Scoops, The Scrapper
Concept: A scrap collector from Piltover that uses a unique resource to use abilities. He is NOT manaless, but instead has two resources (scrap and mana).
Gneral Information:
Role: Mage
Subclass: Disruptor
Main Lane: Mid
Main Items:
Intended ability Max: R>Q>E>W
Pros: -High CC and interruption
- A Teamfight powerhouse (as you expect disruptors to be)
- High disengage -Access to ultimate from level 1 Cons: -No Mobility -Struggles against high mobility assassins/fighters
Works well with:
Alistar is able to help Scoops disengage and he is a scary engager. Alistar combos especially well with his Junk Armor/Explosive Junk ability. Alistar uses his Headbutt>Pulverize combo and Scoops pops his Explosive Junk ability, damaging everyone around Alistar.
Struggles Against:
Fiora has no trouble sticking to Scoops with her abilities, dancing around his cc and Riposting his Wave of Trash.
Udyr is a formidable chaser and a pain to get away from without mobility. Udyr has no problem chasing and ripping Scoops apart.
Attack Power: 1/10 Magic Power: 8/10 Utility: 4/10 Crowd Control: 8/10 Mobility: 1/10
Passive: Scrap- Killing minions, enemy champions, monsters (epic, large, and small), and towers drop scrap. Scrap can be used to CAST your ultimate. You start off with your ultimate at level 1. Scrap does magnetize to you in a small aoe and lasts for 60 seconds.
Q: Scrap Ball: Lob a ball of junk dealing damage in an area (size of Corki's q) and knocking people away. leave a slowing area for 2 seconds. This ability can be leveled six times.
W: Junk Armor/Explosive Junk: Channel a defensive area, giving allies, including yourself, a stacking shield, stacks indefinitely. This shield depletes your scrap and decreases the radius as scrap depletes. Pressing the abilities again activates Explosive Junk, blowing up all the shields given by junk armor, dealing aoe magic damage based on the amount of shield. If you are cc'd out of or move during Junk Armor, you cannot activate explosive junk. The Shields deplete over 2.5 seconds
E: Magnet Throw- Throw a magnet, slowly dragging enemies and monsters into the center and dealing continuous damage. The damage, drag speed, and area of effect increase with power for each piece of scrap that is absorbed into the magnet.
R: Wave of Trash: Channels for 1 second and then summons a huge wave of scrap and debris, pushing enemies back and dealing damage for each second they are caught in the wave. This wave continues for 1/1.5/2 seconds. Passive: Increase the amount of scrap you receive from monsters, structures, and enemies. Cost: 100 Scrap
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