Brash, the Gunslinger [ADC Concept]

Lord Acacius·12/23/2016, 6:48:26 PM·4 votes·1,632 views

http://s67.photobucket.com/user/fam26/media/renders/vash1.png.html Look is Inspired by Vash the Stampede from Trigun.

Hey check out these concepts from the December CCOS! (good neighbor bonuses) Balton, the Keeper of the Eyes Kourok, the Marsh Warden

http://gph.is/1KEBsS1 Brash, the Gunslinger

Lore The Fyrone Flats is southwest of Shurima, home to many traders, bandits, and mysterious figures walk the plains. Brash is no exception to this stereotype, in fact, he embodies it! Long ago, when Brash was a little boy, his father, a legendary bandit, gave Brash a revolver as a toy in hopes that he would grow to be the greatest bandit in all of RuneTerra, after himself of course. Little did he know that his son would indeed be, the fastest shot in the west. It is now long after Brash's father's death, but Brash is still alive and kickin'! He honors his father by holding the title of "Fastest Shot in the West" and creates criminal mischief in his father's name. Brash has the single largest bounty on his head in all of RuneTerra, and he has yet to be caught.

"I'd ne'er saw a man who could down a pint and shoot you dead in between yer' eyes faster than you could blink." -Billy Bob the Bartender

http://gph.is/1syVs6g

Passive: Quick Draw! Brash is your typical gunslinger who prides himself in bein' the fastest shot in the west.

While Brash is not attacking (not the same as out-of-combat), he generates stacks of "Quick Draw", attacking will cause him to lose all stacks. When he reaches maximum stacks, his next basic attack or ability will gain bonus effects. Brash also utilizes a 6-round ammo system. Building attack speed increases the rate of "Quick Draw" stacks that Brash generates when not attacking.

Reload Time: 2 seconds (.5% for every 1% bonus attack speed) Quick Draw Stack Generation: 20 stacks every 1 second (+1 stack every 10% bonus attack speed) Quick Draw Stack Capacity: 100 stacks

Basic Attack Will stun on-hit. Stun Duration: .75 seconds (+.04 seconds per level) Maximum Stun Duration at level 18: 1.47 seconds

Light 'Em Up! Fires in a quicker succession, increases reload speed by 50%, and decreases Fan the Hammer's cooldown by 50%. Reduced Cast Time: .5 seconds

Tuck and Roll Brash rolls faster and will instantly reload. Cast Time Reduction: 50%


http://gph.is/1L8WJIY

Q: Light 'Em Up! The ladies love it when a man fans his hammer, especially when Brash does it! He commonly refers to his technique as the "6-Shot Drop" because a body always drops to the ground after he's used it.

Brash fires his remaining bullets in quick succession, with each shot dealing damage to the first enemy hit. These shots apply on-hit effects and can critically strike. Can be cast while moving, but will cause Brash to face the direction he cast until the end of the ability.

Cost: 50/55/60/65/70 mana (+ remaining ammo) Cooldown: 8/7.5/7/6/6.5 seconds Total Cast Time: 1 second Damage: 15/25/35/45/55 (+20% of bonus AD) Maximum Damage: 90/150/210/270/330 (+120% of bonus AD)


http://gph.is/293Ga0q

W: Tuck and Roll _Brash always knows how to get himself out of a rough situation, be it with the bartender, or the sheriff. _

Brash rolls in a target direction and shrugs off any slows. Brash can queue any of his other abilities during the roll so that they will be cast directly after he recovers.

Cost: 35 mana Cooldown: 8/7/6/5/4 seconds


http://gph.is/23gmZ9o

E: Dirty Move Brash fights like he plays poker, not fair. He justifies his cheating by simply saying "Life ain't fair."

Brash kicks up sand in a cone in front of him and instantly grants Brash maximum stacks of "Quick Draw". Enemies facing Brash will have their vision reduced significantly for 2 seconds. Additionally, they will be marked as "Confused" for 5 seconds. Enemies not facing Brash are not affected. Does not trigger "Quick Draw".

Cost: 50 mana Cooldown: 16/15/14/13/12 seconds

Confused When marked, the target will take bonus critical damage from Brash. Critical Damage Bonus: 10%/15%/20%/25%/30%

http://gph.is/Z0QauA

R: Guns a'Blazin! Brash always fancies a big entrance. He often begins a robbery either shooting his gun at everything that moves, screaming like a lunatic, or shooting his gun at everything that moves AND screaming like a lunatic. I think you can guess which one he does the most.

Brash mounts up on his raggedy horse, named "Maple", and** gains a shield while randomly shooting nearby enemies (prioritizes champions)** for 4 seconds. During this time,** Brash gains 30% bonus movement speed, moves through units, cannot stop moving, is immunes to slows, and follows your cursor**. After the 3 seconds,** Brash can re-activate this ability to jump off his horse and land at a target location**. If Brash does not re-activate this ability, he will jump off at his current location.

Cost: 120 mana Cooldown: 140/120/100 seconds Shot Frequency: 2 shots per second (+1 shot per 20% bonus attack speed) Damage per shot: 50/75/100 (+25% of bonus AD) Shield Capacity = 50/75/100% of total health


http://gph.is/1MsIpIK

Design Insight: Brash is a fun concept that embodies the cowboy. We've yet to have a wild west gunslinger to appear in RuneTerra, so I decided to come up with one! The Fyrone Flats are a largely undiscovered part of RuneTerra, I say this because I can't find any information on it xD. I felt like it would prove to be the perfect place to birth a wild-west type city, since it is in fact west of Shurima lol.

Alright, now going into the skills.

Brash's passive is what makes him a gunslinger. He must wait until he can get the jump on his opponent with Quick Draw! I felt that this was the best way to embody the quick draw aspect of a gunslinger. So, with that said, Quick Draw! offers much more utility than damage for Brash. It's meant to set up his attack combo. In order for Brash to deal any type of damage, he needs the stun from his basic attack to land all 5 five shots left for Light 'Em Up!. This is the most reliable way for Brash to get off a combo. However, he can choose to use Quick Draw! for the faster Light 'Em Up! cast if he really needs some quick damage. He can also use Quick Draw! to get off a Tuck and Roll if he is in dire need to reload or get out of a bad situation. All in all, Quick Draw! makes Brash extremely unpredictable and gives him many tools for the right situation.

Brash's Q, Light 'Em Up! is his main damage tool. Getting off a good Light 'Em Up! will easily surpass the damage output of any ADC, however, since Brash is limited to an ammo system, this means that Brash must reload after using this ability. This limits its power, but also allows for the ability to have absurd damage. Now, because of this limitation, this means that you have to plan your attack combo accordingly. You should start off with a Quick Draw! basic attack into a Dirty Move, then a full fledged Light 'Em Up! for a safe trade. This sets the stun so you can land Dirty Move and your Light 'Em Up! Afterwards, the enemy will be left with reduced vision, will have taken more damage, and cannot see you get away.

Brash's W, Tuck and Roll is a safety tool. Brash can utilize this to initiate a quick combo, to extend a combo, or to get out of a sticky situation. It's a pretty basic ability, but core to Brash.

Brash's E, Dirty Move, is more of a marking tool. Brash needs to get off a "Confused" mark in order to deal more damage. Without the enhanced critical damage, Brash will fall behind in terms of damage because he does not deal sustained DPS, but rather DPS that comes in bursts. You often want to use Dirty Move in order to get an enhanced Light 'Em Up! for faster damage so that he can recover faster for another Light 'Em Up!

Brash's Ultimate, Guns a'Blazin!, is very useful teamfight ultimate. The amount of DPS it provides in an area is massive, however, Brash must use this after all hard CC tools have been used so that he use the full duration of this ultimate.

I wanted Brash to be a meticulous, yet brash (funny), adc who needs to use the right combo for the right situation. I hope I captured that well, thanks for reading!

7 Comments

Cryptekz12/23/2016, 11:03:14 PM2 votes

0/10

Blatant McCree rip-off with a poorly executed attempt to mask Vash the Stampede's backstory into an uninspired western stereotype involving an area of Runeterra that may not even exist anymore.

Literally the most uninspired champion concept I've ever seen. To claim this is "inspired" is to do an injustice to the two teams you plagarized everything about this concept from. If I were Blizzard, I'd literally be considering a lawsuit, as claiming you had anything to do with the design of this champion is the equivalent of me saying that I had a hand in writing Beethoven's 9th.

Ýones12/25/2016, 10:22:37 AM2 votes

Cryptekz, you're better than this. Don't listen to that guy. That isn't even feedback what he just wrote, he only insulted your concept and didn't offer any help in making the champion better. I request for you to not withdraw.

Cryptekz12/27/2016, 5:12:54 AM2 votes

I offered plenty to help; namely not blatantly plagarizing character mechanics both in name and function. Stun/Fan/E/Roll/Fan works the exact same way as flashbang/Fan/roll/fan. Hiding behind a 3 second cooldown doesn't make it any less of the same pattern. You can sit and claim it isn't the same until you're blue in the face, but the way the mechanics work at their core is too similar to ignore.

As for Vash, I'm no Trigun afficionado. Given the lore you stated was very trite and bland, I grabbed the two biggest indentifying traits out of it, his name and the thing that identifies him as what he is (the biggest bounty in Runeterra) to use as comparison points. Beyond that, we know next to nothing about the character's motivation. He's a bandit cause daddy was and wanted him to be? What kind of decent father wants that kind of life for their son, to rob and pillage indiscrimnately? And moreover, what does Brash want out of life? Why did he just accept that this was his lot in life and take up the hot-iron to rob and murder? Is he supposed to be a Billy the Kid analogue?

Here's a crazy idea: Why not play off of literally any other western stereotypes? Why not a mexican standoff ability that lets him charge his passive, but fires an immediate counter-attack if he's attacked while using the ability?

What about giving him the ability to make an enemy dance while shooting at their feet, grounding them?

What about smashing a glass bottle and using it to melee attack while he's reloading?

What about a draw style ability where he gets bonus attack range but changes his shots to skill shots, and he has to rapidly mash a button to recast them while holding his cursor in the proper position?

There are so many western tropes and new mechanics you could build a cowboy out of without relying on stealing the core of McCree's kit to make this guy functional, and don't sit here with a straight face and try to tell me you didn't plagarize the ideas. The functions of the abilities are almost goddamn identical, especially when you account for the fact that this guy is probably building crit chance, attack speed and CDR, which will wind up putting his empowered Q on a 1.95 second cooldown (1.45 if it starts at start of cast and not end of cast)

ModEchoing12/27/2016, 6:34:03 AM1 votes

I don't care much for Cryptekz's tone, but he's right - it's super similar to McCree.

Is this bad? Not necessarily - McCree doesn't exist in League of Legends. We can still judge the kit based on its own merits.

The passive is...not a good idea. You must have missed Ashe's old passive, where she built up stacks of Focus to guarantee a crit when she wasn't attacking. The problem here is that, as an ADC, you should ALWAYS be attacking. If you're not attacking, you're moving to attack, or moving to avoid getting pasted in one hit. Even getting past that, being able to empower your basic attacks with a stun every five seconds is pretty abusive and leads to very one-sided trades since you can just wait for the stun, then right-click into Q.

Although you probably don't actually want to use the Q. It's bad. Primarily since you botched the ratios - since you're using bonus AD instead of total AD, actually using your Q at any point bar maybe the first five minutes of the game usually causes a DPS loss. It definitely causes a DPS loss afterwards since you have to reload, and since they're skillshots, any misses will cause a loss of DPS per bullet. It sounds cool, just not tuned properly.

Please change the W. It's literally Lucian's E back when it could remove slows. There's a reason that part disappeared. You want to remove it anyways since your overall damage on the kit is terrible - you need some raw damage tools here, not a silly roll.

Given what I said re: the basic attack stun, the E is just as abusive since it lets you cheat and stun whenever you feel like it, or chain two stuns together, which gets devastating in late-game where you have ultimate-level CC with just your basics. It's otherwise really situational - the people you actually want to hit with this are probably out of range, while the only targets you can hit are in your face murdering you.

That is certainly an ult. It doesn't gel with your kit at all, and actually using it to its fullest potential means stranding Brash in the middle of the enemy team. Which can happen anyways if the enemy has any hard CC prepared. Which they will - you ARE the primary target. The basic idea sounds promising, but you're trying to be Guan Yu instead of McCree and it doesn't exactly work out that way. The shield is kinda stupid - I see your purpose there in that it's supposed to help you survive your ult, but it has an unintended side effect of making dueling you or even 1v2ing you without the right pair almost impossible due to just how much health that gives you.

Missing from your kit, besides damage, is any real way to amp up your autoattacks, which you're in desperate need of since you need attack speed so much to make the kit work. Getting to 2.5 AS means sacrificing some damage along the way, which isn't good since you kinda need damage.

It's an ADC kit, but without the careful nuances that make an ADC kit work. Mostly underpowered, unless you ignore his ADC role and play him as the world's stupidest support by chaining stuns together.

If you've got six bullets, you need some way to actually compensate for that. Jhin's fourth shot executes on top of him getting lots of extra scaling, while Graves fires a spread. The basis of Quick Draw is interesting, but its requirements and actual effects fall short. If we modify it so that Quick Draw passively builds up over time, but ramps up faster while reloading or in brush (or both!), that'll fix one half of the equation. We can squeeze on extra damage on the kit by just changing its effect to bonus damage at full stacks and/or changing it into a piercing attack.

The Q does work, but you need a total AD ratio to avoid losing DPS. 120% total AD should do the trick. Even at max AS, you'd empty your clip faster this way, and the possibility of missing provides sufficient counterplay on the enemy's end.

The W doesn't work. Replace. Cryptekz does have a few good ideas here - grounding enemies in an area is a pretty handy trick for an ADC. Dynamite crops up pretty often in cowboy-related media, which you could also use - AoE damage with some sort of quirk or CC, or a two-stage ability where the first cast lights the fuse and the second cast actually throws the stick to damage and knock back, with how long it lasts before exploding depending on how long it's been held.

The E doesn't actually work for what you want it to do. I'd recommend instead a mark that causes your next six attacks to deal extra damage, with a large damage boost for the sixth shot. If you want to get real clever, double the bonus damage VS minions and have it hop to a new target if the current target dies early while maintaining the mark's current shots. Plays up the fast shooting, lets you CS better, and makes you dangerous in a prolonged fight that lets you get off a full six attacks.

No matter how you slice your current ult, it's probably not going to fit or serve a unique purpose thanks to Quinn's gimmick being the ADC that runs around everywhere, and it being suicide to run into the enemy team as an ADC. You might want some really useful utility here - although generally ADC utility is always selfish in that it helps them set up kills. I'll leave that up to you, since if you go with my recommendations, it should fix up the damage issues you were having before.

Keep at it.