Astral Projection Mage/CC focused Champion Concept/ REALLY COOL KIT IDEA

Perma CC·1/21/2018, 12:43:34 AM·3 votes·749 views

Values and numbers are subject to whatever changes and balancing they need. Its all basically placeholder, but the bones of the idea are all there and I think would make for a really cool CC focused Astral Projection Mage.

P: Aether Trance: Every 10 seconds the casters next basic attack briefly stops the target rooting them for 0.5/0.75/1 seconds. Landing Ethereal Push on Champions reduce this cooldown by 2 seconds per Champion hit.

Q: Ethereal Push: Range: 750 Cooldown: 6 Damage: 60/90/120/150/180 (+70% AP)

Effect: After a brief delay the caster releases a damaging linear AoE of astral energy that deals damage to all targets in a line. (Similar to Lucian Q width and how its not a projectile) This ability Knocks Back targets in that are in Astral Form 300 Units.

W: Astral Walk: Cooldown 23

Effect: The caster begins channeling their Astral Body, exiting their physical form and is able to move freely through terrain as well as cast their other spells (including ult) from their Astral Body at 50% reduced damage and auto attack at 100% reduced damage. Their physical form takes 25% of the damage done to the Astral Body. This ability can be interrupted by hard CC on either the physical form or the Astral Body.

E: Intangible Shock: Range: 800 Cooldown 16/15/14/13/12 Damage: 70/105/145/175/205 (+70% AP)

Effect: Caster tosses a small orb that travels in a line, the first target hit has their Astral Body knocked out of their physical form 400 units away from their body. Their physical body falls to the ground (with Champions death animation) and remains there unable to move and is vulnerable to attacks. The player can move freely in Astral Form through terrain, can cast spells and even auto but will do no damage, their physical body is left vulnerable and they must return to it to remove the CC. The Astral Form is still susceptible to all forms of crowd control. Casting E on targets already in Astral Form merely knocks them back 400 units.

R: Astral Flux: Radius: 500 units Cooldown: 120/100/80 Damage: 100/200/300 (+100% AP)

Effect: The Caster bursts with astral energy in a 500 unit AOE radius dealing damage and knocking all enemy targets hit out of their physical bodies 500 units away from their body.

5 Comments

GhaelWinds1/21/2018, 1:32:13 AM2 votes

I think the fact that they can't do damage throughout the whole ordeal is a bit on the overpowered side. Maybe if when you knock them out of their body they still do the same damage and if they get a kill they return to their body.

On kinda the same issue, having your astral form and their astral form have different stat restrictions seem strange. I would say unify that in some way? You could even keep the full damage thing but have your E end after a few seconds. This champ doesn't burst too much so I don't think that would be too overloaded.

FlameHalbrdOkido1/21/2018, 8:17:36 PM2 votes

Q just say its a linear AoE dmg ability Ex: After a brief delay the caster releases a damaging linear AoE of astral energy.

Ur E is cool, but WAAAY 2 OP and it doesnt have enough set req/counter play to justify why its so strong

Think about tahm; would he be balanced/healthy if he could eat enemy champs right off the bat...probably not. He has slow AS and has to get in 3 AA (or 2+Q) and be within a small range, and he also get MASSIVELY slowed once he has eaten them. There needs be good trade offs for such a powerful non-ult ability Casting E either needs some requirements to be met b4 the enemies Astral Body is knocked out: such as a channel, hitting multiple abilities, hitting multiple AA's, a very short range, or something else Q already knocks back and for E being so powerful, I think the ability should not be castable while an enemy's Astral Body is out. Enemy champ Astral Body ability damage should be reduced by 60%, and AA reduced by 100%

Here, ive done an astral project champ as well and I believe that taking a look at it will give u an idea of what you could do to make this ability more balanced.

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/jF6dZNtt-champion-concept-ame-the-voodoo-arhcer

I like the idea that the enemy champ goes into their death animation and they have to get back to their body it reminds me of Rosendo from Daemonstar on deviantart, except his Ult was like ur E and it only work on one champ.

PrimalOppression1/27/2018, 3:55:20 PM1 votes

While you partialy justified it. No, this wont do. Idea of knocking players out of body is nice, but even with Q restrictions... its too much cc. Just press R, knock 4 out in team fight. And while they can get back in matter of a second, Time your Oriana needs to place orb for R.. no this wont work. Idea is nice and all, but in league where every second matters, I could see it in DOTA2, bot not league.