Faelin, The Shadow Rouge
Faelin - The Shadow Rougue
Passive: Bounty of Fools: Champion gains a stack for. every champion kill or assist, Faelin’s mana pool is increased by 8% for every stack.
Q: Mind Games: Mana cost 40/50/50/60/70 Cooldown 12/10/9/8/7 Seconds Active: Dashes to target (range 625). Dealing 60/70/90/110/140 + (80%)AP Magic damage.
Passive: If the target is an enemy champion, the impact will create a small cloud and create a clone Meanwhile stealthing Faelin for 2 seconds. The clone cannot be controlled by Faelin, but will attack the targeted champion for 3 seconds and deal 30/35/45/55/70 + (20%)AP Magic damage for every (auto)attack. Faelin’s next auto attack will stun the target for 1.5/1.65/1.75/1.85/2.0 seconds.
W: Into the Shadows Mana cost 70/80/90/90/100 CD 15/15/13/13/12 Seconds CHAMPION is able to phase through terrain for the next 1.2/.3/.4/.5/.6/.7 seconds and gains 10% movement speed for the next 3 seconds.
Passive: Champion Gains 5% attack speed for every stack on Bounty of Fools.
E: Fury of the Fight: Mana Cost 40/50/60/80/90 CD 10 Seconds Active: CHAMPION and nearby allies gain 15% bonus attack speed, and 15% bonus AD and AP for the next 3 seconds.Auto attacks deal 100% AP for the next 5 seconds. Activating this ability again will slow nearby enemy & neutral units by 30/40/50/60/70% for 2/2/2.5/3/3 seconds. Using Fury of the Fight will not break stealth from ‘Mind Games’.
Passive: ‘Fury of the fight’s’ slow duration is increased by 5% for every stack on Bounty of Fools.
R:Unsightly Bond: Mana Cost 120/140/180 CD 120/100/90 Faelin calls forth the shadows and roots all nearby enemy champions for 2.5/2.75/3.0 seconds, and deals 270/300/350 + (130%) AP over the duration. Passive: Kills or Assists on champions after damaging them with Unsightly Bond within 30 seconds will refund 10% of the mana and refund the cooldown of Unsightly Bond by 20%.
Concept Design: My initial design was to create a champion that was designed for the jungle, but could be good in other roles as well. (Jungle Main:D ) So i made the next challenge of an assassin/support class, because of all the cc, and increased stats for Faelin’s allies. She can deal quite a bit of burst damage, but is reliant on her auto attacks, like Shaco and Irelia. Being a jungler, your whole point is to make a disadvantage to the enemy team, and an advantage to yours. I wanted to put in ways to make counter-jungling, ganking, early clears, and combat effective. I Wanted her to be mobile but not over power it.
Ganking With Faelin: Ganking with her is super effective with Faelin. You have a lot of CC in your kit, and a great initiator ‘Q’ that duals as an escape. Your ‘W’ allows for those hard ganks or, simply to be more mobile through the jungle.Faelins ‘E’ is a surprising mix of CC and burst damage, allowing all allies increased stats, making it easier to perfom ganks, or simply support during a teamfight. This is a recommended level 1 pick when jungling, as you will get the most DPS out of this skill, and will help with the leashes. Faelin’s ULT, is a massive AOE root, that damages over time. This CC is great in combo with a Zhonya’s Hourglass, or with her own Combo. ‘Q’ in on a champion, ‘R’, then ‘W’ for an escape, while giving your team the chance to mollywhop the the enemy team.
I'M not the best Lore writer, but i came up with this skillset design. My original Lore was that Faelin was a disciple of Zed, but went Rogue after the desecration of Shen and Zed’s Temple. So I implemented shadows into my character design.
Hope you like it so far, i will be editing this as i go on.