Champion Concept -- "Sumpmire" The Riverdweller

PopcornBunni·5/23/2017, 6:40:50 AM·2 votes·371 views

Sumpmire The Riverdweller

Melee Diver / Disruptor

A male amphibious Vestayah with both bipedal legs and a fan-like tail. Designed to be a top laner, jungler, or support focused on extended fights and controlling dash-reliant opponents through his large aoe grounding effect.

Base Speed: 320 Other stats comparable to Xin Zhao

Passive: Slippery - Sumpmire has increased movement speed in water and in mud created by Swampland (W) and Mudslide (R) Increase: +5 Per level (+90 at level 18)

Q: Muckball- Throws a ball of mud in target direction, applying nearsight to enemies and passing through units. Units hit after the first receive reduced damage and nearsight duration Cost: 60/65/70/75/80 Mana Cooldown: 8 Seconds Range: 1100 Damage: 50/100/125/150/200 (+60% Bonus AD, +30% AP) Physical Nearsight Duration: .75/1/1.25/1.5/1.75 Seconds Reduced damage: 10/25/35/50/100 (+20% Bonus AD, +10% AP) Physical Reduced Nearsight Duration: .33/.5/.66/.75/.875 Seconds

W: Swampland- creates a muddy swamp underfoot for 6 seconds that grounds and slows enemies within Cost: 75 Mana Cooldown: 20 / 18.7 / 17.5 / 16.3 / 15 Seconds Radius: 1000 Slow: 20/25/30/35/40%

E: Sucker Punch- Strikes at the target unit, applying on-hit effects and dealing bonus magic damage against the target if it is effected by crowd control Cost: 50/55/60/65/70 Mana Cooldown: 9/8.5/8/7.5/7 Seconds Range: 125 (Edge-to-edge) Damage: 20/40/60/80/100 (+100% AD) Physical Bonus Damage: 20/40/60/80/100 (+75% Bonus AD, +55% AP) Magic

R: Mudslide- After a brief delay, Sumpmire travels quickly to target location, leaving behind a trail of mud, dealing damage and knocking enemies along his path behind him, rooting them as they land on the mud Cost: 100 Mana Cooldown: 130/115/100 Seconds Range: 3000 Damage: 100/150/200 (+100% Bonus AD) Physical Knock Behind: 0.75 Seconds Root Duration: 0.5/1/1.5 Seconds Mud Trail Duration: 6 Seconds

The inspiration for this character came from the desire to introduce a new champion with a grounding effect besides Cassiopeia. The rest of the design evolved from that point: As long as he creates an AoE ground, why not give him a boost while in that area. Hey, sticky mud makes sense for being grounded, maybe he could literally sling mud and fight dirty.

2 Comments

showcase255/23/2017, 4:32:06 PM1 votes

Can't fully review at the moment, but some quick suggestions:

Q: describe if spell range is locked (always going full range) or dynamic. I suggest changing to dynamic and have a radial effect at max distance, being a short blind . Similar to anivia q, but no second cast ability - the player has to cast it just right fornow max effect.

W: have a higher slow % per rank, but change slow effect to "rapidly increasing slow from base % to max % over 2 seconds." Base could start at 15% (+5% per rank. This feels like slowly getting stuck in a muddy swamp land.

E: great ability. Should have unique quotes when used on cc'ed champs

R: keep the effect, but change the casting type to follow the mouse cursor. Like sion ult with more control, say like 15% reduced turn speed/control. This Provides some difference from "copying" taliyahs ult ability, and makes the champ feel more powerful.

Great overall. I like the concept.

KingWill075/23/2017, 11:57:11 PM1 votes

To me he just sounds like a Tahm kench with Kogmaw abilities fam. He doesnt sound bad but we already have Tahm kench as the river king or demon. Why do we need another fish? But its not bad i guess. As long as its new it can sell.