Add a yellow and green buff and let them be territorial (Monster hunter meets league)
#Small backstory
i had suggested adding more colored buffs before on the forums on a different account and i see with the new preseason changes you finally started to change environment on the map and attempted to keep every match feeling different. What exactly i said to add before was to introduce player VS environment.
#The Idea Adding an additional 2 colors that can roam within a vicinity, fight anyone who stays within its space too long and then leave for a long time if nobody challenges it.
This is how it works the top/bot side of the map will always contain one of the two new colors and the color that spawns on the respecting side fights for your team if you belong to that side.
When the monster spawns it will begin a slow route that always leads to the river either the west or east side, then at the river a number of different scenarios can happen.
it could reach the river and meet someone from the enemy team. It then becomes a contested objective but the buff itself could put up a challenge even with 3 people fighting it. This means if it showed up the jungler wouldn't be able to take the objective freely like a drake and also wouldn't be able to venture into to the river so easily as it would fight anyone from the opposing side.
To spice things up further the enemy territorial buff can just as easily show up on the opposite river side or on the same side as the other teams buff and then an all out turf war could breakout between the two buffs.
Another interesting idea i had was that if nobody challenges the buff it will proceed to hunt either red or blue belonging to either side and if it does devour the buff it then changes color and comes back later on in the match much stronger and offers a more powerful unique buff.
so for example if you got the yellow buff to spawn and your team was on the bot side, this would mean if the enemy team didn't destroy it, it would then proceed to hunt randomly to then become a new color. fleeing afterwards to return mid/late game stronger as the new color.
If for example if you had yellow you could potentially get orange or the purple buff later on in the match and if you had the green then it would be brown or cyan later on etc.
this is just a foundational idea for what the buff would actually give or what the monsters would look like i leave to the development team.
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