Galahad, the Storm Knight
Role: AP Mage
Inspiration: I originally had ideas for kits that borrowed from Karma's ability-augmenting ultimate, Jarvan IV's flag interaction, and Anivia's frostbite->E combo. These were all separate inspirations that eventually ended up coming together into one cohesive kit.
General Design Philosophy: Galahad is a melee oriented mage who relies on powerful stuns and the back-up of his allies to stay safe in battle. The core of his kit revolves around charging up his sword in order to augment one of his basic abilities via his Ultimate, which has no cooldown otherwise. Galahad has a lot of inherent power baked into his kit, which is tempered by his unsafe laning phase, mana reliance and lack of mobility.
Risk Analysis: Moderate. Galahad is possibly a little tired in terms of tropes and themes, which is really his main weakness in my mind. His kit is somewhat complicated when all of the moving parts are working together, but overall provides great synergy and easily identifiable and exploitable strengths and weaknesses.
Appearance: Galahad is a classic knight archetype with an emphasis on his ornate and metallic armor. He wields a two handed sword called the Conduction Blade.
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Lore: Galahad is a proud member of the Storm Knights, a troupe of skilled noblemen who have sworn their allegiance to a small city-state in Ionia. This region in the mountainous foothills rests atop a massive, metallic gem that stretches high into the sky. Heavy storms frequent the area and lightning oftentimes strikes the strange stone, filling it with electrified energy that spreads across the town like a shockwave. Having grown up in this area for centuries, the townsfolk have adapted and even learned to harness these powerful forces of nature.
Galahad trained his entire life for the chance to serve his people, and considers his position a resolute honor that fills him with pride and energy. He spent many long days training with his twin brother, Gael, who also aimed to serve his people. The two had a fierce but friendly rivalry, and they constantly pushed each other to do better than their counterpart in every challenge and trial they faced together.
The Storm Knights are well versed in the art of hand-to-hand combat, primarily with their swords and rapiers, and Galahad is no different. Like his brethren, Galahad fights with poise, elegance, fluidity and cunning. His sword strikes are as fast as lightning and their damage as powerful as thunder. He would gladly give his life for his King and for his fellow Storm Knights without a second thought. His life is to serve and to protect; a tradition not honored so fiercely in many other regions of Runeterra.
When Galahad was summoned by the Council to participate in the League of Legends, he took the call to action with humility and unrestrained respect. With the blessing of his King and his fellow Storm Knights, Galahad accepted the call and was inducted into the pantheons of legends shortly thereafter. It was hard to say goodbye to his brother Gael, but he hoped that they would someday meet again on the Fields of Justice. Now, on behalf of his brother and representing his people, Galahad strikes with restraint, focus and honor; the touchstones of the Storm Knights.
Love Interest: Not even the noble Galahad can resist the temptations of love, and he has his eyes set on Janna, the Storm's Fury. While her title is a tad concerning and her reputation as a seductress and "tease" have reached his ear many times, Galahad hopes that the chivalry and earnest interest of a Storm Knight might just be enough to sway her into calling him her "knight in lightning armor." He knows that his brother Gael is also after the heart of Janna, further fueling their lifelong rivalry both on and off the Fields of Justice.
Strengths: Strong poke and targeted abilities, reliable slow and mid-range AoE stun, consistent damage threat
Weaknesses: Mana-reliant, melee auto attacks, no mobility tools or gap closers, Ultimate is tied to aggressive play and casting spells constantly
Plays Most Like...:

Auto Attack: Galahad slashes with his knight’s sword in melee range.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10716_pas_zpspyylyfw2.jpg Passive- Conduction Blade: Galahad's auto attacks deal bonus magic damage which scales with his level and 20% of his AP. In addition, Galahad stores an Electrical Charge within his blade every time he uses a basic ability and after every 6th auto attack (attacking enemy champions counts as 2 auto attacks). Electrical Charges are used to power his Ultimate, Static Overload. Design Philosophy: A majority of Galahad’s kit and theme come from his Conduction Blade, so it makes thematic and mechanical sense to tie his passive to it. As a melee mage who has trouble last hitting, the bonus damage allows him to effectively farm and also win extended trades against more AD-oriented bruisers and divers. Finally, allowing Galahad to build up charges by auto attacking incentivizes the player to get into the middle of the action.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_680_btn_zps5gqc65he.jpg Q- Lightning Wave (5-9 seconds): Galahad fires a bolt of lightning in a line, dealing magic damage to all enemies in its path. The range of this ability can be adjusted by the summoner, similar to Olaf's Undertow. The longer the range of the cast, the longer its cooldown becomes. The max range of this ability is 750 units. Rank-ups increase damage and lower cooldown. Design Philosophy: This ability offers a level of customization not often seen in the game. variable cooldown of the ability incentivizes Galahad to use it in close quarters, where he can also auto attack and more reliably set up his full combo. Lightning Wave can also be used as a siege, poke or last hitting spell, but doing so comes with the consequence of more downtime between spell casts.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_17767_pas_zpsqvnd1tnh.jpg W- Relentless Storm (9 seconds): Galahad summons a rainstorm at a target location up to 900 units away, which deals minor magic damage over time and creates powerful gusts of wind, slowing enemies within it by 15/18/22/26/30%. This storm is roughly 1/2 the size of Anivia’s Ultimate and lasts for 4 seconds. Rank-ups increase damage and slow amount, as well as lower cooldown. Design Philosophy: With no gap closer or mobility tools, Relentless Storm gives Galahad a way to pin down his targets to better aim his Lightning Rod/Lightning Wave combo. Casting it on himself also provides him a method of kiting away from other melee threats.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_6411_pas_zpsp6dklgex.jpg E- Lightning Rod (10 seconds): Galahad targets an enemy and impales them with his Conduction Blade from up to 600 range, dealing magic damage and granting vision of the target for 4 seconds. If this target is then struck by Lightning Wave or Thunderous Maelstrom, they emanate an aura that deals additional magic damage, stunning the target and all other targets within range of the aura. Rank-ups increase damage, lower cooldown and increase stun duration to 1.1/1.2/1.3/1.4/1.5 seconds. Design Philosophy: This ability is inspired by the interaction between Jarvan’s polearm and his flag. As a short ranged mage, this targeted ability makes trading with Galahad and attempting to abuse his short range a dangerous proposition. By stunning his impaled target, he can close the gap and initiate Electrically Charged auto attacks in melee range.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_16096_pas_zpstcjvaijk.jpg R- Static Overload (variable cooldown): Galahad imbues his next basic ability with an additional effect, which costs 20/18/15 Electrical Charges to cast. Rank-ups increase damage done for all augmented abilities and lower the number of charges needed.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10338_pas_zpspkr9tyuy.jpg RQ- Lightning Wave becomes Chain Lightning, which arcs to all nearby enemy champions once reaching the end of its cast range, dealing 175/350/525 +40% AP magic damage to each enemy champion struck.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_13935_btn_zpskji6gsyl.jpg RW- Relentless Storm becomes Thunderous Maelstrom, which increases the size of the storm considerably (roughly 1.25x the size of Anivia's Ultimate) and causes lightning bolts to periodically spark across the area, dealing bonus magic damage. While within the effects of Thunderous Maelstrom, Galahad’s suit of armor becomes infused with electrical currents, increasing his armor and magic resistances by 40/70/100. This ability can also proc Lightning Rod's stun, even if Thunderous Maelstrom is cast first.
http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_5595_btn_zpstvghjgib.jpg RE- Lightning Rod becomes Pillar of Light, which summons a massive focused lightning bolt at a target location, similar to Veigar's nuke. This bolt stuns all affected enemies for 1.5 seconds while also dealing 225/400/550 +60% AP magic damage. Design Philosophy: Thematically, Galahad is collecting static electricity before unleashing the charge through one of his other abilities. Mechanically, Chain Lightning creates a range-dependent burst of AoE damage and synergizes with the adjustable cast range of Lightning Wave. Thunderous Maelstrom provides much-needed defensive stats for a melee mage and creates a second way to interact with Lightning Rod. Pillar of Light acts as a massive orbital nuke which is best used after initial crowd control and lockdowns have been used by Galahad’s allies.
If you liked this Champion, you can find over 70 more of my original concepts HERE!
If you'd like to see a cool twist on Galahad, check out Gael, the Keeper of the Tower, designed by SpectralWraithX!
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