Spar - Champion Fighter Concept

TrashaPanda·12/16/2015, 8:30:15 AM·2 votes·440 views

Melee Fighter

Passive - When hit by enemy champion basic attack, reflect a flat amount of damage that scales with attack damage.

Q - Can hold up to 2 charges. When hit by champion basic attack or monster, stores a charge [One charge per hit per 5 per seconds or 1 charge every 10 seconds]. Consumes charge to spin in a circle dealing physical damage. If lands spin on enemy champion or large monster, spin reverses and applies another hit for half the damage the first hit did [can be dodged by moving out of spin attack range].

W - When hit by enemy champion ability stores 1 charge per 8 seconds [or 1 charge every 16 seconds with a 3 second CD], max 2. Leaps around and aerial kicks mid air, displacing any champion or monster hit [think Quinn jumping off your face but a leaves you immobile for about .1 seconds].

E - Damage reduction steroid that when activate reduces incoming damage by up to 15% for short duration.

R - All enemy champions [regardless of range, like a Karthus ult] become taunted for 1.5 seconds after a 3 second channel and hit a sparring mannequin that is spawned in front of them. These mannequins revert a flat amount of damage to the attacker [the more attack speed the taunted have, that faster they are hit]. Spar's abilities then become fully charged and he gains and extra charge for 10 seconds. Q max 3 and W max 3.

My idea for this champion comes from looking at sparring mannequins and applying it to a human style body. This has been on my mind for a very long time. Let me know what you think and all criticism is appreciated so long as it isn't rude. Any question, you can ask here or on my live stream [when I am live].

www.twitch.tv/shepard_games

Please note that I will write a lore and background story for Spar when I have the time.

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