Immobile Assassin concept
I do not have a name for this concept but I feel like they would be a monster straight out of a Lovecraft horror. My goals for this concept are...
-Create a champion who is specifically an assassin (or something akin to one) -Create an assassin who mages can counterplay by knowing how to dodge skillshots -Make an assassin, who, despite being immobile, can go toe to toe with other assassins.
For the sake of the concept i will call the champion Danger Noodles. Apologies for the blocks of boring text [sg-soraka]
Now, on with the concept!
Passive: Grasp of Madness Attacking an enemy inflicts them with one stack of madness for 3 seconds. Upon receiving three stacks of madness the enemy who is afflicted with madness will be put under a debuff called Insane for 3 seconds. If an enemy marked with this debuff is attacked by Danger Noodles or their ally champions they take 40-125+(45% ability power) damage and they are feared for 0.5/0.75/1 seconds (levels 1, 7, and 12.)
Q: Constricting Reach Danger Noodles channels for 0.5 seconds. After which he launches his tentacle arms in a line, knocking enemy minions aside. Upon hitting an enemy champion, his arms rap around them, dealing 40/60/80/100/120+(40% ability power) damage, then he drags the enemy to him, dealing the same damage again (80/120/160/200/240+[80% ability power] damage total). range: 600 cooldown: 11/11/11/10/10
W: The Maw Danger Noodles uses his (mouth?) to chomp on his opponent, this deals 100/145/190/235/280+(65% ability power)+(140% bonus attack damage) magic damage. This deals 30% more damage if the enemy is feared. range: 200 cooldown: 7
E: Cosmic Illusions Danger Noodles uses his celestial elder god powers (that's what Lovecraft monsters get) to slip from sight (become invisible) for 3 seconds. This can be interrupted by attacking or beginning to channel Constricting Reach. cooldown: 20/19/18/17/16
R: Will Beyond Stars Danger Noodles channels for 1 second, after which he unleashes his cosmic area in an area in front of him. All enemies caught in the area take 150/300/450+(55% ability power) damage and are marked with Insane. cooldown: 140/110/80 width: 400 length: 750
Strengths Immune to minion block High damage Decent skill expression with e and q Decent utility
Weaknesses Lack of Mobility (as intended) CC that a lot of mages have access to No survivability or escape Easy to dodge q when e hasn't been used beforehand
Please leave any thoughts you have on the concept in the comments! Thank you!