Breech- The Onslaught

MikeRambo·7/24/2016, 4:56:15 PM·1 votes·987 views

This is a concept for a tank that interacts with terrain. I'm sure none of you have eeever seen something like this before (sarcasm) but I think mine has a unique twist to it. Enjoy!

Breech The Onslaught

Passive: Breakthrough Breech's basic attacks pierce the target and hit whatever is directly behind it for the same damage. In return, attack speed from all sources is reduced by 50%.

Q: Breakout Breech charges a short distance in a chosen direction, dealing damage in the pathway. Resets basic attack timer. Using this ability will remove any crowd control on Breech, but also lowers his defenses.

W: The bigger they are Active: Empowers Breech's next 2 basic attacks and turns off its passive while this ability is active. Passive: While this ability is on cool down, each of his basic attacks against the same target does consecutively more damage based on stacks gained by attacking consecutively.

E: The harder they fall Breech jumps in a target direction, and grounds all enemies he impacts.

R: Earth Splitter Breech gets a running start, then crashes through the terrain. Breech can destroy thicker walls based on the distance of his run-up. When he destroys the wall it deals a percentage of its current health to itself, and dealing damage to units near the wall at the end of its charge. After a set time period, the portion of the wall is magically replaced, and breaking through the same section again will increase the cool down of the ability significantly, but also permanently remove that section of terrain for the remainder of the match.

Breech is an AD hyper mobile initiation tank based on tenacity. He doesn't have much base damage, but the longer he survives in a fight, the harder he hits. His job is to throw himself into the enemy team like a bowling ball and do consistently increasing damage very slowly to lots of people.

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