Bor and Tahn Fighter/ Assassin

ReiAyanami 42 00·1/23/2015, 1:05:47 AM·2 votes·808 views

Stranded in the forests of the Shadow Isle, the two brothers Bor and Tahn adapted to survive. They preyed on the weak, attacking any animals or humans that came too close. Tahn being a runt was hyper and troublesome, he often caused Bor problems, but he taught him how to survive none the less. They trained and attacked daily, Bor and Tahn fought side by side for years and they even learned how to precisely fight feeding off the others' strengths. One day they were raiding a camp when they were discovered and Tahn was captured. Bor pleaded and cried to the men, who turned out to be League Officials. Bor promised he would fight in the League if they didn't harm Tahn, they agreed. Tahn begged for Bor to stay for hours until he got the idea that he could go with Bor. Bor agreed knowing that he needed to be near Tahn to keep him safe, and that they are both stronger together. They went back to the officials and spoke to them about Tahn accompanying Bor and they whole heartedly agreed, as long as they didn't get into trouble.

Bor and Tahn- Fighter/Assassin Passive- Sibling Rivalry- Upon killing a unit you have the choice to have brothers switch attacking positions. (press Alt to switch positions) If they switch upon a monster or minion kill they gain 15 energy, if they switch upon a champion kill they gain 50 energy. Upon hitting certain levels they gain attack speed. LEVEL 3: +.05 LEVEL 6: +.1 LEVEL 9: +.12 LEVEL 15: +.15 LEVEL 18: +.18 (total of 0.60 attack speed)

Q- Elder's Protection- Bor jumps forward, harming enemies he passes through and dealing 60 (+Total AD) to a small area around him. he immediately jumps back to Tahn after landing. Range: 850 Damage: 60/65/70/75/85 Energy Cost: 65 Cooldown: 12 sec./11/10/9/8

W- Runt's Anger- Tahn ferociously throws his knife dealing 50 (+Total AD) on impact and 10% of total AD each second for three seconds. Range: 900 Damage: 50/55/60/65/70 Energy Cost: 45 Cooldown: 8 seconds

E- Helping Hand- Tahn grabs Bor and dashes forward dealing 30 (+50% of total AD) when they land. As they land if they deal no damage to champions then it resets Elder's Protection's cooldown. Range: 850 Damage: 30/35/40/45/50 Energy cost: 65 Cooldown: 13 sec./12/11/10/9

R- Brotherly Love- The brother who is not in position for basic attacks shields the other brother from harm for a short time. The defender cannot attack while the Ult is active, but every time they block an attack the brothers get a small movement speed boost. When Brotherly Love is active Sibling Rivalry's effect are doubled. Time: 3 seconds/4 seconds/5 seconds Energy cost: 100 Cooldown: 80 seconds/ 70 seconds/ 60 seconds

Health: 570 (75 per level) Health Regen: 8.22 (+0.6 per level) Energy: 100 (0 per level) Energy Regen: 20 (0 per level) Attack Damage: 57.8( 3.2 per level) Armor: 24.8 (+3.5 per level) Attack Speed: 0.643 (1.48 per level) Magic Resist 31.5 (o.5 per level) Movement Speed: 350

Friends: Gnar Maokai Nunu Rumble Enemies: Yasuo Nocturne

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