[Some Random Champion Lore Concept] Shuriman Champion
I've had this lore idea sitting in the back of my head for a concept so I might as well share it with others. I debated whether on putting this on skins & concepts and community creations because this is literally a story compared to some Riot lore.
LORE ~ The rise of Shurima spread across the dunes to descendants of the great city who resided in Bel'zhun and Sai'Jern, the largest settlements in the stands from North to South. Among the markets, myths and legends of the return of the city were whispered to person to person, and soon a declaration for a pilgrimage to reclaim the city was announced. The Road to Shurima it was called: a treacherous journey through south Shurima to the capital. Nobles who would hold a high status in the city encouraged the pilgrimage to relocate to Shurima out of the dunes. Many knew better though, stories (if there were survivors) of predatory animals known as the Xer'Sai waited beneath the sands for wandering prey to attack. The nobles pushed for the pilgrimage, claiming the Xer'Sai didn't cross into Sai'Jern territory because they were chosen. Half was true, not one Xer'Sai corpse was reported in Sai'Jern. Plus, the promise of being represented in a government tugged at the hearts of the forgotten left to rot on the hot sand. Many unmarked graves littered south Shurima from Xer'Sai attacks. In the end, the persuasive nobles gained the poverty majority vote and a pilgrimage was made. Nobles would ride in caravans while walkers, poor Shurimans who walk beside caravans used as scapegoats in case of a Xer'Sai attack, received payment and surrounded caravans for food and money. The pilgrimage began as the sun rose, the powerful symbol of Shurima. In one of these caravans was the most influential noble family of Sai'Jern. Their caravan had the most walkers of any. Despite the wealth and superiority, the family was divided by an ancient tradition. Every since the fall of Shurima, a heirloom was passed from the fourth son to the fourth son of the family. The tradition stated that one of the fourthborns would unlock the heirloom's power and change the people of Shurima. The fourth sons of the family were showered in riches and had many suitors, the main source of income for the family. They passed the heirloom to their fourth son. The tradition continued for years after the fall, myths made about what the heirloom's power was. The last born of the family would become the fourthborn of the tradition. Shurimans traveled miles across the scorched Runeterra to witness the spectacle that would change Shurima. On the birth, to everyone's dismay, the fourthborn of the family was not a son, but a daughter. The news reached every corner of Sai'Jern. Was the tradition all a hoax created by the wealthy family? Was the daughter just in the way of the real fourthborn? The daughter was forgotten. No riches were provided to the family. The husband begged his wife to bear a fourth son, but she died of natural causes before she could give birth. The tradition could not continue without the wife. The three sons fought over the heirloom, claiming they were the rightful owners, but it was a futile argument. The heirloom was bestowed upon the daughter, and with it riches and fame. The daughter was severely mistreated by her family. She touched none of the wealth she accumulated and didn't get to choose a suitor like the fourthborn's do. She was forced to join mercenaries and walk beside caravans for short journeys. The fourthborn was a second class citizen of Sai'Jern. Even during the pilgrimage, she walked outside her family's caravan who sat atop the piles of gold gorging on meat. For three days, she walked under the Shuriman sun on scraps and droplets of water that spilled from the sides of the caravans. After setting camp up for the night, she sat under the stars looking at her heirloom that reacted differently when the sun set. Far in the distance, a fin jutted from the sands and sliced through it towards the large camp. The daughter saw the fin race towards from the distance, too scared to move. The surveyors strayed too far from the route. They were in Sai territory now. Two walker men who were raiding a caravan began to cry out in horror. Their cries woke the whole camp. Frantic, nobles attempted to board their caravans and speed away from camp. Walkers, who forgot their chosen destiny immediately, brought the caravans down with them. The daughter ran away from the camp along with a few others toward a sand structure in the distance. They hid silently while listening to the cries of their families and friends. The sand structure was not enough. After ravaging their camp the creature found them easily under the sand. In the gleam of the night, the creature, a Xer'Sai, tore through the ground with claws raised.
That's all I have. Unedited and badly written, mind you. What do you think? Aside from the champion having a 99.99% chance of dying. I've heard a lot of people wanting a Shuriman support, so I decided to write a story about people being ripped apart. Cool right? I'll probably revisit this lore next month and create a champion.
My other unfortunate concept that has came into existence.