said forgotten age are being discovered. Some of these artifacts Mok'palos has great connections over. One adventurer finds one and through time he comes through corruption of this artifact. He loses all forms of his previous identity, mentally and physically and now become Bargros, the new disciple of the plague demon "god" and is tasked to spread his plague across the world for his worship.

##Long Version In a time after the creation of the world but long before the great Runes Wars, the world for humankind was far from what is was now. It was a time where humans were nothing more than creatures learning to speak and think far greater than animals. But, nevertheless, they still acted like animals, fought one another, and when great being came they worshipped them as gods. And one was Mok'palos, worshipped as the god of plagues and pestilence. Many that followed him took upon the plagues he gave, not as punishment but as a reward, a rebirth to something greater. Yet as time went on his followers were slain, his temples destroyed and he seemed to disappear, with some stories saying he was imprisoned by the other gods. These stories though would then only become legends in time, to then become myths, to fairytales and then forgotten. And so was the forgotten age. Until now…

While his temples were demolished and followers slain, there were still many artifacts left over by his worship that were not completely destroyed. Over time, they've gathered dust, lost their appeal and are barely recognizable that what they once were. Many have found these treasures and traded or collected them, one of which Mok'palos had a great connection with. When a young adventurer had found this item, he knew his time was coming close. Slowly but steadily, he gave the adventurer great power, which in turn caused him to hold onto the artifact longer, keep it as a symbol of luck. The more he did though, the more Mok'palos began to corrupt him, because as with some plagues, they take time to manifest and take effect. The adventurers mind began to corrode away, his gifted physique warped and bloated, skin infested with boils and rashes, a slow, painful, unsightly transformation.

Knowing he had broken him to his will, Mok'palos announced to the being that he was his champion and deemed him the name Bargros, which he accepted. With his first step now complete, Mok'palos gave his first order to his new disciple: spread his "gift" to all of Runeterra and bring back the glory of his name. With that, Bargros set out, now reeking terror and panic among the land for the glory of the Plague God.


#Creator's Notes (for those who care) So this champion I've been constantly thinking up for quite some time now. Appearance-wise, I knew I wanted to have a gross champ. Let's face it, with Urgot's rework we don't really have that many "ugly" champs anymore, either in old models or in appearance ideas. I wanted to make someone that was disturbing & I've always loved the idea of this bloated, slow-moving, diseased ridden champ that really hits hard and can be a bit tough to kill. I'm a huge Warhammer player so I heavily took reference from Nurgle for this idea. The problem was, while I had the appearance down in my head, I didn't know what to do for gameplay or lore, especially the lore since I needed it for fit somehow since it's being updated.

Now gameplay was probably the more challenging parts since I needed to figure out what I wanted to make this champ. Problem with that is we kind of have a disease ridden champ already (Twitch ) but I kind of figured he, more or less, was more of a poison based marksmen rather than disease. When I think of disease, I think of something that cripples you before having you die. Poison is just poison, it can act fast, act slow, but mainly form what I see in terms of gameplay it just is meant to kill you quickly. What I wanted to go for was more of less debuffs to get that plague feeling, to make your champ feel like they're getting ill and weaker while around fighting this guy.

So over time, I came up with the idea to turn him into a Juggernaut, because "why not?". He fits theme wise, appearance wise and how I wanted him to play it fit the bill. Another thing though was I wanted to focus a bit more on him going AP. We don't really have that many AP brusiers/fighters/ juggernauts, outside of Mord who is the only one that I can ever really think of and as he is right now he almost builds glass cannon and relies on his shield passive. I wanted someone who specifically built some tanky items but also needed to build some AP items to be effective. That was the plan... and then Kai'Sa got revealed, showed off how Riot wanted to expand playstyles with her AD & AP routes, that got me thinking and I adjusted some numbers to allow some AD scaling if people wanted to go that route. It's not suppose to be that good but it's there if people want it (and why I feel some of the scalings and numbers aren't quite right).

As well, if there is anything that I don't like about this concept, it is the lore and the E ability that I came up with. The lore I really didn't know what direction to go in or what to come up with. I tried thinking about the character as an actual god that's come down, I've tried thinking of him similar to what Targon's aspects are, I even thought of him as a straight up demon but nothing was really hitting a mark with me. I wanted something that really reference Nurgle because that's one of my personal points with this. So eventually I settled with something that still had a demon, but more or less worshipped as a god, and created the champion, which fulfilled my goal...but left me empty because it doesn't explain jack shit about the actual champ. It goes more into the demon he serves and how it created him in the end rather than focusing on the main champ. Then again, I also had the idea of making this champ become so corrupted that he sheds any recognition of his old self and life so putting backstory to that would of been pointless. I'm just mixed in feelings for this. And the E ability, the more I thought and looked at it, didn't really seem plague-y and more gluttony. I really wanted to try something different that still conveyed the plague but still had a similar effect but I just couldn't think of anything! It's just a minor nitpick of mine.

To wrap things up, here's a small fun fact: Gameplay was heavily inspired by Thorn and Pestilus from Battlerite, Stitches and Xul from HotS, & Pudge from Dota 2. Appearance was inspired by Nurgle daemons, Stitches, Pudge, Pestilus, and Mtg: Golgari. Bargros' name was made through Warhammer: Path to Glory name chart generation.



#Reference Images

(I don't own any of these images. All right goes to original creators)

https://imgur.com/927Tsz5

https://imgur.com/NSckvhu

https://imgur.com/bIUCLgv

https://imgur.com/ad1x2Gp

https://imgur.com/ugxasLU

https://imgur.com/tr2KPbI

https://imgur.com/ysx68en

https://imgur.com/udNlpp9

https://imgur.com/ukho5yG



#PlayStyle

Not a huge expert when it comes to this but here are some recommended things when playing the champ:

##Runes: Grasp of the Undying, Glacial Augment

##Items:

AP - item 3027 ,item 3151, item 3116

AD - item 3748, item 3156 ,item 3812 item 3025

Mixed - item 3146

Standard, reguardless build - item 3001 item 3083 item 3075 item 3143 item 3065 item 3742 item 3047 or item 3111



And that's the end of my concept. Thank you to whoever may it though to the end and if you have any constructive feedback please let me know, I'm open to it.


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