Champion Concept: The Master Summoner
Crux, The Master Summoner
( This whole idea is only about half-baked so please excuse any craziness)
Name: Crux Damage Type: Melee, AD Lanes: Top, Mid, or Support Roles: Bruiser, Tank, Support Starting Stats: Need to think of these, I don't pay much attention to starting stats but he will be a tanky top kinda guy.
Brief Description: Crux's main gimmick is that he summons things, and those things rely on Crux's stats to make themselves stronger. At the moment, he is basically one step up from Yorick in his abilities and such, but I think that this idea has some merit so hear me out if you want to, or don't, won't bother me.
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Passive: Empowered Summon - Every thirty seconds, Crux's next spell will become Empowered, this adds a bonus affect to his summons based on what he summons. Every Summon has 60% of Crux's Defensive stats at the time when it was summoned, this applies to all summons, not just Empowered ones. Defensive stats are Armor, MR, and Tenacity
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Q: Void Beetle - Crux summons a Void Beetle to attack a targeted enemy. The Beetle then walks over to its target. Every three attacks, the Beetle jumps closer to its target until it is close enough, then it will circle the target instead. Beetle attacks at 50%/75%/100%/125% of Crux's own attack speed. Beetle applies 50% of Crux's on hit effects on it's own hits(i.e. Crux has 10% lifesteal, so Beetle has 5%). The Beetle spawns with 5% of Crux's max life as it's own. Beetle can be killed.
**Empowered**: Evolved Void Beetle - The Beetle can attack while leaping, attacks made while leaping count towards the next leap. Beetle applies 100% of Crux's on hit effects. -
W: Shurimian Hydra - Crux directs a small Hydra in a straight line. Stops at first enemy or neutral unit hit and roots them for 0.5/1.0/1.75/2,0 seconds. Bind can be immediately canceled if the Hydra is hit three times by an unbound enemy champion. Hydra is a projectile, projectile speed is 100%/110%/120%/125% of Crux's move speed at time of cast.
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Empowered: Adolescent Hydra - Hydra is slightly larger. Knocks up up to three enemy or neutral units before stopping and binding. Binds upon hitting a champion. Binds for double the normal cast's length.
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E: Flame Spirit - Crux summons a Flame Sprit to augment his basic attacks. Flame Spirit sticks around for 7/8/9/10 attacks or 5/10/15/20 seconds, whichever comes first. When active, Flame Spirit ignites foes for 15/30/45/60 + (30%/40%/50%/60%) of Crux's bonus AD over 3 seconds. Flame Spirit is seen as a large presence behind Crux and can be killed in 5/6/7/8 basic attacks.
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Empowered: Volatile Flame Spirit - Upon attacking, Flame Spirit unleashes a fiery explosion of AoE around Crux. The AoE appies the Spirit's burning attack buff to all foes in it's radius.( Similar to a Ravenous Hydra, but temporary and burning)
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R: Ice Giant's Rampage - First Cast: A large ice shard falls from the sky in the targeted location. Upon impact, enemies within 300/500/1000 units of the shard will be frozen for 2/3/4/5 seconds. Enemies within 500/500/1200 units will be slowed by 40%/50%/60% for 3 seconds. Second Cast: THe Shard burst open and becomes an Ice Giant. Enemy units within 1500 units of the Ice Giant are slowed by 20%. Ice Giant has 100%/150%/200% of Crux's current health at time of second cast as it's own health. Ice Giant attacks half as fast as Crux but hits 50% harder. Ice Giant has 100% of Crux's Base Movement Speed as it's Movement Speed. Ice Giant targets Enemy Towers over anything else.
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Empowered: Ice Giants' Rampage - Instead of one Ice Giant appearing upon second cast, two Ice Giants will come out, each with approximately 75% of the regular Ice Giant's attributes
Lore: Haven't thought of any, so if you have any ideas, feel free to share in the comments