Izuna the lightning lord

Lord Luminous·12/28/2014, 7:26:16 AM·3 votes·11,162 views

With rumors of a lightning based champion to be released I thought of how I would make said champion. I want a champion with skills that give debuffs while dishong out huge offensive power. Here is my idea of a cool mana based mage character with lightning:

Passive: Scorched Earth Area (350 radius) around enemy champions hit by any of Izuna's spells (excluding his passive on E) is now scorched earth for 3 seconds and deals 20 (+10x champion level) damage over 2 seconds.

Q: Power overwhelming (skill shot, 1000 range, width of VelKoz W) Stuns Izuna for 1 second. Deals 175/250/325/400/475 (+0.8AP) to all enemies in the blast radius. CD=8/7.5/7/6.5/6 secs

W: Fastball (500 range) A ball of lightning (projectile) stuns target for 1.5/1.75/2/2.25/2.5 seconds. Deals 50/100/150/200/250 (+0.4AP). Iznua is slowed 25/30/35/40/45% for 2 seconds. CD=14/13/12/11/10 seconds

E: Lightning shield. (800 range)

Passive: Enemy champions autoattacked by Iznua within range of the shield are damaged for an additional 20/30/40/50/60 (+0.5 AP). This effect cannot happen on the same champion more than once every 4 seconds.

Active: grants Izuna a shield debuff which causes him to recieve 25% more damage for 5 seconds. During this time any damage Iznua recieves is reflected (he still recieves the damage) outwards to all nearby enemy champions & minions for twice (2x) that amount (1.5x for minions). CD= 10 seconds

R: Thunderbolt CD=180/120/90 seconds. Range 1500/2000/2500 Enemy loses all vision (Noc ult). Target enemy is struck by a bolt of lightning dealing 400/600/800 (+1.5 AP). Nearby (700 range) enemy champions are stunned for 0.5 seconds. Izuna is unable to use all skills for an additional 8 seconds (so 8 seconds plus any remaining CD he already has)

What do you guys think (more for concept wise than actual numbers)? Does anyone know why no character with debuffs but huge power like this exists?

5 Comments

sdbeast131/8/2015, 8:04:06 PM2 votes

an 800 base damage with another 1.5 ratio on ap would 1 shot an ad carry and a midlaner. Normally when u go full ap (without meji's) u can get up to like 700 ap. That means the ult will do 1850 damage. item 3089

ModThe Djinn12/28/2014, 2:32:17 PM1 votes

[{quoted}](name=Lord Luminous,realm=NA,application-id=A8FQeEA8,discussion-id=ZXllExMt,comment-id=,timestamp=2014-12-28T07:26:16.148+0000) What do you guys think (more for concept wise than actual numbers)? Does anyone know why no character with debuffs but huge power like this exists?

Because self-debuffing isn't exactly fun, probably.

What you've done is create a champion where using an ability at the wrong time, or missing one, feels awful. Hitting one, however? Feels awful for your opponent.

It's also hugely OP, because of a few obvious combos. Your W is an auto-hit at 500 range, it seems: a level 2 W-Q combo will stun your target for 1.5 seconds and you for 1, and you'll only have .5 seconds of slow remaining when your target is unstunned. You'll also deal a quite large 275+1.2 AP damage (counting your passive damage), with no counterplay possible. At level 3 you simply hit your E afterwards and win the fight: they can't hit you without dying, and you can simply walk away and wait for the combo to come up again.

At max level, your combo is W-Q-E-Q/R, and, again, there's very little your opponent can do. You can W-Q-E-R in the space of your W stun (self-stun included) for 1725 + 290% AP damage with exactly 0 response possible from your opponent. You could even throw an auto-attack in there for 1785 + 340% AP. Even if they somehow survive they're now looking at damaging both themselves and their nearby allies for twice the damage they deal to you.

In short, a kit like this either auto-wins fights, or it feels terrible to use any of its abilities. There's basically no middle ground, and that typically indicates poor game design.