Astral Projection Mage/CC focused Champion Concept/ REALLY COOL KIT IDEA
Values and numbers are subject to whatever changes and balancing they need. Its all basically placeholder, but the bones of the idea are all there and I think would make for a really cool CC focused Astral Projection Mage.
P: Aether Trance: Every 10 seconds the casters next basic attack briefly stops the target rooting them for 0.5/0.75/1 seconds. Landing Ethereal Push on Champions reduce this cooldown by 2 seconds per Champion hit.
Q: Ethereal Push: Range: 750 Cooldown: 6 Damage: 60/90/120/150/180 (+70% AP)
Effect: After a brief delay the caster releases a damaging linear AoE of astral energy that deals damage to all targets in a line. (Similar to Lucian Q width and how its not a projectile) This ability Knocks Back targets in that are in Astral Form 300 Units.
W: Astral Walk: Cooldown 23
Effect: The caster begins channeling their Astral Body, exiting their physical form and is able to move freely through terrain as well as cast their other spells (including ult) from their Astral Body at 50% reduced damage and auto attack at 100% reduced damage. Their physical form takes 25% of the damage done to the Astral Body. This ability can be interrupted by hard CC on either the physical form or the Astral Body.
E: Intangible Shock: Range: 800 Cooldown 16/15/14/13/12 Damage: 70/105/145/175/205 (+70% AP)
Effect: Caster tosses a small orb that travels in a line, the first target hit has their Astral Body knocked out of their physical form 400 units away from their body. Their physical body falls to the ground (with Champions death animation) and remains there unable to move and is vulnerable to attacks. The player can move freely in Astral Form through terrain, can cast spells and even auto but will do no damage, their physical body is left vulnerable and they must return to it to remove the CC. The Astral Form is still susceptible to all forms of crowd control. Casting E on targets already in Astral Form merely knocks them back 400 units.
R: Astral Flux: Radius: 500 units Cooldown: 120/100/80 Damage: 100/200/300 (+100% AP)
Effect: The Caster bursts with astral energy in a 500 unit AOE radius dealing damage and knocking all enemy targets hit out of their physical bodies 500 units away from their body.