[Champion Concept] Makenna - She Who Speaks to Flames
Lore:
As dusk fell over the sacred forests of Navori, some say that that candles would once follow the travelers in pilgrimage there – hovering beside them on their path to illumination. These woods are home to powerful, ancient magic, thus the nature of these mysterious candle wisps raised questions none bothered seek answers to. They were always an integral part of the journey. It was not until a wise Shojin sage discovered the unexpected and horrifying truth.
“They seek to lead weary feet astray,” he stated grimly – lamenting the hellish voices he heard speak to him in the forest. “They pried and beckoned for my feet to leave my path of righteousness in favor of the road to terror and dismay. They spoke of horrors beyond comprehension, and that in pain is where true salvation arises. Beware these candles, for they are not your friend.”
Word had spread through the land of Ionia, and soon forces mobilized to find the source of this dark sorcery. Upon flanking the forest, they discovered the whereabouts of a very dangerous pyroturge – one whose malevolence was unmatched in all of history, the infamous Makenna Flametongue. She had a keen familiarity with the Kinkou philosophies had only strengthened her unholy craft, and made her all the more cunning and dangerous. Subduing her took extreme caution.
Her lair was found amidst the ruins of a desecrated shrine deep within the forest – guarded by malevolent spells. Though many perished in the raid, the few who survived came face-to-face with the fire speaker himself. After she had lured her attackers into the bellows of her dwelling, they believed she was surrounded. It was at this moment that he engulfed herself within a circle of fire – declaring an epitaph for all of Ionia – words that would forever scar the land:
“I may not kindle the fire here,” She warned, “but when it starts, you too shall be caught in the blaze.” She then extended her hand outward into the blaze to grasp the hand of a dark, shadowy figure amidst the pyre. She and the figure were puled into a whirling vortex of flame and vanished – along with the blazing effigy. The room was left cold and empty, with Makenna nowhere in sight.
I was said she first appeared within the boggy mires of Kaladoun, accompanied by the presence of a demonic shade, known in the tongue of man, as “Khurtz.” In return for saving her life, Makeena made a solemn vow to finish what they had started. Khurtz vanished into the murky air of the marshland within a veil of dark flame – leaving Makenna to the elements. Makenna then travelled the whole of Valoran, until she finally found refuge within the Voodoo Lands. In those woods, here practices were welcomed by a coven of fellow witches, who brought her gratiously into their coven ranks. Though their own practices varied drastically from those Makenna’s, these witches recognized her situation, and sought to help further hone her abilities, and to cope with the hateful things the fire urge her to make real. For much like the travelers along the path of enlightenment, Makenna was once a victim of the flame’s beckoning. However, Makenna, now far from the just person she once was, seeks only to increase her dark, arcane power with the help of her coven’s vast knowledge - in the hopes to appease the mighty Khurtz, and to see that Khurts’ ambitious mission to inflict global immolation may one day be realized with the might of Makenna’s own hands.
“Ash is the most natural state of being, for the perfection of fire has already made its permanent touch.” -Makenna
Appearance:
http://i.imgur.com/v9iukTB.jpg (Front: Makenna Back: Khurtz fusion)
Makenna is a young, Ionian-style witch who uses ritual circles and demonology. She wears a bodysuit that resembles human musculature, and partially shrouded in cloth. She wears several masks strapped unevenly around her body - the mask on her head has small, goat-like horns. Her secondary form has more bestial features - including larger horns, animal hooves, and jagged, plated armor.
Stats:
- Health: 575 (+92 Per Level)
- Attack Damage: 48 (+3 per level)
- Attack Speed: 0.628 (+3* per level)
- Movement speed: 325
- Health Regen: 8.24 (+0.8 per level)
- Armor: 26 (+3.5 per level)
- Magic Resist; 30 (+0 per level)
- Range: 525 - Makenna's ranged auto attacks come in the form of hot ashes that she casts from her hands.
Design Philosophy:
Makenna is a DoT jungler/mage whose abilities primarily based around the use of augmented auto attacks, and the placement of ritual circles. In lane, she can use her “rite of the arcane” circle as a engage tool – as it has several ways to initiate fights. In jungle, she can passively sustain by basking in her own flames.
Abilities:
Passive: Embrace of Flames
Whenever Makenna steps into one of her flaming AoE abilities, she catches on fire like her enemies would, but instead of taking DoT, she recovers small amounts of mana per second with each "tick" of damage.
- Mana recovery: 15% of would-be magic damage as mana.
Q: Rite of Transference Makenna places a ritual circle in a set location. It starts as merely a glowing, magenta symbol inside of a ritual circle, but it can be activated by external means (IE: other abilities).
*circles can only be activated by a single ability before disappearing.
- Placement range: 800
- Radius: 450
- Duration: 6 seconds (if it remains unactivated)
- Mana cost: 50/50/60/70/70
- Cooldown: 14/13/12/11/10 (starts after ability duration)
W: Wisps of the Wax Makenna spawns a candle that hovers beside her. Whenever she auto attacks, the candle shoots an ember at that same target after each attack - dealing mild magic damage. Makenna can have as many as 3 candles around her at a given time.
Damage: 30/40/65/85/115 (+60% AP)
Duration: 6 ember attacks
Mana cost: 25/25/30/35/45
Cooldown: 10/10/9/8/6
Whenever a candle's attack strikes a target standing inside of a ritual circle (Q), the inside of the circle ignites and becomes a small inferno - burning enemies within its vicinity, and dealing magic damage.
- Damage: 15/25/40/60/85 (+30% AP)
- Duration: 3 second(s)
E: Blade of the Matriarch Makenna unsheathes a mystical, runic sword. If she re-activates the ability, she releases a charge of dark flame from this sword as she slashes forward - creating a skillshot in the direction of the mouse, wave of dark fire passing through all units in a straight trajectory, and dealing magic damage.
Range: 650, 200 width
Damage: 50/80/120/180/260 (+70% AP)
Mana cost: 55/55/60/65/70
Cooldown: 14/13/12/10/8 (starts after the attack lands) (Base stats on ezreal's w)
*If Makenna has an unused ritual circle in play. The unsheathing of this sword summons a series of demonic hands that reach up from inside the circle - slowing all enemies inside of the circle.
- Slow: 60%
- Duration: 3 seconds
R: The Awakening Makenna becomes imbued by the power of a hellion named Khurtz - the Master of Dark Flame. Upon casting this ability, She combines her arcane strength with this demon, and partially morphs into a tall, dark creature with goat-like legs, and a more pronounced set of horns. She remains in this form for a short duration. In this form, her basic attacks are melee ranged in the form of punches. (range of 125). Her abilities are also altered for a short time - giving her access to an additional skillset.
If Makenna has an unused ritual circle available when casting this ability, she warps to the ritual circle the moment the transformation is activated.
- Cast time: 0.5 second(s)
- Movement speed: +30
- Duration: 9 seconds
- Mana cost: 100/120/150
- Cooldown: 100/95/85
*Keep in mind, this mode is actually faster than normal Makenna, and has the exact same health. This is not a tank form.
*In this form, she does not have VO.
Q (as Khurtz): Rite of Passage Makenna's braces herself as her feet begin to ignite with fiery sparks. After a short delay, she dashes in a target direction as she grinds across the ground at high speeds. If she hits enemy/neutral units, she deals physical damage as she passes through.
- Cast time: 0.25 second(s)
- Distance: 700
- Speed: 1600
- Damage: 15/45/95/ (+20% AD)
- Cost: add 5 seconds to Makenna's next ult cooldown
- Cooldown: 14/13/12/11/10
W (as Khurtz) (Toggle): Fury Incarnate Once toggled, Makennatacks become powerful fire punches that blaze through the target, and continue on the other side in the form of intense,purple/orange fire plumes that erupt in a straight trajectory. These blasts deal magic damage to any and all units hit.
- Range: 550 (past the target)
- Width: 150
- Additional Damage: 20/60/110 (+20% AP)
- Cost: add 1 second to Makenna's next ult cooldown for each buffed auto attack
E (as Khurtz): Wall of the Chasm Makenna's fires a salvo of three purple fireballs arcing through the air, which land in an obtuse triangular shape. When they land, they create a wall of three, massive, blazing pillars of dark flame. This wall of fire burns and slows enemies upon contact.
- Size: 200 units each, 50 units apart
- Cast range: 700 (static)
- Slow: 50%
- Duration: 3 seconds
- Damage: 20/35/50/70/90 (+20% AP) per second
- Cost: add 10 seconds to Makennault cooldown
- Cooldown: 14/12/10
R (as Khurtz): Oblivion *Using this ability ends the duration of Makenna's demonic form.
Makenna generates a massive ball of dark energy between her horns, and after a brief cast time, she slams it onto the ground in front of her - dealing massive damage to enemies caught inside of the resulting cone-shaped AoE. Once the ability concludes, Makenna immediately returns to her normal form.
- Cast time: 0.75 second(s)
- Damage: 350/425/600 (+90% AP)
- AoE: 300 long, 450 wide
- Cost: Add 30 seconds to Makenna's next ult cooldown
Extra Content:
**Things Makenna might say: **
Upon selection:
- Flames do not desecrate, they purify.
Joke:
- Someone called me "hot" once. I them showed them how "cold" I was.
Taunt:
- If I really wanted to burn you, there would be nothing left.
- Do you need ice for that burn?
To Annie:
- You may understand the teachings one day. But that day is far from now.
To Brand:
I am trying not to laugh. You call this a blaze?
You wouldn't know true fire if it came up and licked you in the face.
To Ivern/Maolai/Zyra/Elderwood skins:
- This should be easier than I thought.
- Did they neglect to tell you what I am known for?
- You have picked the wrong neck of the woods.
Response to enemy joke:
- Like tinder in every sense; dry, and provokes fire.
Response to enemy taunt:
Was that meant to be a burn?
Whether you have a mouth or not, you will burn like the rest of them.
While moving:
- Fire is not controlled, it is bargained with.
- When the flames are dancing, they celebrate destruction.
- I have seen the chasm, felt the fire. It is within me.
- The flames tell me things. Horrible things.
- I wear their faces - so you can know them too.
- Flames do not desecrate, they purify.
- Fire is both the spark of life, and the inferno of death. It begins all to devour all.
While attacking:
- Wither and burn
- Would you like to know what the flames are saying? It's about YOU this time.
- You will be a minor part in a greater pyre.
- A strong flame can always use tinder - no matter how weak.
- All shall kneel before the matron of fire.
**Possible skins: **
Void Magus Makenna (with little flying void monsters instead of candles, and Makenna becoming a void creature for ult)
(Some behind the scenes stuff):
http://i.imgur.com/DbA30FP.jpg (A little bit of concept work from the "coven" project)
http://i.imgur.com/pLPNLWM.jpg (The coven - finished)
Makenna took a good long while to balance. Making a jungle mage is not easy, but I figure it was worth it to help this idea see the light of day. I have 5 more concepts in my creative pipeline with full kits already finished, and 2 newer ones with partial concepts fleshed out. I have to do some finishing touches whenever I have sufficient time. I'll hopefully be putting them up soon, but in the meantime, here are the two other witch coven champions:
Methuselah - Keeper of the Caldron
Marion - The Seamstress of Fate
Here are some of my other champions as well:
Yok'Mal - The Mechanized Scourge
Bo Zhong - The Blazing Sentinel
*You can also check on the progress of my upcoming projects via my Twitch channel: www.twitch.tv/monolithyk
Any feedback helps! Thanks for reading!